/*
Copyright (c) 2008, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.5.2
*/
/**
 * The YAHOO object is the single global object used by YUI Library.  It
 * contains utility function for setting up namespaces, inheritance, and
 * logging.  YAHOO.util, YAHOO.widget, and YAHOO.example are namespaces
 * created automatically for and used by the library.
 * @module yahoo
 * @title  YAHOO Global
 */

/**
 * YAHOO_config is not included as part of the library.  Instead it is an 
 * object that can be defined by the implementer immediately before 
 * including the YUI library.  The properties included in this object
 * will be used to configure global properties needed as soon as the 
 * library begins to load.
 * @class YAHOO_config
 * @static
 */

/**
 * A reference to a function that will be executed every time a YAHOO module
 * is loaded.  As parameter, this function will receive the version
 * information for the module. See <a href="YAHOO.env.html#getVersion">
 * YAHOO.env.getVersion</a> for the description of the version data structure.
 * @property listener
 * @type Function
 * @static
 * @default undefined
 */

/**
 * Set to true if the library will be dynamically loaded after window.onload.
 * Defaults to false 
 * @property injecting
 * @type boolean
 * @static
 * @default undefined
 */

/**
 * Instructs the yuiloader component to dynamically load yui components and
 * their dependencies.  See the yuiloader documentation for more information
 * about dynamic loading
 * @property load
 * @static
 * @default undefined
 * @see yuiloader
 */

/**
 * Forces the use of the supplied locale where applicable in the library
 * @property locale
 * @type string
 * @static
 * @default undefined
 */

if (typeof YAHOO == "undefined" || !YAHOO) {
    /**
     * The YAHOO global namespace object.  If YAHOO is already defined, the
     * existing YAHOO object will not be overwritten so that defined
     * namespaces are preserved.
     * @class YAHOO
     * @static
     */
    var YAHOO = {};
}

/**
 * Returns the namespace specified and creates it if it doesn't exist
 * <pre>
 * YAHOO.namespace("property.package");
 * YAHOO.namespace("YAHOO.property.package");
 * </pre>
 * Either of the above would create YAHOO.property, then
 * YAHOO.property.package
 *
 * Be careful when naming packages. Reserved words may work in some browsers
 * and not others. For instance, the following will fail in Safari:
 * <pre>
 * YAHOO.namespace("really.long.nested.namespace");
 * </pre>
 * This fails because "long" is a future reserved word in ECMAScript
 *
 * @method namespace
 * @static
 * @param  {String*} arguments 1-n namespaces to create 
 * @return {Object}  A reference to the last namespace object created
 */
YAHOO.namespace = function() {
    var a=arguments, o=null, i, j, d;
    for (i=0; i<a.length; i=i+1) {
        d=a[i].split(".");
        o=YAHOO;

        // YAHOO is implied, so it is ignored if it is included
        for (j=(d[0] == "YAHOO") ? 1 : 0; j<d.length; j=j+1) {
            o[d[j]]=o[d[j]] || {};
            o=o[d[j]];
        }
    }

    return o;
};

/**
 * Uses YAHOO.widget.Logger to output a log message, if the widget is
 * available.
 *
 * @method log
 * @static
 * @param  {String}  msg  The message to log.
 * @param  {String}  cat  The log category for the message.  Default
 *                        categories are "info", "warn", "error", time".
 *                        Custom categories can be used as well. (opt)
 * @param  {String}  src  The source of the the message (opt)
 * @return {Boolean}      True if the log operation was successful.
 */
YAHOO.log = function(msg, cat, src) {
    var l=YAHOO.widget.Logger;
    if(l && l.log) {
        return l.log(msg, cat, src);
    } else {
        return false;
    }
};

/**
 * Registers a module with the YAHOO object
 * @method register
 * @static
 * @param {String}   name    the name of the module (event, slider, etc)
 * @param {Function} mainClass a reference to class in the module.  This
 *                             class will be tagged with the version info
 *                             so that it will be possible to identify the
 *                             version that is in use when multiple versions
 *                             have loaded
 * @param {Object}   data      metadata object for the module.  Currently it
 *                             is expected to contain a "version" property
 *                             and a "build" property at minimum.
 */
YAHOO.register = function(name, mainClass, data) {
    var mods = YAHOO.env.modules;
    if (!mods[name]) {
        mods[name] = { versions:[], builds:[] };
    }
    var m=mods[name],v=data.version,b=data.build,ls=YAHOO.env.listeners;
    m.name = name;
    m.version = v;
    m.build = b;
    m.versions.push(v);
    m.builds.push(b);
    m.mainClass = mainClass;
    // fire the module load listeners
    for (var i=0;i<ls.length;i=i+1) {
        ls[i](m);
    }
    // label the main class
    if (mainClass) {
        mainClass.VERSION = v;
        mainClass.BUILD = b;
    } else {
        YAHOO.log("mainClass is undefined for module " + name, "warn");
    }
};

/**
 * YAHOO.env is used to keep track of what is known about the YUI library and
 * the browsing environment
 * @class YAHOO.env
 * @static
 */
YAHOO.env = YAHOO.env || {

    /**
     * Keeps the version info for all YUI modules that have reported themselves
     * @property modules
     * @type Object[]
     */
    modules: [],
    
    /**
     * List of functions that should be executed every time a YUI module
     * reports itself.
     * @property listeners
     * @type Function[]
     */
    listeners: []
};

/**
 * Returns the version data for the specified module:
 *      <dl>
 *      <dt>name:</dt>      <dd>The name of the module</dd>
 *      <dt>version:</dt>   <dd>The version in use</dd>
 *      <dt>build:</dt>     <dd>The build number in use</dd>
 *      <dt>versions:</dt>  <dd>All versions that were registered</dd>
 *      <dt>builds:</dt>    <dd>All builds that were registered.</dd>
 *      <dt>mainClass:</dt> <dd>An object that was was stamped with the
 *                 current version and build. If 
 *                 mainClass.VERSION != version or mainClass.BUILD != build,
 *                 multiple versions of pieces of the library have been
 *                 loaded, potentially causing issues.</dd>
 *       </dl>
 *
 * @method getVersion
 * @static
 * @param {String}  name the name of the module (event, slider, etc)
 * @return {Object} The version info
 */
YAHOO.env.getVersion = function(name) {
    return YAHOO.env.modules[name] || null;
};

/**
 * Do not fork for a browser if it can be avoided.  Use feature detection when
 * you can.  Use the user agent as a last resort.  YAHOO.env.ua stores a version
 * number for the browser engine, 0 otherwise.  This value may or may not map
 * to the version number of the browser using the engine.  The value is 
 * presented as a float so that it can easily be used for boolean evaluation 
 * as well as for looking for a particular range of versions.  Because of this, 
 * some of the granularity of the version info may be lost (e.g., Gecko 1.8.0.9 
 * reports 1.8).
 * @class YAHOO.env.ua
 * @static
 */
YAHOO.env.ua = function() {
    var o={

        /**
         * Internet Explorer version number or 0.  Example: 6
         * @property ie
         * @type float
         */
        ie:0,

        /**
         * Opera version number or 0.  Example: 9.2
         * @property opera
         * @type float
         */
        opera:0,

        /**
         * Gecko engine revision number.  Will evaluate to 1 if Gecko 
         * is detected but the revision could not be found. Other browsers
         * will be 0.  Example: 1.8
         * <pre>
         * Firefox 1.0.0.4: 1.7.8   <-- Reports 1.7
         * Firefox 1.5.0.9: 1.8.0.9 <-- Reports 1.8
         * Firefox 2.0.0.3: 1.8.1.3 <-- Reports 1.8
         * Firefox 3 alpha: 1.9a4   <-- Reports 1.9
         * </pre>
         * @property gecko
         * @type float
         */
        gecko:0,

        /**
         * AppleWebKit version.  KHTML browsers that are not WebKit browsers 
         * will evaluate to 1, other browsers 0.  Example: 418.9.1
         * <pre>
         * Safari 1.3.2 (312.6): 312.8.1 <-- Reports 312.8 -- currently the 
         *                                   latest available for Mac OSX 10.3.
         * Safari 2.0.2:         416     <-- hasOwnProperty introduced
         * Safari 2.0.4:         418     <-- preventDefault fixed
         * Safari 2.0.4 (419.3): 418.9.1 <-- One version of Safari may run
         *                                   different versions of webkit
         * Safari 2.0.4 (419.3): 419     <-- Tiger installations that have been
         *                                   updated, but not updated
         *                                   to the latest patch.
         * Webkit 212 nightly:   522+    <-- Safari 3.0 precursor (with native SVG
         *                                   and many major issues fixed).  
         * 3.x yahoo.com, flickr:422     <-- Safari 3.x hacks the user agent
         *                                   string when hitting yahoo.com and 
         *                                   flickr.com.
         * Safari 3.0.4 (523.12):523.12  <-- First Tiger release - automatic update
         *                                   from 2.x via the 10.4.11 OS patch
         * Webkit nightly 1/2008:525+    <-- Supports DOMContentLoaded event.
         *                                   yahoo.com user agent hack removed.
         *                                   
         * </pre>
         * http://developer.apple.com/internet/safari/uamatrix.html
         * @property webkit
         * @type float
         */
        webkit: 0,

        /**
         * The mobile property will be set to a string containing any relevant
         * user agent information when a modern mobile browser is detected.
         * Currently limited to Safari on the iPhone/iPod Touch, Nokia N-series
         * devices with the WebKit-based browser, and Opera Mini.  
         * @property mobile 
         * @type string
         */
        mobile: null,

        /**
         * Adobe AIR version number or 0.  Only populated if webkit is detected.
         * Example: 1.0
         * @property air
         * @type float
         */
        air: 0

    };

    var ua=navigator.userAgent, m;

    // Modern KHTML browsers should qualify as Safari X-Grade
    if ((/KHTML/).test(ua)) {
        o.webkit=1;
    }
    // Modern WebKit browsers are at least X-Grade
    m=ua.match(/AppleWebKit\/([^\s]*)/);
    if (m&&m[1]) {
        o.webkit=parseFloat(m[1]);

        // Mobile browser check
        if (/ Mobile\//.test(ua)) {
            o.mobile = "Apple"; // iPhone or iPod Touch
        } else {
            m=ua.match(/NokiaN[^\/]*/);
            if (m) {
                o.mobile = m[0]; // Nokia N-series, ex: NokiaN95
            }
        }

        m=ua.match(/AdobeAIR\/([^\s]*)/);
        if (m) {
            o.air = m[0]; // Adobe AIR 1.0 or better
        }

    }

    if (!o.webkit) { // not webkit
        // @todo check Opera/8.01 (J2ME/MIDP; Opera Mini/2.0.4509/1316; fi; U; ssr)
        m=ua.match(/Opera[\s\/]([^\s]*)/);
        if (m&&m[1]) {
            o.opera=parseFloat(m[1]);
            m=ua.match(/Opera Mini[^;]*/);
            if (m) {
                o.mobile = m[0]; // ex: Opera Mini/2.0.4509/1316
            }
        } else { // not opera or webkit
            m=ua.match(/MSIE\s([^;]*)/);
            if (m&&m[1]) {
                o.ie=parseFloat(m[1]);
            } else { // not opera, webkit, or ie
                m=ua.match(/Gecko\/([^\s]*)/);
                if (m) {
                    o.gecko=1; // Gecko detected, look for revision
                    m=ua.match(/rv:([^\s\)]*)/);
                    if (m&&m[1]) {
                        o.gecko=parseFloat(m[1]);
                    }
                }
            }
        }
    }
    
    return o;
}();

/*
 * Initializes the global by creating the default namespaces and applying
 * any new configuration information that is detected.  This is the setup
 * for env.
 * @method init
 * @static
 * @private
 */
(function() {
    YAHOO.namespace("util", "widget", "example");
    if ("undefined" !== typeof YAHOO_config) {
        var l=YAHOO_config.listener,ls=YAHOO.env.listeners,unique=true,i;
        if (l) {
            // if YAHOO is loaded multiple times we need to check to see if
            // this is a new config object.  If it is, add the new component
            // load listener to the stack
            for (i=0;i<ls.length;i=i+1) {
                if (ls[i]==l) {
                    unique=false;
                    break;
                }
            }
            if (unique) {
                ls.push(l);
            }
        }
    }
})();
/**
 * Provides the language utilites and extensions used by the library
 * @class YAHOO.lang
 */
YAHOO.lang = YAHOO.lang || {};

(function() {

var L = YAHOO.lang,

    // ADD = ["toString", "valueOf", "hasOwnProperty"],
    ADD = ["toString", "valueOf"],

    OB = {

    /**
     * Determines whether or not the provided object is an array.
     * Testing typeof/instanceof/constructor of arrays across frame 
     * boundaries isn't possible in Safari unless you have a reference
     * to the other frame to test against its Array prototype.  To
     * handle this case, we test well-known array properties instead.
     * properties.
     * @method isArray
     * @param {any} o The object being testing
     * @return {boolean} the result
     */
    isArray: function(o) { 
        if (o) {
           return L.isNumber(o.length) && L.isFunction(o.splice);
        }
        return false;
    },

    /**
     * Determines whether or not the provided object is a boolean
     * @method isBoolean
     * @param {any} o The object being testing
     * @return {boolean} the result
     */
    isBoolean: function(o) {
        return typeof o === 'boolean';
    },
    
    /**
     * Determines whether or not the provided object is a function
     * @method isFunction
     * @param {any} o The object being testing
     * @return {boolean} the result
     */
    isFunction: function(o) {
        return typeof o === 'function';
    },
        
    /**
     * Determines whether or not the provided object is null
     * @method isNull
     * @param {any} o The object being testing
     * @return {boolean} the result
     */
    isNull: function(o) {
        return o === null;
    },
        
    /**
     * Determines whether or not the provided object is a legal number
     * @method isNumber
     * @param {any} o The object being testing
     * @return {boolean} the result
     */
    isNumber: function(o) {
        return typeof o === 'number' && isFinite(o);
    },
      
    /**
     * Determines whether or not the provided object is of type object
     * or function
     * @method isObject
     * @param {any} o The object being testing
     * @return {boolean} the result
     */  
    isObject: function(o) {
return (o && (typeof o === 'object' || L.isFunction(o))) || false;
    },
        
    /**
     * Determines whether or not the provided object is a string
     * @method isString
     * @param {any} o The object being testing
     * @return {boolean} the result
     */
    isString: function(o) {
        return typeof o === 'string';
    },
        
    /**
     * Determines whether or not the provided object is undefined
     * @method isUndefined
     * @param {any} o The object being testing
     * @return {boolean} the result
     */
    isUndefined: function(o) {
        return typeof o === 'undefined';
    },
    
 
    /**
     * IE will not enumerate native functions in a derived object even if the
     * function was overridden.  This is a workaround for specific functions 
     * we care about on the Object prototype. 
     * @property _IEEnumFix
     * @param {Function} r  the object to receive the augmentation
     * @param {Function} s  the object that supplies the properties to augment
     * @static
     * @private
     */
    _IEEnumFix: (YAHOO.env.ua.ie) ? function(r, s) {
            for (var i=0;i<ADD.length;i=i+1) {
                var fname=ADD[i],f=s[fname];
                if (L.isFunction(f) && f!=Object.prototype[fname]) {
                    r[fname]=f;
                }
            }
    } : function(){},
       
    /**
     * Utility to set up the prototype, constructor and superclass properties to
     * support an inheritance strategy that can chain constructors and methods.
     * Static members will not be inherited.
     *
     * @method extend
     * @static
     * @param {Function} subc   the object to modify
     * @param {Function} superc the object to inherit
     * @param {Object} overrides  additional properties/methods to add to the
     *                              subclass prototype.  These will override the
     *                              matching items obtained from the superclass 
     *                              if present.
     */
    extend: function(subc, superc, overrides) {
        if (!superc||!subc) {
            throw new Error("extend failed, please check that " +
                            "all dependencies are included.");
        }
        var F = function() {};
        F.prototype=superc.prototype;
        subc.prototype=new F();
        subc.prototype.constructor=subc;
        subc.superclass=superc.prototype;
        if (superc.prototype.constructor == Object.prototype.constructor) {
            superc.prototype.constructor=superc;
        }
    
        if (overrides) {
            for (var i in overrides) {
                if (L.hasOwnProperty(overrides, i)) {
                    subc.prototype[i]=overrides[i];
                }
            }

            L._IEEnumFix(subc.prototype, overrides);
        }
    },
   
    /**
     * Applies all properties in the supplier to the receiver if the
     * receiver does not have these properties yet.  Optionally, one or 
     * more methods/properties can be specified (as additional 
     * parameters).  This option will overwrite the property if receiver 
     * has it already.  If true is passed as the third parameter, all 
     * properties will be applied and _will_ overwrite properties in 
     * the receiver.
     *
     * @method augmentObject
     * @static
     * @since 2.3.0
     * @param {Function} r  the object to receive the augmentation
     * @param {Function} s  the object that supplies the properties to augment
     * @param {String*|boolean}  arguments zero or more properties methods 
     *        to augment the receiver with.  If none specified, everything
     *        in the supplier will be used unless it would
     *        overwrite an existing property in the receiver. If true
     *        is specified as the third parameter, all properties will
     *        be applied and will overwrite an existing property in
     *        the receiver
     */
    augmentObject: function(r, s) {
        if (!s||!r) {
            throw new Error("Absorb failed, verify dependencies.");
        }
        var a=arguments, i, p, override=a[2];
        if (override && override!==true) { // only absorb the specified properties
            for (i=2; i<a.length; i=i+1) {
                r[a[i]] = s[a[i]];
            }
        } else { // take everything, overwriting only if the third parameter is true
            for (p in s) { 
                if (override || !(p in r)) {
                    r[p] = s[p];
                }
            }
            
            L._IEEnumFix(r, s);
        }
    },
 
    /**
     * Same as YAHOO.lang.augmentObject, except it only applies prototype properties
     * @see YAHOO.lang.augmentObject
     * @method augmentProto
     * @static
     * @param {Function} r  the object to receive the augmentation
     * @param {Function} s  the object that supplies the properties to augment
     * @param {String*|boolean}  arguments zero or more properties methods 
     *        to augment the receiver with.  If none specified, everything 
     *        in the supplier will be used unless it would overwrite an existing 
     *        property in the receiver.  if true is specified as the third 
     *        parameter, all properties will be applied and will overwrite an 
     *        existing property in the receiver
     */
    augmentProto: function(r, s) {
        if (!s||!r) {
            throw new Error("Augment failed, verify dependencies.");
        }
        //var a=[].concat(arguments);
        var a=[r.prototype,s.prototype];
        for (var i=2;i<arguments.length;i=i+1) {
            a.push(arguments[i]);
        }
        L.augmentObject.apply(this, a);
    },

      
    /**
     * Returns a simple string representation of the object or array.
     * Other types of objects will be returned unprocessed.  Arrays
     * are expected to be indexed.  Use object notation for
     * associative arrays.
     * @method dump
     * @since 2.3.0
     * @param o {Object} The object to dump
     * @param d {int} How deep to recurse child objects, default 3
     * @return {String} the dump result
     */
    dump: function(o, d) {
        var i,len,s=[],OBJ="{...}",FUN="f(){...}",
            COMMA=', ', ARROW=' => ';

        // Cast non-objects to string
        // Skip dates because the std toString is what we want
        // Skip HTMLElement-like objects because trying to dump 
        // an element will cause an unhandled exception in FF 2.x
        if (!L.isObject(o)) {
            return o + "";
        } else if (o instanceof Date || ("nodeType" in o && "tagName" in o)) {
            return o;
        } else if  (L.isFunction(o)) {
            return FUN;
        }

        // dig into child objects the depth specifed. Default 3
        d = (L.isNumber(d)) ? d : 3;

        // arrays [1, 2, 3]
        if (L.isArray(o)) {
            s.push("[");
            for (i=0,len=o.length;i<len;i=i+1) {
                if (L.isObject(o[i])) {
                    s.push((d > 0) ? L.dump(o[i], d-1) : OBJ);
                } else {
                    s.push(o[i]);
                }
                s.push(COMMA);
            }
            if (s.length > 1) {
                s.pop();
            }
            s.push("]");
        // objects {k1 => v1, k2 => v2}
        } else {
            s.push("{");
            for (i in o) {
                if (L.hasOwnProperty(o, i)) {
                    s.push(i + ARROW);
                    if (L.isObject(o[i])) {
                        s.push((d > 0) ? L.dump(o[i], d-1) : OBJ);
                    } else {
                        s.push(o[i]);
                    }
                    s.push(COMMA);
                }
            }
            if (s.length > 1) {
                s.pop();
            }
            s.push("}");
        }

        return s.join("");
    },

    /**
     * Does variable substitution on a string. It scans through the string 
     * looking for expressions enclosed in { } braces. If an expression 
     * is found, it is used a key on the object.  If there is a space in
     * the key, the first word is used for the key and the rest is provided
     * to an optional function to be used to programatically determine the
     * value (the extra information might be used for this decision). If 
     * the value for the key in the object, or what is returned from the
     * function has a string value, number value, or object value, it is 
     * substituted for the bracket expression and it repeats.  If this
     * value is an object, it uses the Object's toString() if this has
     * been overridden, otherwise it does a shallow dump of the key/value
     * pairs.
     * @method substitute
     * @since 2.3.0
     * @param s {String} The string that will be modified.
     * @param o {Object} An object containing the replacement values
     * @param f {Function} An optional function that can be used to
     *                     process each match.  It receives the key,
     *                     value, and any extra metadata included with
     *                     the key inside of the braces.
     * @return {String} the substituted string
     */
    substitute: function (s, o, f) {
        var i, j, k, key, v, meta, saved=[], token, 
            DUMP='dump', SPACE=' ', LBRACE='{', RBRACE='}';


        for (;;) {
            i = s.lastIndexOf(LBRACE);
            if (i < 0) {
                break;
            }
            j = s.indexOf(RBRACE, i);
            if (i + 1 >= j) {
                break;
            }

            //Extract key and meta info 
            token = s.substring(i + 1, j);
            key = token;
            meta = null;
            k = key.indexOf(SPACE);
            if (k > -1) {
                meta = key.substring(k + 1);
                key = key.substring(0, k);
            }

            // lookup the value
            v = o[key];

            // if a substitution function was provided, execute it
            if (f) {
                v = f(key, v, meta);
            }

            if (L.isObject(v)) {
                if (L.isArray(v)) {
                    v = L.dump(v, parseInt(meta, 10));
                } else {
                    meta = meta || "";

                    // look for the keyword 'dump', if found force obj dump
                    var dump = meta.indexOf(DUMP);
                    if (dump > -1) {
                        meta = meta.substring(4);
                    }

                    // use the toString if it is not the Object toString 
                    // and the 'dump' meta info was not found
                    if (v.toString===Object.prototype.toString||dump>-1) {
                        v = L.dump(v, parseInt(meta, 10));
                    } else {
                        v = v.toString();
                    }
                }
            } else if (!L.isString(v) && !L.isNumber(v)) {
                // This {block} has no replace string. Save it for later.
                v = "~-" + saved.length + "-~";
                saved[saved.length] = token;

                // break;
            }

            s = s.substring(0, i) + v + s.substring(j + 1);


        }

        // restore saved {block}s
        for (i=saved.length-1; i>=0; i=i-1) {
            s = s.replace(new RegExp("~-" + i + "-~"), "{"  + saved[i] + "}", "g");
        }

        return s;
    },


    /**
     * Returns a string without any leading or trailing whitespace.  If 
     * the input is not a string, the input will be returned untouched.
     * @method trim
     * @since 2.3.0
     * @param s {string} the string to trim
     * @return {string} the trimmed string
     */
    trim: function(s){
        try {
            return s.replace(/^\s+|\s+$/g, "");
        } catch(e) {
            return s;
        }
    },

    /**
     * Returns a new object containing all of the properties of
     * all the supplied objects.  The properties from later objects
     * will overwrite those in earlier objects.
     * @method merge
     * @since 2.3.0
     * @param arguments {Object*} the objects to merge
     * @return the new merged object
     */
    merge: function() {
        var o={}, a=arguments;
        for (var i=0, l=a.length; i<l; i=i+1) {
            L.augmentObject(o, a[i], true);
        }
        return o;
    },

    /**
     * Executes the supplied function in the context of the supplied 
     * object 'when' milliseconds later.  Executes the function a 
     * single time unless periodic is set to true.
     * @method later
     * @since 2.4.0
     * @param when {int} the number of milliseconds to wait until the fn 
     * is executed
     * @param o the context object
     * @param fn {Function|String} the function to execute or the name of 
     * the method in the 'o' object to execute
     * @param data [Array] data that is provided to the function.  This accepts
     * either a single item or an array.  If an array is provided, the
     * function is executed with one parameter for each array item.  If
     * you need to pass a single array parameter, it needs to be wrapped in
     * an array [myarray]
     * @param periodic {boolean} if true, executes continuously at supplied 
     * interval until canceled
     * @return a timer object. Call the cancel() method on this object to 
     * stop the timer.
     */
    later: function(when, o, fn, data, periodic) {
        when = when || 0; 
        o = o || {};
        var m=fn, d=data, f, r;

        if (L.isString(fn)) {
            m = o[fn];
        }

        if (!m) {
            throw new TypeError("method undefined");
        }

        if (!L.isArray(d)) {
            d = [data];
        }

        f = function() {
            m.apply(o, d);
        };

        r = (periodic) ? setInterval(f, when) : setTimeout(f, when);

        return {
            interval: periodic,
            cancel: function() {
                if (this.interval) {
                    clearInterval(r);
                } else {
                    clearTimeout(r);
                }
            }
        };
    },
    
    /**
     * A convenience method for detecting a legitimate non-null value.
     * Returns false for null/undefined/NaN, true for other values, 
     * including 0/false/''
     * @method isValue
     * @since 2.3.0
     * @param o {any} the item to test
     * @return {boolean} true if it is not null/undefined/NaN || false
     */
    isValue: function(o) {
        // return (o || o === false || o === 0 || o === ''); // Infinity fails
return (L.isObject(o) || L.isString(o) || L.isNumber(o) || L.isBoolean(o));
    }

};

/**
 * Determines whether or not the property was added
 * to the object instance.  Returns false if the property is not present
 * in the object, or was inherited from the prototype.
 * This abstraction is provided to enable hasOwnProperty for Safari 1.3.x.
 * There is a discrepancy between YAHOO.lang.hasOwnProperty and
 * Object.prototype.hasOwnProperty when the property is a primitive added to
 * both the instance AND prototype with the same value:
 * <pre>
 * var A = function() {};
 * A.prototype.foo = 'foo';
 * var a = new A();
 * a.foo = 'foo';
 * alert(a.hasOwnProperty('foo')); // true
 * alert(YAHOO.lang.hasOwnProperty(a, 'foo')); // false when using fallback
 * </pre>
 * @method hasOwnProperty
 * @param {any} o The object being testing
 * @param prop {string} the name of the property to test
 * @return {boolean} the result
 */
L.hasOwnProperty = (Object.prototype.hasOwnProperty) ?
    function(o, prop) {
        return o && o.hasOwnProperty(prop);
    } : function(o, prop) {
        return !L.isUndefined(o[prop]) && 
                o.constructor.prototype[prop] !== o[prop];
    };

// new lang wins
OB.augmentObject(L, OB, true);

/*
 * An alias for <a href="YAHOO.lang.html">YAHOO.lang</a>
 * @class YAHOO.util.Lang
 */
YAHOO.util.Lang = L;
 
/**
 * Same as YAHOO.lang.augmentObject, except it only applies prototype 
 * properties.  This is an alias for augmentProto.
 * @see YAHOO.lang.augmentObject
 * @method augment
 * @static
 * @param {Function} r  the object to receive the augmentation
 * @param {Function} s  the object that supplies the properties to augment
 * @param {String*|boolean}  arguments zero or more properties methods to 
 *        augment the receiver with.  If none specified, everything
 *        in the supplier will be used unless it would
 *        overwrite an existing property in the receiver.  if true
 *        is specified as the third parameter, all properties will
 *        be applied and will overwrite an existing property in
 *        the receiver
 */
L.augment = L.augmentProto;

/**
 * An alias for <a href="YAHOO.lang.html#augment">YAHOO.lang.augment</a>
 * @for YAHOO
 * @method augment
 * @static
 * @param {Function} r  the object to receive the augmentation
 * @param {Function} s  the object that supplies the properties to augment
 * @param {String*}  arguments zero or more properties methods to 
 *        augment the receiver with.  If none specified, everything
 *        in the supplier will be used unless it would
 *        overwrite an existing property in the receiver
 */
YAHOO.augment = L.augmentProto;
       
/**
 * An alias for <a href="YAHOO.lang.html#extend">YAHOO.lang.extend</a>
 * @method extend
 * @static
 * @param {Function} subc   the object to modify
 * @param {Function} superc the object to inherit
 * @param {Object} overrides  additional properties/methods to add to the
 *        subclass prototype.  These will override the
 *        matching items obtained from the superclass if present.
 */
YAHOO.extend = L.extend;

})();
YAHOO.register("yahoo", YAHOO, {version: "2.5.2", build: "1076"});


/*
Copyright (c) 2008, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.5.2
*/
/**
 * The dom module provides helper methods for manipulating Dom elements.
 * @module dom
 *
 */

(function() {
    var Y = YAHOO.util,     // internal shorthand
        getStyle,           // for load time browser branching
        setStyle,           // ditto
        propertyCache = {}, // for faster hyphen converts
        reClassNameCache = {},          // cache regexes for className
        document = window.document;     // cache for faster lookups
    
    YAHOO.env._id_counter = YAHOO.env._id_counter || 0;     // for use with generateId (global to save state if Dom is overwritten)

    // brower detection
    var isOpera = YAHOO.env.ua.opera,
        isSafari = YAHOO.env.ua.webkit, 
        isGecko = YAHOO.env.ua.gecko,
        isIE = YAHOO.env.ua.ie; 
    
    // regex cache
    var patterns = {
        HYPHEN: /(-[a-z])/i, // to normalize get/setStyle
        ROOT_TAG: /^body|html$/i, // body for quirks mode, html for standards,
        OP_SCROLL:/^(?:inline|table-row)$/i
    };

    var toCamel = function(property) {
        if ( !patterns.HYPHEN.test(property) ) {
            return property; // no hyphens
        }
        
        if (propertyCache[property]) { // already converted
            return propertyCache[property];
        }
       
        var converted = property;
 
        while( patterns.HYPHEN.exec(converted) ) {
            converted = converted.replace(RegExp.$1,
                    RegExp.$1.substr(1).toUpperCase());
        }
        
        propertyCache[property] = converted;
        return converted;
        //return property.replace(/-([a-z])/gi, function(m0, m1) {return m1.toUpperCase()}) // cant use function as 2nd arg yet due to safari bug
    };
    
    var getClassRegEx = function(className) {
        var re = reClassNameCache[className];
        if (!re) {
            re = new RegExp('(?:^|\\s+)' + className + '(?:\\s+|$)');
            reClassNameCache[className] = re;
        }
        return re;
    };

    // branching at load instead of runtime
    if (document.defaultView && document.defaultView.getComputedStyle) { // W3C DOM method
        getStyle = function(el, property) {
            var value = null;
            
            if (property == 'float') { // fix reserved word
                property = 'cssFloat';
            }

            var computed = el.ownerDocument.defaultView.getComputedStyle(el, '');
            if (computed) { // test computed before touching for safari
                value = computed[toCamel(property)];
            }
            
            return el.style[property] || value;
        };
    } else if (document.documentElement.currentStyle && isIE) { // IE method
        getStyle = function(el, property) {                         
            switch( toCamel(property) ) {
                case 'opacity' :// IE opacity uses filter
                    var val = 100;
                    try { // will error if no DXImageTransform
                        val = el.filters['DXImageTransform.Microsoft.Alpha'].opacity;

                    } catch(e) {
                        try { // make sure its in the document
                            val = el.filters('alpha').opacity;
                        } catch(e) {
                        }
                    }
                    return val / 100;
                case 'float': // fix reserved word
                    property = 'styleFloat'; // fall through
                default: 
                    // test currentStyle before touching
                    var value = el.currentStyle ? el.currentStyle[property] : null;
                    return ( el.style[property] || value );
            }
        };
    } else { // default to inline only
        getStyle = function(el, property) { return el.style[property]; };
    }
    
    if (isIE) {
        setStyle = function(el, property, val) {
            switch (property) {
                case 'opacity':
                    if ( YAHOO.lang.isString(el.style.filter) ) { // in case not appended
                        el.style.filter = 'alpha(opacity=' + val * 100 + ')';
                        
                        if (!el.currentStyle || !el.currentStyle.hasLayout) {
                            el.style.zoom = 1; // when no layout or cant tell
                        }
                    }
                    break;
                case 'float':
                    property = 'styleFloat';
                default:
                el.style[property] = val;
            }
        };
    } else {
        setStyle = function(el, property, val) {
            if (property == 'float') {
                property = 'cssFloat';
            }
            el.style[property] = val;
        };
    }

    var testElement = function(node, method) {
        return node && node.nodeType == 1 && ( !method || method(node) );
    };

    /**
     * Provides helper methods for DOM elements.
     * @namespace YAHOO.util
     * @class Dom
     */
    YAHOO.util.Dom = {
        /**
         * Returns an HTMLElement reference.
         * @method get
         * @param {String | HTMLElement |Array} el Accepts a string to use as an ID for getting a DOM reference, an actual DOM reference, or an Array of IDs and/or HTMLElements.
         * @return {HTMLElement | Array} A DOM reference to an HTML element or an array of HTMLElements.
         */
        get: function(el) {
            if (el && (el.nodeType || el.item)) { // Node, or NodeList
                return el;
            }

            if (YAHOO.lang.isString(el) || !el) { // id or null
                return document.getElementById(el);
            }
            
            if (el.length !== undefined) { // array-like 
                var c = [];
                for (var i = 0, len = el.length; i < len; ++i) {
                    c[c.length] = Y.Dom.get(el[i]);
                }
                
                return c;
            }

            return el; // some other object, just pass it back
        },
    
        /**
         * Normalizes currentStyle and ComputedStyle.
         * @method getStyle
         * @param {String | HTMLElement |Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements.
         * @param {String} property The style property whose value is returned.
         * @return {String | Array} The current value of the style property for the element(s).
         */
        getStyle: function(el, property) {
            property = toCamel(property);
            
            var f = function(element) {
                return getStyle(element, property);
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
    
        /**
         * Wrapper for setting style properties of HTMLElements.  Normalizes "opacity" across modern browsers.
         * @method setStyle
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements.
         * @param {String} property The style property to be set.
         * @param {String} val The value to apply to the given property.
         */
        setStyle: function(el, property, val) {
            property = toCamel(property);
            
            var f = function(element) {
                setStyle(element, property, val);
                
            };
            
            Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Gets the current position of an element based on page coordinates.  Element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
         * @method getXY
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements
         * @return {Array} The XY position of the element(s)
         */
        getXY: function(el) {
            var f = function(el) {
                // has to be part of document to have pageXY
                if ( (el.parentNode === null || el.offsetParent === null ||
                        this.getStyle(el, 'display') == 'none') && el != el.ownerDocument.body) {
                    return false;
                }
                
                return getXY(el);
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Gets the current X position of an element based on page coordinates.  The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
         * @method getX
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements
         * @return {Number | Array} The X position of the element(s)
         */
        getX: function(el) {
            var f = function(el) {
                return Y.Dom.getXY(el)[0];
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Gets the current Y position of an element based on page coordinates.  Element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
         * @method getY
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements
         * @return {Number | Array} The Y position of the element(s)
         */
        getY: function(el) {
            var f = function(el) {
                return Y.Dom.getXY(el)[1];
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Set the position of an html element in page coordinates, regardless of how the element is positioned.
         * The element(s) must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
         * @method setXY
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements
         * @param {Array} pos Contains X & Y values for new position (coordinates are page-based)
         * @param {Boolean} noRetry By default we try and set the position a second time if the first fails
         */
        setXY: function(el, pos, noRetry) {
            var f = function(el) {
                var style_pos = this.getStyle(el, 'position');
                if (style_pos == 'static') { // default to relative
                    this.setStyle(el, 'position', 'relative');
                    style_pos = 'relative';
                }

                var pageXY = this.getXY(el);
                if (pageXY === false) { // has to be part of doc to have pageXY
                    return false; 
                }
                
                var delta = [ // assuming pixels; if not we will have to retry
                    parseInt( this.getStyle(el, 'left'), 10 ),
                    parseInt( this.getStyle(el, 'top'), 10 )
                ];
            
                if ( isNaN(delta[0]) ) {// in case of 'auto'
                    delta[0] = (style_pos == 'relative') ? 0 : el.offsetLeft;
                } 
                if ( isNaN(delta[1]) ) { // in case of 'auto'
                    delta[1] = (style_pos == 'relative') ? 0 : el.offsetTop;
                } 
        
                if (pos[0] !== null) { el.style.left = pos[0] - pageXY[0] + delta[0] + 'px'; }
                if (pos[1] !== null) { el.style.top = pos[1] - pageXY[1] + delta[1] + 'px'; }
              
                if (!noRetry) {
                    var newXY = this.getXY(el);

                    // if retry is true, try one more time if we miss 
                   if ( (pos[0] !== null && newXY[0] != pos[0]) || 
                        (pos[1] !== null && newXY[1] != pos[1]) ) {
                       this.setXY(el, pos, true);
                   }
                }        
        
            };
            
            Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Set the X position of an html element in page coordinates, regardless of how the element is positioned.
         * The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
         * @method setX
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements.
         * @param {Int} x The value to use as the X coordinate for the element(s).
         */
        setX: function(el, x) {
            Y.Dom.setXY(el, [x, null]);
        },
        
        /**
         * Set the Y position of an html element in page coordinates, regardless of how the element is positioned.
         * The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
         * @method setY
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements.
         * @param {Int} x To use as the Y coordinate for the element(s).
         */
        setY: function(el, y) {
            Y.Dom.setXY(el, [null, y]);
        },
        
        /**
         * Returns the region position of the given element.
         * The element must be part of the DOM tree to have a region (display:none or elements not appended return false).
         * @method getRegion
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements.
         * @return {Region | Array} A Region or array of Region instances containing "top, left, bottom, right" member data.
         */
        getRegion: function(el) {
            var f = function(el) {
                if ( (el.parentNode === null || el.offsetParent === null ||
                        this.getStyle(el, 'display') == 'none') && el != el.ownerDocument.body) {
                    return false;
                }

                var region = Y.Region.getRegion(el);
                return region;
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Returns the width of the client (viewport).
         * @method getClientWidth
         * @deprecated Now using getViewportWidth.  This interface left intact for back compat.
         * @return {Int} The width of the viewable area of the page.
         */
        getClientWidth: function() {
            return Y.Dom.getViewportWidth();
        },
        
        /**
         * Returns the height of the client (viewport).
         * @method getClientHeight
         * @deprecated Now using getViewportHeight.  This interface left intact for back compat.
         * @return {Int} The height of the viewable area of the page.
         */
        getClientHeight: function() {
            return Y.Dom.getViewportHeight();
        },

        /**
         * Returns a array of HTMLElements with the given class.
         * For optimized performance, include a tag and/or root node when possible.
         * @method getElementsByClassName
         * @param {String} className The class name to match against
         * @param {String} tag (optional) The tag name of the elements being collected
         * @param {String | HTMLElement} root (optional) The HTMLElement or an ID to use as the starting point 
         * @param {Function} apply (optional) A function to apply to each element when found 
         * @return {Array} An array of elements that have the given class name
         */
        getElementsByClassName: function(className, tag, root, apply) {
            tag = tag || '*';
            root = (root) ? Y.Dom.get(root) : null || document; 
            if (!root) {
                return [];
            }

            var nodes = [],
                elements = root.getElementsByTagName(tag),
                re = getClassRegEx(className);

            for (var i = 0, len = elements.length; i < len; ++i) {
                if ( re.test(elements[i].className) ) {
                    nodes[nodes.length] = elements[i];
                    if (apply) {
                        apply.call(elements[i], elements[i]);
                    }
                }
            }
            
            return nodes;
        },

        /**
         * Determines whether an HTMLElement has the given className.
         * @method hasClass
         * @param {String | HTMLElement | Array} el The element or collection to test
         * @param {String} className the class name to search for
         * @return {Boolean | Array} A boolean value or array of boolean values
         */
        hasClass: function(el, className) {
            var re = getClassRegEx(className);

            var f = function(el) {
                return re.test(el.className);
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
    
        /**
         * Adds a class name to a given element or collection of elements.
         * @method addClass         
         * @param {String | HTMLElement | Array} el The element or collection to add the class to
         * @param {String} className the class name to add to the class attribute
         * @return {Boolean | Array} A pass/fail boolean or array of booleans
         */
        addClass: function(el, className) {
            var f = function(el) {
                if (this.hasClass(el, className)) {
                    return false; // already present
                }
                
                
                el.className = YAHOO.lang.trim([el.className, className].join(' '));
                return true;
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
    
        /**
         * Removes a class name from a given element or collection of elements.
         * @method removeClass         
         * @param {String | HTMLElement | Array} el The element or collection to remove the class from
         * @param {String} className the class name to remove from the class attribute
         * @return {Boolean | Array} A pass/fail boolean or array of booleans
         */
        removeClass: function(el, className) {
            var re = getClassRegEx(className);
            
            var f = function(el) {
                if (!className || !this.hasClass(el, className)) {
                    return false; // not present
                }                 

                
                var c = el.className;
                el.className = c.replace(re, ' ');
                if ( this.hasClass(el, className) ) { // in case of multiple adjacent
                    this.removeClass(el, className);
                }

                el.className = YAHOO.lang.trim(el.className); // remove any trailing spaces
                return true;
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Replace a class with another class for a given element or collection of elements.
         * If no oldClassName is present, the newClassName is simply added.
         * @method replaceClass  
         * @param {String | HTMLElement | Array} el The element or collection to remove the class from
         * @param {String} oldClassName the class name to be replaced
         * @param {String} newClassName the class name that will be replacing the old class name
         * @return {Boolean | Array} A pass/fail boolean or array of booleans
         */
        replaceClass: function(el, oldClassName, newClassName) {
            if (!newClassName || oldClassName === newClassName) { // avoid infinite loop
                return false;
            }
            
            var re = getClassRegEx(oldClassName);

            var f = function(el) {
            
                if ( !this.hasClass(el, oldClassName) ) {
                    this.addClass(el, newClassName); // just add it if nothing to replace
                    return true; // NOTE: return
                }
            
                el.className = el.className.replace(re, ' ' + newClassName + ' ');

                if ( this.hasClass(el, oldClassName) ) { // in case of multiple adjacent
                    this.replaceClass(el, oldClassName, newClassName);
                }

                el.className = YAHOO.lang.trim(el.className); // remove any trailing spaces
                return true;
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Returns an ID and applies it to the element "el", if provided.
         * @method generateId  
         * @param {String | HTMLElement | Array} el (optional) An optional element array of elements to add an ID to (no ID is added if one is already present).
         * @param {String} prefix (optional) an optional prefix to use (defaults to "yui-gen").
         * @return {String | Array} The generated ID, or array of generated IDs (or original ID if already present on an element)
         */
        generateId: function(el, prefix) {
            prefix = prefix || 'yui-gen';

            var f = function(el) {
                if (el && el.id) { // do not override existing ID
                    return el.id;
                } 

                var id = prefix + YAHOO.env._id_counter++;

                if (el) {
                    el.id = id;
                }
                
                return id;
            };

            // batch fails when no element, so just generate and return single ID
            return Y.Dom.batch(el, f, Y.Dom, true) || f.apply(Y.Dom, arguments);
        },
        
        /**
         * Determines whether an HTMLElement is an ancestor of another HTML element in the DOM hierarchy.
         * @method isAncestor
         * @param {String | HTMLElement} haystack The possible ancestor
         * @param {String | HTMLElement} needle The possible descendent
         * @return {Boolean} Whether or not the haystack is an ancestor of needle
         */
        isAncestor: function(haystack, needle) {
            haystack = Y.Dom.get(haystack);
            needle = Y.Dom.get(needle);
            
            if (!haystack || !needle) {
                return false;
            }

            if (haystack.contains && needle.nodeType && !isSafari) { // safari contains is broken
                return haystack.contains(needle);
            }
            else if ( haystack.compareDocumentPosition && needle.nodeType ) {
                return !!(haystack.compareDocumentPosition(needle) & 16);
            } else if (needle.nodeType) {
                // fallback to crawling up (safari)
                return !!this.getAncestorBy(needle, function(el) {
                    return el == haystack; 
                }); 
            }
            return false;
        },
        
        /**
         * Determines whether an HTMLElement is present in the current document.
         * @method inDocument         
         * @param {String | HTMLElement} el The element to search for
         * @return {Boolean} Whether or not the element is present in the current document
         */
        inDocument: function(el) {
            return this.isAncestor(document.documentElement, el);
        },
        
        /**
         * Returns a array of HTMLElements that pass the test applied by supplied boolean method.
         * For optimized performance, include a tag and/or root node when possible.
         * @method getElementsBy
         * @param {Function} method - A boolean method for testing elements which receives the element as its only argument.
         * @param {String} tag (optional) The tag name of the elements being collected
         * @param {String | HTMLElement} root (optional) The HTMLElement or an ID to use as the starting point 
         * @param {Function} apply (optional) A function to apply to each element when found 
         * @return {Array} Array of HTMLElements
         */
        getElementsBy: function(method, tag, root, apply) {
            tag = tag || '*';
            root = (root) ? Y.Dom.get(root) : null || document; 

            if (!root) {
                return [];
            }

            var nodes = [],
                elements = root.getElementsByTagName(tag);
            
            for (var i = 0, len = elements.length; i < len; ++i) {
                if ( method(elements[i]) ) {
                    nodes[nodes.length] = elements[i];
                    if (apply) {
                        apply(elements[i]);
                    }
                }
            }

            
            return nodes;
        },
        
        /**
         * Runs the supplied method against each item in the Collection/Array.
         * The method is called with the element(s) as the first arg, and the optional param as the second ( method(el, o) ).
         * @method batch
         * @param {String | HTMLElement | Array} el (optional) An element or array of elements to apply the method to
         * @param {Function} method The method to apply to the element(s)
         * @param {Any} o (optional) An optional arg that is passed to the supplied method
         * @param {Boolean} override (optional) Whether or not to override the scope of "method" with "o"
         * @return {Any | Array} The return value(s) from the supplied method
         */
        batch: function(el, method, o, override) {
            el = (el && (el.tagName || el.item)) ? el : Y.Dom.get(el); // skip get() when possible

            if (!el || !method) {
                return false;
            } 
            var scope = (override) ? o : window;
            
            if (el.tagName || el.length === undefined) { // element or not array-like 
                return method.call(scope, el, o);
            } 

            var collection = [];
            
            for (var i = 0, len = el.length; i < len; ++i) {
                collection[collection.length] = method.call(scope, el[i], o);
            }
            
            return collection;
        },
        
        /**
         * Returns the height of the document.
         * @method getDocumentHeight
         * @return {Int} The height of the actual document (which includes the body and its margin).
         */
        getDocumentHeight: function() {
            var scrollHeight = (document.compatMode != 'CSS1Compat') ? document.body.scrollHeight : document.documentElement.scrollHeight;

            var h = Math.max(scrollHeight, Y.Dom.getViewportHeight());
            return h;
        },
        
        /**
         * Returns the width of the document.
         * @method getDocumentWidth
         * @return {Int} The width of the actual document (which includes the body and its margin).
         */
        getDocumentWidth: function() {
            var scrollWidth = (document.compatMode != 'CSS1Compat') ? document.body.scrollWidth : document.documentElement.scrollWidth;
            var w = Math.max(scrollWidth, Y.Dom.getViewportWidth());
            return w;
        },

        /**
         * Returns the current height of the viewport.
         * @method getViewportHeight
         * @return {Int} The height of the viewable area of the page (excludes scrollbars).
         */
        getViewportHeight: function() {
            var height = self.innerHeight; // Safari, Opera
            var mode = document.compatMode;
        
            if ( (mode || isIE) && !isOpera ) { // IE, Gecko
                height = (mode == 'CSS1Compat') ?
                        document.documentElement.clientHeight : // Standards
                        document.body.clientHeight; // Quirks
            }
        
            return height;
        },
        
        /**
         * Returns the current width of the viewport.
         * @method getViewportWidth
         * @return {Int} The width of the viewable area of the page (excludes scrollbars).
         */
        
        getViewportWidth: function() {
            var width = self.innerWidth;  // Safari
            var mode = document.compatMode;
            
            if (mode || isIE) { // IE, Gecko, Opera
                width = (mode == 'CSS1Compat') ?
                        document.documentElement.clientWidth : // Standards
                        document.body.clientWidth; // Quirks
            }
            return width;
        },

       /**
         * Returns the nearest ancestor that passes the test applied by supplied boolean method.
         * For performance reasons, IDs are not accepted and argument validation omitted.
         * @method getAncestorBy
         * @param {HTMLElement} node The HTMLElement to use as the starting point 
         * @param {Function} method - A boolean method for testing elements which receives the element as its only argument.
         * @return {Object} HTMLElement or null if not found
         */
        getAncestorBy: function(node, method) {
            while (node = node.parentNode) { // NOTE: assignment
                if ( testElement(node, method) ) {
                    return node;
                }
            } 

            return null;
        },
        
        /**
         * Returns the nearest ancestor with the given className.
         * @method getAncestorByClassName
         * @param {String | HTMLElement} node The HTMLElement or an ID to use as the starting point 
         * @param {String} className
         * @return {Object} HTMLElement
         */
        getAncestorByClassName: function(node, className) {
            node = Y.Dom.get(node);
            if (!node) {
                return null;
            }
            var method = function(el) { return Y.Dom.hasClass(el, className); };
            return Y.Dom.getAncestorBy(node, method);
        },

        /**
         * Returns the nearest ancestor with the given tagName.
         * @method getAncestorByTagName
         * @param {String | HTMLElement} node The HTMLElement or an ID to use as the starting point 
         * @param {String} tagName
         * @return {Object} HTMLElement
         */
        getAncestorByTagName: function(node, tagName) {
            node = Y.Dom.get(node);
            if (!node) {
                return null;
            }
            var method = function(el) {
                 return el.tagName && el.tagName.toUpperCase() == tagName.toUpperCase();
            };

            return Y.Dom.getAncestorBy(node, method);
        },

        /**
         * Returns the previous sibling that is an HTMLElement. 
         * For performance reasons, IDs are not accepted and argument validation omitted.
         * Returns the nearest HTMLElement sibling if no method provided.
         * @method getPreviousSiblingBy
         * @param {HTMLElement} node The HTMLElement to use as the starting point 
         * @param {Function} method A boolean function used to test siblings
         * that receives the sibling node being tested as its only argument
         * @return {Object} HTMLElement or null if not found
         */
        getPreviousSiblingBy: function(node, method) {
            while (node) {
                node = node.previousSibling;
                if ( testElement(node, method) ) {
                    return node;
                }
            }
            return null;
        }, 

        /**
         * Returns the previous sibling that is an HTMLElement 
         * @method getPreviousSibling
         * @param {String | HTMLElement} node The HTMLElement or an ID to use as the starting point 
         * @return {Object} HTMLElement or null if not found
         */
        getPreviousSibling: function(node) {
            node = Y.Dom.get(node);
            if (!node) {
                return null;
            }

            return Y.Dom.getPreviousSiblingBy(node);
        }, 

        /**
         * Returns the next HTMLElement sibling that passes the boolean method. 
         * For performance reasons, IDs are not accepted and argument validation omitted.
         * Returns the nearest HTMLElement sibling if no method provided.
         * @method getNextSiblingBy
         * @param {HTMLElement} node The HTMLElement to use as the starting point 
         * @param {Function} method A boolean function used to test siblings
         * that receives the sibling node being tested as its only argument
         * @return {Object} HTMLElement or null if not found
         */
        getNextSiblingBy: function(node, method) {
            while (node) {
                node = node.nextSibling;
                if ( testElement(node, method) ) {
                    return node;
                }
            }
            return null;
        }, 

        /**
         * Returns the next sibling that is an HTMLElement 
         * @method getNextSibling
         * @param {String | HTMLElement} node The HTMLElement or an ID to use as the starting point 
         * @return {Object} HTMLElement or null if not found
         */
        getNextSibling: function(node) {
            node = Y.Dom.get(node);
            if (!node) {
                return null;
            }

            return Y.Dom.getNextSiblingBy(node);
        }, 

        /**
         * Returns the first HTMLElement child that passes the test method. 
         * @method getFirstChildBy
         * @param {HTMLElement} node The HTMLElement to use as the starting point 
         * @param {Function} method A boolean function used to test children
         * that receives the node being tested as its only argument
         * @return {Object} HTMLElement or null if not found
         */
        getFirstChildBy: function(node, method) {
            var child = ( testElement(node.firstChild, method) ) ? node.firstChild : null;
            return child || Y.Dom.getNextSiblingBy(node.firstChild, method);
        }, 

        /**
         * Returns the first HTMLElement child. 
         * @method getFirstChild
         * @param {String | HTMLElement} node The HTMLElement or an ID to use as the starting point 
         * @return {Object} HTMLElement or null if not found
         */
        getFirstChild: function(node, method) {
            node = Y.Dom.get(node);
            if (!node) {
                return null;
            }
            return Y.Dom.getFirstChildBy(node);
        }, 

        /**
         * Returns the last HTMLElement child that passes the test method. 
         * @method getLastChildBy
         * @param {HTMLElement} node The HTMLElement to use as the starting point 
         * @param {Function} method A boolean function used to test children
         * that receives the node being tested as its only argument
         * @return {Object} HTMLElement or null if not found
         */
        getLastChildBy: function(node, method) {
            if (!node) {
                return null;
            }
            var child = ( testElement(node.lastChild, method) ) ? node.lastChild : null;
            return child || Y.Dom.getPreviousSiblingBy(node.lastChild, method);
        }, 

        /**
         * Returns the last HTMLElement child. 
         * @method getLastChild
         * @param {String | HTMLElement} node The HTMLElement or an ID to use as the starting point 
         * @return {Object} HTMLElement or null if not found
         */
        getLastChild: function(node) {
            node = Y.Dom.get(node);
            return Y.Dom.getLastChildBy(node);
        }, 

        /**
         * Returns an array of HTMLElement childNodes that pass the test method. 
         * @method getChildrenBy
         * @param {HTMLElement} node The HTMLElement to start from
         * @param {Function} method A boolean function used to test children
         * that receives the node being tested as its only argument
         * @return {Array} A static array of HTMLElements
         */
        getChildrenBy: function(node, method) {
            var child = Y.Dom.getFirstChildBy(node, method);
            var children = child ? [child] : [];

            Y.Dom.getNextSiblingBy(child, function(node) {
                if ( !method || method(node) ) {
                    children[children.length] = node;
                }
                return false; // fail test to collect all children
            });

            return children;
        },
 
        /**
         * Returns an array of HTMLElement childNodes. 
         * @method getChildren
         * @param {String | HTMLElement} node The HTMLElement or an ID to use as the starting point 
         * @return {Array} A static array of HTMLElements
         */
        getChildren: function(node) {
            node = Y.Dom.get(node);
            if (!node) {
            }

            return Y.Dom.getChildrenBy(node);
        },
 
        /**
         * Returns the left scroll value of the document 
         * @method getDocumentScrollLeft
         * @param {HTMLDocument} document (optional) The document to get the scroll value of
         * @return {Int}  The amount that the document is scrolled to the left
         */
        getDocumentScrollLeft: function(doc) {
            doc = doc || document;
            return Math.max(doc.documentElement.scrollLeft, doc.body.scrollLeft);
        }, 

        /**
         * Returns the top scroll value of the document 
         * @method getDocumentScrollTop
         * @param {HTMLDocument} document (optional) The document to get the scroll value of
         * @return {Int}  The amount that the document is scrolled to the top
         */
        getDocumentScrollTop: function(doc) {
            doc = doc || document;
            return Math.max(doc.documentElement.scrollTop, doc.body.scrollTop);
        },

        /**
         * Inserts the new node as the previous sibling of the reference node 
         * @method insertBefore
         * @param {String | HTMLElement} newNode The node to be inserted
         * @param {String | HTMLElement} referenceNode The node to insert the new node before 
         * @return {HTMLElement} The node that was inserted (or null if insert fails) 
         */
        insertBefore: function(newNode, referenceNode) {
            newNode = Y.Dom.get(newNode); 
            referenceNode = Y.Dom.get(referenceNode); 
            
            if (!newNode || !referenceNode || !referenceNode.parentNode) {
                return null;
            }       

            return referenceNode.parentNode.insertBefore(newNode, referenceNode); 
        },

        /**
         * Inserts the new node as the next sibling of the reference node 
         * @method insertAfter
         * @param {String | HTMLElement} newNode The node to be inserted
         * @param {String | HTMLElement} referenceNode The node to insert the new node after 
         * @return {HTMLElement} The node that was inserted (or null if insert fails) 
         */
        insertAfter: function(newNode, referenceNode) {
            newNode = Y.Dom.get(newNode); 
            referenceNode = Y.Dom.get(referenceNode); 
            
            if (!newNode || !referenceNode || !referenceNode.parentNode) {
                return null;
            }       

            if (referenceNode.nextSibling) {
                return referenceNode.parentNode.insertBefore(newNode, referenceNode.nextSibling); 
            } else {
                return referenceNode.parentNode.appendChild(newNode);
            }
        },

        /**
         * Creates a Region based on the viewport relative to the document. 
         * @method getClientRegion
         * @return {Region} A Region object representing the viewport which accounts for document scroll
         */
        getClientRegion: function() {
            var t = Y.Dom.getDocumentScrollTop(),
                l = Y.Dom.getDocumentScrollLeft(),
                r = Y.Dom.getViewportWidth() + l,
                b = Y.Dom.getViewportHeight() + t;

            return new Y.Region(t, r, b, l);
        }
    };
    
    var getXY = function() {
        if (document.documentElement.getBoundingClientRect) { // IE
            return function(el) {
                var box = el.getBoundingClientRect();

                var rootNode = el.ownerDocument;
                return [box.left + Y.Dom.getDocumentScrollLeft(rootNode), box.top +
                        Y.Dom.getDocumentScrollTop(rootNode)];
            };
        } else {
            return function(el) { // manually calculate by crawling up offsetParents
                var pos = [el.offsetLeft, el.offsetTop];
                var parentNode = el.offsetParent;

                // safari: subtract body offsets if el is abs (or any offsetParent), unless body is offsetParent
                var accountForBody = (isSafari &&
                        Y.Dom.getStyle(el, 'position') == 'absolute' &&
                        el.offsetParent == el.ownerDocument.body);

                if (parentNode != el) {
                    while (parentNode) {
                        pos[0] += parentNode.offsetLeft;
                        pos[1] += parentNode.offsetTop;
                        if (!accountForBody && isSafari && 
                                Y.Dom.getStyle(parentNode,'position') == 'absolute' ) { 
                            accountForBody = true;
                        }
                        parentNode = parentNode.offsetParent;
                    }
                }

                if (accountForBody) { //safari doubles in this case
                    pos[0] -= el.ownerDocument.body.offsetLeft;
                    pos[1] -= el.ownerDocument.body.offsetTop;
                } 
                parentNode = el.parentNode;

                // account for any scrolled ancestors
                while ( parentNode.tagName && !patterns.ROOT_TAG.test(parentNode.tagName) ) 
                {
                    if (parentNode.scrollTop || parentNode.scrollLeft) {
                        // work around opera inline/table scrollLeft/Top bug (false reports offset as scroll)
                        if (!patterns.OP_SCROLL.test(Y.Dom.getStyle(parentNode, 'display'))) { 
                            if (!isOpera || Y.Dom.getStyle(parentNode, 'overflow') !== 'visible') { // opera inline-block misreports when visible
                                pos[0] -= parentNode.scrollLeft;
                                pos[1] -= parentNode.scrollTop;
                            }
                        }
                    }
                    
                    parentNode = parentNode.parentNode; 
                }

                return pos;
            };
        }
    }() // NOTE: Executing for loadtime branching
})();
/**
 * A region is a representation of an object on a grid.  It is defined
 * by the top, right, bottom, left extents, so is rectangular by default.  If 
 * other shapes are required, this class could be extended to support it.
 * @namespace YAHOO.util
 * @class Region
 * @param {Int} t the top extent
 * @param {Int} r the right extent
 * @param {Int} b the bottom extent
 * @param {Int} l the left extent
 * @constructor
 */
YAHOO.util.Region = function(t, r, b, l) {

    /**
     * The region's top extent
     * @property top
     * @type Int
     */
    this.top = t;
    
    /**
     * The region's top extent as index, for symmetry with set/getXY
     * @property 1
     * @type Int
     */
    this[1] = t;

    /**
     * The region's right extent
     * @property right
     * @type int
     */
    this.right = r;

    /**
     * The region's bottom extent
     * @property bottom
     * @type Int
     */
    this.bottom = b;

    /**
     * The region's left extent
     * @property left
     * @type Int
     */
    this.left = l;
    
    /**
     * The region's left extent as index, for symmetry with set/getXY
     * @property 0
     * @type Int
     */
    this[0] = l;
};

/**
 * Returns true if this region contains the region passed in
 * @method contains
 * @param  {Region}  region The region to evaluate
 * @return {Boolean}        True if the region is contained with this region, 
 *                          else false
 */
YAHOO.util.Region.prototype.contains = function(region) {
    return ( region.left   >= this.left   && 
             region.right  <= this.right  && 
             region.top    >= this.top    && 
             region.bottom <= this.bottom    );

};

/**
 * Returns the area of the region
 * @method getArea
 * @return {Int} the region's area
 */
YAHOO.util.Region.prototype.getArea = function() {
    return ( (this.bottom - this.top) * (this.right - this.left) );
};

/**
 * Returns the region where the passed in region overlaps with this one
 * @method intersect
 * @param  {Region} region The region that intersects
 * @return {Region}        The overlap region, or null if there is no overlap
 */
YAHOO.util.Region.prototype.intersect = function(region) {
    var t = Math.max( this.top,    region.top    );
    var r = Math.min( this.right,  region.right  );
    var b = Math.min( this.bottom, region.bottom );
    var l = Math.max( this.left,   region.left   );
    
    if (b >= t && r >= l) {
        return new YAHOO.util.Region(t, r, b, l);
    } else {
        return null;
    }
};

/**
 * Returns the region representing the smallest region that can contain both
 * the passed in region and this region.
 * @method union
 * @param  {Region} region The region that to create the union with
 * @return {Region}        The union region
 */
YAHOO.util.Region.prototype.union = function(region) {
    var t = Math.min( this.top,    region.top    );
    var r = Math.max( this.right,  region.right  );
    var b = Math.max( this.bottom, region.bottom );
    var l = Math.min( this.left,   region.left   );

    return new YAHOO.util.Region(t, r, b, l);
};

/**
 * toString
 * @method toString
 * @return string the region properties
 */
YAHOO.util.Region.prototype.toString = function() {
    return ( "Region {"    +
             "top: "       + this.top    + 
             ", right: "   + this.right  + 
             ", bottom: "  + this.bottom + 
             ", left: "    + this.left   + 
             "}" );
};

/**
 * Returns a region that is occupied by the DOM element
 * @method getRegion
 * @param  {HTMLElement} el The element
 * @return {Region}         The region that the element occupies
 * @static
 */
YAHOO.util.Region.getRegion = function(el) {
    var p = YAHOO.util.Dom.getXY(el);

    var t = p[1];
    var r = p[0] + el.offsetWidth;
    var b = p[1] + el.offsetHeight;
    var l = p[0];

    return new YAHOO.util.Region(t, r, b, l);
};

/////////////////////////////////////////////////////////////////////////////


/**
 * A point is a region that is special in that it represents a single point on 
 * the grid.
 * @namespace YAHOO.util
 * @class Point
 * @param {Int} x The X position of the point
 * @param {Int} y The Y position of the point
 * @constructor
 * @extends YAHOO.util.Region
 */
YAHOO.util.Point = function(x, y) {
   if (YAHOO.lang.isArray(x)) { // accept input from Dom.getXY, Event.getXY, etc.
      y = x[1]; // dont blow away x yet
      x = x[0];
   }
   
    /**
     * The X position of the point, which is also the right, left and index zero (for Dom.getXY symmetry)
     * @property x
     * @type Int
     */

    this.x = this.right = this.left = this[0] = x;
     
    /**
     * The Y position of the point, which is also the top, bottom and index one (for Dom.getXY symmetry)
     * @property y
     * @type Int
     */
    this.y = this.top = this.bottom = this[1] = y;
};

YAHOO.util.Point.prototype = new YAHOO.util.Region();

YAHOO.register("dom", YAHOO.util.Dom, {version: "2.5.2", build: "1076"});


/*
Copyright (c) 2008, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.5.2
*/

/**
 * The CustomEvent class lets you define events for your application
 * that can be subscribed to by one or more independent component.
 *
 * @param {String}  type The type of event, which is passed to the callback
 *                  when the event fires
 * @param {Object}  oScope The context the event will fire from.  "this" will
 *                  refer to this object in the callback.  Default value: 
 *                  the window object.  The listener can override this.
 * @param {boolean} silent pass true to prevent the event from writing to
 *                  the debugsystem
 * @param {int}     signature the signature that the custom event subscriber
 *                  will receive. YAHOO.util.CustomEvent.LIST or 
 *                  YAHOO.util.CustomEvent.FLAT.  The default is
 *                  YAHOO.util.CustomEvent.LIST.
 * @namespace YAHOO.util
 * @class CustomEvent
 * @constructor
 */
YAHOO.util.CustomEvent = function(type, oScope, silent, signature) {

    /**
     * The type of event, returned to subscribers when the event fires
     * @property type
     * @type string
     */
    this.type = type;

    /**
     * The scope the the event will fire from by default.  Defaults to the window 
     * obj
     * @property scope
     * @type object
     */
    this.scope = oScope || window;

    /**
     * By default all custom events are logged in the debug build, set silent
     * to true to disable debug outpu for this event.
     * @property silent
     * @type boolean
     */
    this.silent = silent;

    /**
     * Custom events support two styles of arguments provided to the event
     * subscribers.  
     * <ul>
     * <li>YAHOO.util.CustomEvent.LIST: 
     *   <ul>
     *   <li>param1: event name</li>
     *   <li>param2: array of arguments sent to fire</li>
     *   <li>param3: <optional> a custom object supplied by the subscriber</li>
     *   </ul>
     * </li>
     * <li>YAHOO.util.CustomEvent.FLAT
     *   <ul>
     *   <li>param1: the first argument passed to fire.  If you need to
     *           pass multiple parameters, use and array or object literal</li>
     *   <li>param2: <optional> a custom object supplied by the subscriber</li>
     *   </ul>
     * </li>
     * </ul>
     *   @property signature
     *   @type int
     */
    this.signature = signature || YAHOO.util.CustomEvent.LIST;

    /**
     * The subscribers to this event
     * @property subscribers
     * @type Subscriber[]
     */
    this.subscribers = [];

    if (!this.silent) {
    }

    var onsubscribeType = "_YUICEOnSubscribe";

    // Only add subscribe events for events that are not generated by 
    // CustomEvent
    if (type !== onsubscribeType) {

        /**
         * Custom events provide a custom event that fires whenever there is
         * a new subscriber to the event.  This provides an opportunity to
         * handle the case where there is a non-repeating event that has
         * already fired has a new subscriber.  
         *
         * @event subscribeEvent
         * @type YAHOO.util.CustomEvent
         * @param {Function} fn The function to execute
         * @param {Object}   obj An object to be passed along when the event 
         *                       fires
         * @param {boolean|Object}  override If true, the obj passed in becomes 
         *                                   the execution scope of the listener.
         *                                   if an object, that object becomes the
         *                                   the execution scope.
         */
        this.subscribeEvent = 
                new YAHOO.util.CustomEvent(onsubscribeType, this, true);

    } 


    /**
     * In order to make it possible to execute the rest of the subscriber
     * stack when one thows an exception, the subscribers exceptions are
     * caught.  The most recent exception is stored in this property
     * @property lastError
     * @type Error
     */
    this.lastError = null;
};

/**
 * Subscriber listener sigature constant.  The LIST type returns three
 * parameters: the event type, the array of args passed to fire, and
 * the optional custom object
 * @property YAHOO.util.CustomEvent.LIST
 * @static
 * @type int
 */
YAHOO.util.CustomEvent.LIST = 0;

/**
 * Subscriber listener sigature constant.  The FLAT type returns two
 * parameters: the first argument passed to fire and the optional 
 * custom object
 * @property YAHOO.util.CustomEvent.FLAT
 * @static
 * @type int
 */
YAHOO.util.CustomEvent.FLAT = 1;

YAHOO.util.CustomEvent.prototype = {

    /**
     * Subscribes the caller to this event
     * @method subscribe
     * @param {Function} fn        The function to execute
     * @param {Object}   obj       An object to be passed along when the event 
     *                             fires
     * @param {boolean|Object}  override If true, the obj passed in becomes 
     *                                   the execution scope of the listener.
     *                                   if an object, that object becomes the
     *                                   the execution scope.
     */
    subscribe: function(fn, obj, override) {

        if (!fn) {
throw new Error("Invalid callback for subscriber to '" + this.type + "'");
        }

        if (this.subscribeEvent) {
            this.subscribeEvent.fire(fn, obj, override);
        }

        this.subscribers.push( new YAHOO.util.Subscriber(fn, obj, override) );
    },

    /**
     * Unsubscribes subscribers.
     * @method unsubscribe
     * @param {Function} fn  The subscribed function to remove, if not supplied
     *                       all will be removed
     * @param {Object}   obj  The custom object passed to subscribe.  This is
     *                        optional, but if supplied will be used to
     *                        disambiguate multiple listeners that are the same
     *                        (e.g., you subscribe many object using a function
     *                        that lives on the prototype)
     * @return {boolean} True if the subscriber was found and detached.
     */
    unsubscribe: function(fn, obj) {

        if (!fn) {
            return this.unsubscribeAll();
        }

        var found = false;
        for (var i=0, len=this.subscribers.length; i<len; ++i) {
            var s = this.subscribers[i];
            if (s && s.contains(fn, obj)) {
                this._delete(i);
                found = true;
            }
        }

        return found;
    },

    /**
     * Notifies the subscribers.  The callback functions will be executed
     * from the scope specified when the event was created, and with the 
     * following parameters:
     *   <ul>
     *   <li>The type of event</li>
     *   <li>All of the arguments fire() was executed with as an array</li>
     *   <li>The custom object (if any) that was passed into the subscribe() 
     *       method</li>
     *   </ul>
     * @method fire 
     * @param {Object*} arguments an arbitrary set of parameters to pass to 
     *                            the handler.
     * @return {boolean} false if one of the subscribers returned false, 
     *                   true otherwise
     */
    fire: function() {

        this.lastError = null;

        var errors = [],
            len=this.subscribers.length;

        if (!len && this.silent) {
            return true;
        }

        var args=[].slice.call(arguments, 0), ret=true, i, rebuild=false;

        if (!this.silent) {
        }

        // make a copy of the subscribers so that there are
        // no index problems if one subscriber removes another.
        var subs = this.subscribers.slice(), throwErrors = YAHOO.util.Event.throwErrors;

        for (i=0; i<len; ++i) {
            var s = subs[i];
            if (!s) {
                rebuild=true;
            } else {
                if (!this.silent) {
                }

                var scope = s.getScope(this.scope);

                if (this.signature == YAHOO.util.CustomEvent.FLAT) {
                    var param = null;
                    if (args.length > 0) {
                        param = args[0];
                    }

                    try {
                        ret = s.fn.call(scope, param, s.obj);
                    } catch(e) {
                        this.lastError = e;
                        // errors.push(e);
                        if (throwErrors) {
                            throw e;
                        }
                    }
                } else {
                    try {
                        ret = s.fn.call(scope, this.type, args, s.obj);
                    } catch(ex) {
                        this.lastError = ex;
                        if (throwErrors) {
                            throw ex;
                        }
                    }
                }

                if (false === ret) {
                    if (!this.silent) {
                    }

                    break;
                    // return false;
                }
            }
        }

        return (ret !== false);
    },

    /**
     * Removes all listeners
     * @method unsubscribeAll
     * @return {int} The number of listeners unsubscribed
     */
    unsubscribeAll: function() {
        for (var i=this.subscribers.length-1; i>-1; i--) {
            this._delete(i);
        }

        this.subscribers=[];

        return i;
    },

    /**
     * @method _delete
     * @private
     */
    _delete: function(index) {
        var s = this.subscribers[index];
        if (s) {
            delete s.fn;
            delete s.obj;
        }

        // this.subscribers[index]=null;
        this.subscribers.splice(index, 1);
    },

    /**
     * @method toString
     */
    toString: function() {
         return "CustomEvent: " + "'" + this.type  + "', " + 
             "scope: " + this.scope;

    }
};

/////////////////////////////////////////////////////////////////////

/**
 * Stores the subscriber information to be used when the event fires.
 * @param {Function} fn       The function to execute
 * @param {Object}   obj      An object to be passed along when the event fires
 * @param {boolean}  override If true, the obj passed in becomes the execution
 *                            scope of the listener
 * @class Subscriber
 * @constructor
 */
YAHOO.util.Subscriber = function(fn, obj, override) {

    /**
     * The callback that will be execute when the event fires
     * @property fn
     * @type function
     */
    this.fn = fn;

    /**
     * An optional custom object that will passed to the callback when
     * the event fires
     * @property obj
     * @type object
     */
    this.obj = YAHOO.lang.isUndefined(obj) ? null : obj;

    /**
     * The default execution scope for the event listener is defined when the
     * event is created (usually the object which contains the event).
     * By setting override to true, the execution scope becomes the custom
     * object passed in by the subscriber.  If override is an object, that 
     * object becomes the scope.
     * @property override
     * @type boolean|object
     */
    this.override = override;

};

/**
 * Returns the execution scope for this listener.  If override was set to true
 * the custom obj will be the scope.  If override is an object, that is the
 * scope, otherwise the default scope will be used.
 * @method getScope
 * @param {Object} defaultScope the scope to use if this listener does not
 *                              override it.
 */
YAHOO.util.Subscriber.prototype.getScope = function(defaultScope) {
    if (this.override) {
        if (this.override === true) {
            return this.obj;
        } else {
            return this.override;
        }
    }
    return defaultScope;
};

/**
 * Returns true if the fn and obj match this objects properties.
 * Used by the unsubscribe method to match the right subscriber.
 *
 * @method contains
 * @param {Function} fn the function to execute
 * @param {Object} obj an object to be passed along when the event fires
 * @return {boolean} true if the supplied arguments match this 
 *                   subscriber's signature.
 */
YAHOO.util.Subscriber.prototype.contains = function(fn, obj) {
    if (obj) {
        return (this.fn == fn && this.obj == obj);
    } else {
        return (this.fn == fn);
    }
};

/**
 * @method toString
 */
YAHOO.util.Subscriber.prototype.toString = function() {
    return "Subscriber { obj: " + this.obj  + 
           ", override: " +  (this.override || "no") + " }";
};

/**
 * The Event Utility provides utilities for managing DOM Events and tools
 * for building event systems
 *
 * @module event
 * @title Event Utility
 * @namespace YAHOO.util
 * @requires yahoo
 */

// The first instance of Event will win if it is loaded more than once.
// @TODO this needs to be changed so that only the state data that needs to
// be preserved is kept, while methods are overwritten/added as needed.
// This means that the module pattern can't be used.
if (!YAHOO.util.Event) {

/**
 * The event utility provides functions to add and remove event listeners,
 * event cleansing.  It also tries to automatically remove listeners it
 * registers during the unload event.
 *
 * @class Event
 * @static
 */
    YAHOO.util.Event = function() {

        /**
         * True after the onload event has fired
         * @property loadComplete
         * @type boolean
         * @static
         * @private
         */
        var loadComplete =  false;

        /**
         * Cache of wrapped listeners
         * @property listeners
         * @type array
         * @static
         * @private
         */
        var listeners = [];

        /**
         * User-defined unload function that will be fired before all events
         * are detached
         * @property unloadListeners
         * @type array
         * @static
         * @private
         */
        var unloadListeners = [];

        /**
         * Cache of DOM0 event handlers to work around issues with DOM2 events
         * in Safari
         * @property legacyEvents
         * @static
         * @private
         */
        var legacyEvents = [];

        /**
         * Listener stack for DOM0 events
         * @property legacyHandlers
         * @static
         * @private
         */
        var legacyHandlers = [];

        /**
         * The number of times to poll after window.onload.  This number is
         * increased if additional late-bound handlers are requested after
         * the page load.
         * @property retryCount
         * @static
         * @private
         */
        var retryCount = 0;

        /**
         * onAvailable listeners
         * @property onAvailStack
         * @static
         * @private
         */
        var onAvailStack = [];

        /**
         * Lookup table for legacy events
         * @property legacyMap
         * @static
         * @private
         */
        var legacyMap = [];

        /**
         * Counter for auto id generation
         * @property counter
         * @static
         * @private
         */
        var counter = 0;
        
        /**
         * Normalized keycodes for webkit/safari
         * @property webkitKeymap
         * @type {int: int}
         * @private
         * @static
         * @final
         */
        var webkitKeymap = {
            63232: 38, // up
            63233: 40, // down
            63234: 37, // left
            63235: 39, // right
            63276: 33, // page up
            63277: 34, // page down
            25: 9      // SHIFT-TAB (Safari provides a different key code in
                       // this case, even though the shiftKey modifier is set)
        };

        return {

            /**
             * The number of times we should look for elements that are not
             * in the DOM at the time the event is requested after the document
             * has been loaded.  The default is 2000@amp;20 ms, so it will poll
             * for 40 seconds or until all outstanding handlers are bound
             * (whichever comes first).
             * @property POLL_RETRYS
             * @type int
             * @static
             * @final
             */
            POLL_RETRYS: 2000,

            /**
             * The poll interval in milliseconds
             * @property POLL_INTERVAL
             * @type int
             * @static
             * @final
             */
            POLL_INTERVAL: 20,

            /**
             * Element to bind, int constant
             * @property EL
             * @type int
             * @static
             * @final
             */
            EL: 0,

            /**
             * Type of event, int constant
             * @property TYPE
             * @type int
             * @static
             * @final
             */
            TYPE: 1,

            /**
             * Function to execute, int constant
             * @property FN
             * @type int
             * @static
             * @final
             */
            FN: 2,

            /**
             * Function wrapped for scope correction and cleanup, int constant
             * @property WFN
             * @type int
             * @static
             * @final
             */
            WFN: 3,

            /**
             * Object passed in by the user that will be returned as a 
             * parameter to the callback, int constant.  Specific to
             * unload listeners
             * @property OBJ
             * @type int
             * @static
             * @final
             */
            UNLOAD_OBJ: 3,

            /**
             * Adjusted scope, either the element we are registering the event
             * on or the custom object passed in by the listener, int constant
             * @property ADJ_SCOPE
             * @type int
             * @static
             * @final
             */
            ADJ_SCOPE: 4,

            /**
             * The original obj passed into addListener
             * @property OBJ
             * @type int
             * @static
             * @final
             */
            OBJ: 5,

            /**
             * The original scope parameter passed into addListener
             * @property OVERRIDE
             * @type int
             * @static
             * @final
             */
            OVERRIDE: 6,

            /**
             * addListener/removeListener can throw errors in unexpected scenarios.
             * These errors are suppressed, the method returns false, and this property
             * is set
             * @property lastError
             * @static
             * @type Error
             */
            lastError: null,

            /**
             * Safari detection
             * @property isSafari
             * @private
             * @static
             * @deprecated use YAHOO.env.ua.webkit
             */
            isSafari: YAHOO.env.ua.webkit,
            
            /**
             * webkit version
             * @property webkit
             * @type string
             * @private
             * @static
             * @deprecated use YAHOO.env.ua.webkit
             */
            webkit: YAHOO.env.ua.webkit,
            
            /**
             * IE detection 
             * @property isIE
             * @private
             * @static
             * @deprecated use YAHOO.env.ua.ie
             */
            isIE: YAHOO.env.ua.ie,

            /**
             * poll handle
             * @property _interval
             * @static
             * @private
             */
            _interval: null,

            /**
             * document readystate poll handle
             * @property _dri
             * @static
             * @private
             */
             _dri: null,

            /**
             * True when the document is initially usable
             * @property DOMReady
             * @type boolean
             * @static
             */
            DOMReady: false,

            /**
             * Errors thrown by subscribers of custom events are caught
             * and the error message is written to the debug console.  If
             * this property is set to true, it will also re-throw the
             * error.
             * @property throwErrors
             * @type boolean
             * @default false
             */
            throwErrors: false,

            /**
             * @method startInterval
             * @static
             * @private
             */
            startInterval: function() {
                if (!this._interval) {
                    var self = this;
                    var callback = function() { self._tryPreloadAttach(); };
                    this._interval = setInterval(callback, this.POLL_INTERVAL);
                }
            },

            /**
             * Executes the supplied callback when the item with the supplied
             * id is found.  This is meant to be used to execute behavior as
             * soon as possible as the page loads.  If you use this after the
             * initial page load it will poll for a fixed time for the element.
             * The number of times it will poll and the frequency are
             * configurable.  By default it will poll for 10 seconds.
             *
             * <p>The callback is executed with a single parameter:
             * the custom object parameter, if provided.</p>
             *
             * @method onAvailable
             *
             * @param {string||string[]}   p_id the id of the element, or an array
             * of ids to look for.
             * @param {function} p_fn what to execute when the element is found.
             * @param {object}   p_obj an optional object to be passed back as
             *                   a parameter to p_fn.
             * @param {boolean|object}  p_override If set to true, p_fn will execute
             *                   in the scope of p_obj, if set to an object it
             *                   will execute in the scope of that object
             * @param checkContent {boolean} check child node readiness (onContentReady)
             * @static
             */
            onAvailable: function(p_id, p_fn, p_obj, p_override, checkContent) {

                var a = (YAHOO.lang.isString(p_id)) ? [p_id] : p_id;

                for (var i=0; i<a.length; i=i+1) {
                    onAvailStack.push({id:         a[i], 
                                       fn:         p_fn, 
                                       obj:        p_obj, 
                                       override:   p_override, 
                                       checkReady: checkContent });
                }

                retryCount = this.POLL_RETRYS;

                this.startInterval();
            },

            /**
             * Works the same way as onAvailable, but additionally checks the
             * state of sibling elements to determine if the content of the
             * available element is safe to modify.
             *
             * <p>The callback is executed with a single parameter:
             * the custom object parameter, if provided.</p>
             *
             * @method onContentReady
             *
             * @param {string}   p_id the id of the element to look for.
             * @param {function} p_fn what to execute when the element is ready.
             * @param {object}   p_obj an optional object to be passed back as
             *                   a parameter to p_fn.
             * @param {boolean|object}  p_override If set to true, p_fn will execute
             *                   in the scope of p_obj.  If an object, p_fn will
             *                   exectute in the scope of that object
             *
             * @static
             */
            onContentReady: function(p_id, p_fn, p_obj, p_override) {
                this.onAvailable(p_id, p_fn, p_obj, p_override, true);
            },

            /**
             * Executes the supplied callback when the DOM is first usable.  This
             * will execute immediately if called after the DOMReady event has
             * fired.   @todo the DOMContentReady event does not fire when the
             * script is dynamically injected into the page.  This means the
             * DOMReady custom event will never fire in FireFox or Opera when the
             * library is injected.  It _will_ fire in Safari, and the IE 
             * implementation would allow for us to fire it if the defered script
             * is not available.  We want this to behave the same in all browsers.
             * Is there a way to identify when the script has been injected 
             * instead of included inline?  Is there a way to know whether the 
             * window onload event has fired without having had a listener attached 
             * to it when it did so?
             *
             * <p>The callback is a CustomEvent, so the signature is:</p>
             * <p>type &lt;string&gt;, args &lt;array&gt;, customobject &lt;object&gt;</p>
             * <p>For DOMReady events, there are no fire argments, so the
             * signature is:</p>
             * <p>"DOMReady", [], obj</p>
             *
             *
             * @method onDOMReady
             *
             * @param {function} p_fn what to execute when the element is found.
             * @param {object}   p_obj an optional object to be passed back as
             *                   a parameter to p_fn.
             * @param {boolean|object}  p_scope If set to true, p_fn will execute
             *                   in the scope of p_obj, if set to an object it
             *                   will execute in the scope of that object
             *
             * @static
             */
            onDOMReady: function(p_fn, p_obj, p_override) {
                if (this.DOMReady) {
                    setTimeout(function() {
                        var s = window;
                        if (p_override) {
                            if (p_override === true) {
                                s = p_obj;
                            } else {
                                s = p_override;
                            }
                        }
                        p_fn.call(s, "DOMReady", [], p_obj);
                    }, 0);
                } else {
                    this.DOMReadyEvent.subscribe(p_fn, p_obj, p_override);
                }
            },

            /**
             * Appends an event handler
             *
             * @method addListener
             *
             * @param {String|HTMLElement|Array|NodeList} el An id, an element 
             *  reference, or a collection of ids and/or elements to assign the 
             *  listener to.
             * @param {String}   sType     The type of event to append
             * @param {Function} fn        The method the event invokes
             * @param {Object}   obj    An arbitrary object that will be 
             *                             passed as a parameter to the handler
             * @param {Boolean|object}  override  If true, the obj passed in becomes
             *                             the execution scope of the listener. If an
             *                             object, this object becomes the execution
             *                             scope.
             * @return {Boolean} True if the action was successful or defered,
             *                        false if one or more of the elements 
             *                        could not have the listener attached,
             *                        or if the operation throws an exception.
             * @static
             */
            addListener: function(el, sType, fn, obj, override) {

                if (!fn || !fn.call) {
                    return false;
                }

                // The el argument can be an array of elements or element ids.
                if ( this._isValidCollection(el)) {
                    var ok = true;
                    for (var i=0,len=el.length; i<len; ++i) {
                        ok = this.on(el[i], 
                                       sType, 
                                       fn, 
                                       obj, 
                                       override) && ok;
                    }
                    return ok;

                } else if (YAHOO.lang.isString(el)) {
                    var oEl = this.getEl(el);
                    // If the el argument is a string, we assume it is 
                    // actually the id of the element.  If the page is loaded
                    // we convert el to the actual element, otherwise we 
                    // defer attaching the event until onload event fires

                    // check to see if we need to delay hooking up the event 
                    // until after the page loads.
                    if (oEl) {
                        el = oEl;
                    } else {
                        // defer adding the event until the element is available
                        this.onAvailable(el, function() {
                           YAHOO.util.Event.on(el, sType, fn, obj, override);
                        });

                        return true;
                    }
                }

                // Element should be an html element or an array if we get 
                // here.
                if (!el) {
                    return false;
                }

                // we need to make sure we fire registered unload events 
                // prior to automatically unhooking them.  So we hang on to 
                // these instead of attaching them to the window and fire the
                // handles explicitly during our one unload event.
                if ("unload" == sType && obj !== this) {
                    unloadListeners[unloadListeners.length] =
                            [el, sType, fn, obj, override];
                    return true;
                }


                // if the user chooses to override the scope, we use the custom
                // object passed in, otherwise the executing scope will be the
                // HTML element that the event is registered on
                var scope = el;
                if (override) {
                    if (override === true) {
                        scope = obj;
                    } else {
                        scope = override;
                    }
                }

                // wrap the function so we can return the obj object when
                // the event fires;
                var wrappedFn = function(e) {
                        return fn.call(scope, YAHOO.util.Event.getEvent(e, el), 
                                obj);
                    };

                var li = [el, sType, fn, wrappedFn, scope, obj, override];
                var index = listeners.length;
                // cache the listener so we can try to automatically unload
                listeners[index] = li;

                if (this.useLegacyEvent(el, sType)) {
                    var legacyIndex = this.getLegacyIndex(el, sType);

                    // Add a new dom0 wrapper if one is not detected for this
                    // element
                    if ( legacyIndex == -1 || 
                                el != legacyEvents[legacyIndex][0] ) {

                        legacyIndex = legacyEvents.length;
                        legacyMap[el.id + sType] = legacyIndex;

                        // cache the signature for the DOM0 event, and 
                        // include the existing handler for the event, if any
                        legacyEvents[legacyIndex] = 
                            [el, sType, el["on" + sType]];
                        legacyHandlers[legacyIndex] = [];

                        el["on" + sType] = 
                            function(e) {
                                YAHOO.util.Event.fireLegacyEvent(
                                    YAHOO.util.Event.getEvent(e), legacyIndex);
                            };
                    }

                    // add a reference to the wrapped listener to our custom
                    // stack of events
                    //legacyHandlers[legacyIndex].push(index);
                    legacyHandlers[legacyIndex].push(li);

                } else {
                    try {
                        this._simpleAdd(el, sType, wrappedFn, false);
                    } catch(ex) {
                        // handle an error trying to attach an event.  If it fails
                        // we need to clean up the cache
                        this.lastError = ex;
                        this.removeListener(el, sType, fn);
                        return false;
                    }
                }

                return true;
                
            },

            /**
             * When using legacy events, the handler is routed to this object
             * so we can fire our custom listener stack.
             * @method fireLegacyEvent
             * @static
             * @private
             */
            fireLegacyEvent: function(e, legacyIndex) {
                var ok=true, le, lh, li, scope, ret;
                
                lh = legacyHandlers[legacyIndex].slice();
                for (var i=0, len=lh.length; i<len; ++i) {
                // for (var i in lh.length) {
                    li = lh[i];
                    if ( li && li[this.WFN] ) {
                        scope = li[this.ADJ_SCOPE];
                        ret = li[this.WFN].call(scope, e);
                        ok = (ok && ret);
                    }
                }

                // Fire the original handler if we replaced one.  We fire this
                // after the other events to keep stopPropagation/preventDefault
                // that happened in the DOM0 handler from touching our DOM2
                // substitute
                le = legacyEvents[legacyIndex];
                if (le && le[2]) {
                    le[2](e);
                }
                
                return ok;
            },

            /**
             * Returns the legacy event index that matches the supplied 
             * signature
             * @method getLegacyIndex
             * @static
             * @private
             */
            getLegacyIndex: function(el, sType) {
                var key = this.generateId(el) + sType;
                if (typeof legacyMap[key] == "undefined") { 
                    return -1;
                } else {
                    return legacyMap[key];
                }
            },

            /**
             * Logic that determines when we should automatically use legacy
             * events instead of DOM2 events.  Currently this is limited to old
             * Safari browsers with a broken preventDefault
             * @method useLegacyEvent
             * @static
             * @private
             */
            useLegacyEvent: function(el, sType) {
                if (this.webkit && ("click"==sType || "dblclick"==sType)) {
                    var v = parseInt(this.webkit, 10);
                    if (!isNaN(v) && v<418) {
                        return true;
                    }
                }
                return false;
            },
                    
            /**
             * Removes an event listener
             *
             * @method removeListener
             *
             * @param {String|HTMLElement|Array|NodeList} el An id, an element 
             *  reference, or a collection of ids and/or elements to remove
             *  the listener from.
             * @param {String} sType the type of event to remove.
             * @param {Function} fn the method the event invokes.  If fn is
             *  undefined, then all event handlers for the type of event are 
             *  removed.
             * @return {boolean} true if the unbind was successful, false 
             *  otherwise.
             * @static
             */
            removeListener: function(el, sType, fn) {
                var i, len, li;

                // The el argument can be a string
                if (typeof el == "string") {
                    el = this.getEl(el);
                // The el argument can be an array of elements or element ids.
                } else if ( this._isValidCollection(el)) {
                    var ok = true;
                    for (i=el.length-1; i>-1; i--) {
                        ok = ( this.removeListener(el[i], sType, fn) && ok );
                    }
                    return ok;
                }

                if (!fn || !fn.call) {
                    //return false;
                    return this.purgeElement(el, false, sType);
                }

                if ("unload" == sType) {

                    for (i=unloadListeners.length-1; i>-1; i--) {
                        li = unloadListeners[i];
                        if (li && 
                            li[0] == el && 
                            li[1] == sType && 
                            li[2] == fn) {
                                unloadListeners.splice(i, 1);
                                // unloadListeners[i]=null;
                                return true;
                        }
                    }

                    return false;
                }

                var cacheItem = null;

                // The index is a hidden parameter; needed to remove it from
                // the method signature because it was tempting users to
                // try and take advantage of it, which is not possible.
                var index = arguments[3];
  
                if ("undefined" === typeof index) {
                    index = this._getCacheIndex(el, sType, fn);
                }

                if (index >= 0) {
                    cacheItem = listeners[index];
                }

                if (!el || !cacheItem) {
                    return false;
                }


                if (this.useLegacyEvent(el, sType)) {
                    var legacyIndex = this.getLegacyIndex(el, sType);
                    var llist = legacyHandlers[legacyIndex];
                    if (llist) {
                        for (i=0, len=llist.length; i<len; ++i) {
                        // for (i in llist.length) {
                            li = llist[i];
                            if (li && 
                                li[this.EL] == el && 
                                li[this.TYPE] == sType && 
                                li[this.FN] == fn) {
                                    llist.splice(i, 1);
                                    // llist[i]=null;
                                    break;
                            }
                        }
                    }

                } else {
                    try {
                        this._simpleRemove(el, sType, cacheItem[this.WFN], false);
                    } catch(ex) {
                        this.lastError = ex;
                        return false;
                    }
                }

                // removed the wrapped handler
                delete listeners[index][this.WFN];
                delete listeners[index][this.FN];
                listeners.splice(index, 1);
                // listeners[index]=null;

                return true;

            },

            /**
             * Returns the event's target element.  Safari sometimes provides
             * a text node, and this is automatically resolved to the text
             * node's parent so that it behaves like other browsers.
             * @method getTarget
             * @param {Event} ev the event
             * @param {boolean} resolveTextNode when set to true the target's
             *                  parent will be returned if the target is a 
             *                  text node.  @deprecated, the text node is
             *                  now resolved automatically
             * @return {HTMLElement} the event's target
             * @static
             */
            getTarget: function(ev, resolveTextNode) {
                var t = ev.target || ev.srcElement;
                return this.resolveTextNode(t);
            },

            /**
             * In some cases, some browsers will return a text node inside
             * the actual element that was targeted.  This normalizes the
             * return value for getTarget and getRelatedTarget.
             * @method resolveTextNode
             * @param {HTMLElement} node node to resolve
             * @return {HTMLElement} the normized node
             * @static
             */
            resolveTextNode: function(n) {
                try {
                    if (n && 3 == n.nodeType) {
                        return n.parentNode;
                    }
                } catch(e) { }

                return n;
            },

            /**
             * Returns the event's pageX
             * @method getPageX
             * @param {Event} ev the event
             * @return {int} the event's pageX
             * @static
             */
            getPageX: function(ev) {
                var x = ev.pageX;
                if (!x && 0 !== x) {
                    x = ev.clientX || 0;

                    if ( this.isIE ) {
                        x += this._getScrollLeft();
                    }
                }

                return x;
            },

            /**
             * Returns the event's pageY
             * @method getPageY
             * @param {Event} ev the event
             * @return {int} the event's pageY
             * @static
             */
            getPageY: function(ev) {
                var y = ev.pageY;
                if (!y && 0 !== y) {
                    y = ev.clientY || 0;

                    if ( this.isIE ) {
                        y += this._getScrollTop();
                    }
                }


                return y;
            },

            /**
             * Returns the pageX and pageY properties as an indexed array.
             * @method getXY
             * @param {Event} ev the event
             * @return {[x, y]} the pageX and pageY properties of the event
             * @static
             */
            getXY: function(ev) {
                return [this.getPageX(ev), this.getPageY(ev)];
            },

            /**
             * Returns the event's related target 
             * @method getRelatedTarget
             * @param {Event} ev the event
             * @return {HTMLElement} the event's relatedTarget
             * @static
             */
            getRelatedTarget: function(ev) {
                var t = ev.relatedTarget;
                if (!t) {
                    if (ev.type == "mouseout") {
                        t = ev.toElement;
                    } else if (ev.type == "mouseover") {
                        t = ev.fromElement;
                    }
                }

                return this.resolveTextNode(t);
            },

            /**
             * Returns the time of the event.  If the time is not included, the
             * event is modified using the current time.
             * @method getTime
             * @param {Event} ev the event
             * @return {Date} the time of the event
             * @static
             */
            getTime: function(ev) {
                if (!ev.time) {
                    var t = new Date().getTime();
                    try {
                        ev.time = t;
                    } catch(ex) { 
                        this.lastError = ex;
                        return t;
                    }
                }

                return ev.time;
            },

            /**
             * Convenience method for stopPropagation + preventDefault
             * @method stopEvent
             * @param {Event} ev the event
             * @static
             */
            stopEvent: function(ev) {
                this.stopPropagation(ev);
                this.preventDefault(ev);
            },

            /**
             * Stops event propagation
             * @method stopPropagation
             * @param {Event} ev the event
             * @static
             */
            stopPropagation: function(ev) {
                if (ev.stopPropagation) {
                    ev.stopPropagation();
                } else {
                    ev.cancelBubble = true;
                }
            },

            /**
             * Prevents the default behavior of the event
             * @method preventDefault
             * @param {Event} ev the event
             * @static
             */
            preventDefault: function(ev) {
                if (ev.preventDefault) {
                    ev.preventDefault();
                } else {
                    ev.returnValue = false;
                }
            },
             
            /**
             * Finds the event in the window object, the caller's arguments, or
             * in the arguments of another method in the callstack.  This is
             * executed automatically for events registered through the event
             * manager, so the implementer should not normally need to execute
             * this function at all.
             * @method getEvent
             * @param {Event} e the event parameter from the handler
             * @param {HTMLElement} boundEl the element the listener is attached to
             * @return {Event} the event 
             * @static
             */
            getEvent: function(e, boundEl) {
                var ev = e || window.event;

                if (!ev) {
                    var c = this.getEvent.caller;
                    while (c) {
                        ev = c.arguments[0];
                        if (ev && Event == ev.constructor) {
                            break;
                        }
                        c = c.caller;
                    }
                }

                return ev;
            },

            /**
             * Returns the charcode for an event
             * @method getCharCode
             * @param {Event} ev the event
             * @return {int} the event's charCode
             * @static
             */
            getCharCode: function(ev) {
                var code = ev.keyCode || ev.charCode || 0;

                // webkit key normalization
                if (YAHOO.env.ua.webkit && (code in webkitKeymap)) {
                    code = webkitKeymap[code];
                }
                return code;
            },

            /**
             * Locating the saved event handler data by function ref
             *
             * @method _getCacheIndex
             * @static
             * @private
             */
            _getCacheIndex: function(el, sType, fn) {
                for (var i=0, l=listeners.length; i<l; i=i+1) {
                    var li = listeners[i];
                    if ( li                 && 
                         li[this.FN] == fn  && 
                         li[this.EL] == el  && 
                         li[this.TYPE] == sType ) {
                        return i;
                    }
                }

                return -1;
            },

            /**
             * Generates an unique ID for the element if it does not already 
             * have one.
             * @method generateId
             * @param el the element to create the id for
             * @return {string} the resulting id of the element
             * @static
             */
            generateId: function(el) {
                var id = el.id;

                if (!id) {
                    id = "yuievtautoid-" + counter;
                    ++counter;
                    el.id = id;
                }

                return id;
            },


            /**
             * We want to be able to use getElementsByTagName as a collection
             * to attach a group of events to.  Unfortunately, different 
             * browsers return different types of collections.  This function
             * tests to determine if the object is array-like.  It will also 
             * fail if the object is an array, but is empty.
             * @method _isValidCollection
             * @param o the object to test
             * @return {boolean} true if the object is array-like and populated
             * @static
             * @private
             */
            _isValidCollection: function(o) {
                try {
                    return ( o                     && // o is something
                             typeof o !== "string" && // o is not a string
                             o.length              && // o is indexed
                             !o.tagName            && // o is not an HTML element
                             !o.alert              && // o is not a window
                             typeof o[0] !== "undefined" );
                } catch(ex) {
                    return false;
                }

            },

            /**
             * @private
             * @property elCache
             * DOM element cache
             * @static
             * @deprecated Elements are not cached due to issues that arise when
             * elements are removed and re-added
             */
            elCache: {},

            /**
             * We cache elements bound by id because when the unload event 
             * fires, we can no longer use document.getElementById
             * @method getEl
             * @static
             * @private
             * @deprecated Elements are not cached any longer
             */
            getEl: function(id) {
                return (typeof id === "string") ? document.getElementById(id) : id;
            },

            /**
             * Clears the element cache
             * @deprecated Elements are not cached any longer
             * @method clearCache
             * @static
             * @private
             */
            clearCache: function() { },

            /**
             * Custom event the fires when the dom is initially usable
             * @event DOMReadyEvent
             */
            DOMReadyEvent: new YAHOO.util.CustomEvent("DOMReady", this),

            /**
             * hook up any deferred listeners
             * @method _load
             * @static
             * @private
             */
            _load: function(e) {

                if (!loadComplete) {
                    loadComplete = true;
                    var EU = YAHOO.util.Event;

                    // Just in case DOMReady did not go off for some reason
                    EU._ready();

                    // Available elements may not have been detected before the
                    // window load event fires. Try to find them now so that the
                    // the user is more likely to get the onAvailable notifications
                    // before the window load notification
                    EU._tryPreloadAttach();

                }
            },

            /**
             * Fires the DOMReady event listeners the first time the document is
             * usable.
             * @method _ready
             * @static
             * @private
             */
            _ready: function(e) {
                var EU = YAHOO.util.Event;
                if (!EU.DOMReady) {
                    EU.DOMReady=true;

                    // Fire the content ready custom event
                    EU.DOMReadyEvent.fire();

                    // Remove the DOMContentLoaded (FF/Opera)
                    EU._simpleRemove(document, "DOMContentLoaded", EU._ready);
                }
            },

            /**
             * Polling function that runs before the onload event fires, 
             * attempting to attach to DOM Nodes as soon as they are 
             * available
             * @method _tryPreloadAttach
             * @static
             * @private
             */
            _tryPreloadAttach: function() {

                if (onAvailStack.length === 0) {
                    retryCount = 0;
                    clearInterval(this._interval);
                    this._interval = null;
                    return;
                }

                if (this.locked) {
                    return;
                }

                if (this.isIE) {
                    // Hold off if DOMReady has not fired and check current
                    // readyState to protect against the IE operation aborted
                    // issue.
                    if (!this.DOMReady) {
                        this.startInterval();
                        return;
                    }
                }

                this.locked = true;


                // keep trying until after the page is loaded.  We need to 
                // check the page load state prior to trying to bind the 
                // elements so that we can be certain all elements have been 
                // tested appropriately
                var tryAgain = !loadComplete;
                if (!tryAgain) {
                    tryAgain = (retryCount > 0 && onAvailStack.length > 0);
                }

                // onAvailable
                var notAvail = [];

                var executeItem = function (el, item) {
                    var scope = el;
                    if (item.override) {
                        if (item.override === true) {
                            scope = item.obj;
                        } else {
                            scope = item.override;
                        }
                    }
                    item.fn.call(scope, item.obj);
                };

                var i, len, item, el, ready=[];

                // onAvailable onContentReady
                for (i=0, len=onAvailStack.length; i<len; i=i+1) {
                    item = onAvailStack[i];
                    if (item) {
                        el = this.getEl(item.id);
                        if (el) {
                            if (item.checkReady) {
                                if (loadComplete || el.nextSibling || !tryAgain) {
                                    ready.push(item);
                                    onAvailStack[i] = null;
                                }
                            } else {
                                executeItem(el, item);
                                onAvailStack[i] = null;
                            }
                        } else {
                            notAvail.push(item);
                        }
                    }
                }
                
                // make sure onContentReady fires after onAvailable
                for (i=0, len=ready.length; i<len; i=i+1) {
                    item = ready[i];
                    executeItem(this.getEl(item.id), item);
                }


                retryCount--;

                if (tryAgain) {
                    for (i=onAvailStack.length-1; i>-1; i--) {
                        item = onAvailStack[i];
                        if (!item || !item.id) {
                            onAvailStack.splice(i, 1);
                        }
                    }

                    this.startInterval();
                } else {
                    clearInterval(this._interval);
                    this._interval = null;
                }

                this.locked = false;

            },

            /**
             * Removes all listeners attached to the given element via addListener.
             * Optionally, the node's children can also be purged.
             * Optionally, you can specify a specific type of event to remove.
             * @method purgeElement
             * @param {HTMLElement} el the element to purge
             * @param {boolean} recurse recursively purge this element's children
             * as well.  Use with caution.
             * @param {string} sType optional type of listener to purge. If
             * left out, all listeners will be removed
             * @static
             */
            purgeElement: function(el, recurse, sType) {
                var oEl = (YAHOO.lang.isString(el)) ? this.getEl(el) : el;
                var elListeners = this.getListeners(oEl, sType), i, len;
                if (elListeners) {
                    for (i=elListeners.length-1; i>-1; i--) {
                        var l = elListeners[i];
                        this.removeListener(oEl, l.type, l.fn);
                    }
                }

                if (recurse && oEl && oEl.childNodes) {
                    for (i=0,len=oEl.childNodes.length; i<len ; ++i) {
                        this.purgeElement(oEl.childNodes[i], recurse, sType);
                    }
                }
            },

            /**
             * Returns all listeners attached to the given element via addListener.
             * Optionally, you can specify a specific type of event to return.
             * @method getListeners
             * @param el {HTMLElement|string} the element or element id to inspect 
             * @param sType {string} optional type of listener to return. If
             * left out, all listeners will be returned
             * @return {Object} the listener. Contains the following fields:
             * &nbsp;&nbsp;type:   (string)   the type of event
             * &nbsp;&nbsp;fn:     (function) the callback supplied to addListener
             * &nbsp;&nbsp;obj:    (object)   the custom object supplied to addListener
             * &nbsp;&nbsp;adjust: (boolean|object)  whether or not to adjust the default scope
             * &nbsp;&nbsp;scope: (boolean)  the derived scope based on the adjust parameter
             * &nbsp;&nbsp;index:  (int)      its position in the Event util listener cache
             * @static
             */           
            getListeners: function(el, sType) {
                var results=[], searchLists;
                if (!sType) {
                    searchLists = [listeners, unloadListeners];
                } else if (sType === "unload") {
                    searchLists = [unloadListeners];
                } else {
                    searchLists = [listeners];
                }

                var oEl = (YAHOO.lang.isString(el)) ? this.getEl(el) : el;

                for (var j=0;j<searchLists.length; j=j+1) {
                    var searchList = searchLists[j];
                    if (searchList) {
                        for (var i=0,len=searchList.length; i<len ; ++i) {
                            var l = searchList[i];
                            if ( l  && l[this.EL] === oEl && 
                                    (!sType || sType === l[this.TYPE]) ) {
                                results.push({
                                    type:   l[this.TYPE],
                                    fn:     l[this.FN],
                                    obj:    l[this.OBJ],
                                    adjust: l[this.OVERRIDE],
                                    scope:  l[this.ADJ_SCOPE],
                                    index:  i
                                });
                            }
                        }
                    }
                }

                return (results.length) ? results : null;
            },

            /**
             * Removes all listeners registered by pe.event.  Called 
             * automatically during the unload event.
             * @method _unload
             * @static
             * @private
             */
            _unload: function(e) {

                var EU = YAHOO.util.Event, i, j, l, len, index,
                         ul = unloadListeners.slice();

                // execute and clear stored unload listeners
                for (i=0,len=unloadListeners.length; i<len; ++i) {
                    l = ul[i];
                    if (l) {
                        var scope = window;
                        if (l[EU.ADJ_SCOPE]) {
                            if (l[EU.ADJ_SCOPE] === true) {
                                scope = l[EU.UNLOAD_OBJ];
                            } else {
                                scope = l[EU.ADJ_SCOPE];
                            }
                        }
                        l[EU.FN].call(scope, EU.getEvent(e, l[EU.EL]), l[EU.UNLOAD_OBJ] );
                        ul[i] = null;
                        l=null;
                        scope=null;
                    }
                }

                unloadListeners = null;

                // Remove listeners to handle IE memory leaks
                //if (YAHOO.env.ua.ie && listeners && listeners.length > 0) {
                
                // 2.5.0 listeners are removed for all browsers again.  FireFox preserves
                // at least some listeners between page refreshes, potentially causing
                // errors during page load (mouseover listeners firing before they
                // should if the user moves the mouse at the correct moment).
                if (listeners) {
                    for (j=listeners.length-1; j>-1; j--) {
                        l = listeners[j];
                        if (l) {
                            EU.removeListener(l[EU.EL], l[EU.TYPE], l[EU.FN], j);
                        } 
                    }
                    l=null;
                }

                legacyEvents = null;

                EU._simpleRemove(window, "unload", EU._unload);

            },

            /**
             * Returns scrollLeft
             * @method _getScrollLeft
             * @static
             * @private
             */
            _getScrollLeft: function() {
                return this._getScroll()[1];
            },

            /**
             * Returns scrollTop
             * @method _getScrollTop
             * @static
             * @private
             */
            _getScrollTop: function() {
                return this._getScroll()[0];
            },

            /**
             * Returns the scrollTop and scrollLeft.  Used to calculate the 
             * pageX and pageY in Internet Explorer
             * @method _getScroll
             * @static
             * @private
             */
            _getScroll: function() {
                var dd = document.documentElement, db = document.body;
                if (dd && (dd.scrollTop || dd.scrollLeft)) {
                    return [dd.scrollTop, dd.scrollLeft];
                } else if (db) {
                    return [db.scrollTop, db.scrollLeft];
                } else {
                    return [0, 0];
                }
            },
            
            /**
             * Used by old versions of CustomEvent, restored for backwards
             * compatibility
             * @method regCE
             * @private
             * @static
             * @deprecated still here for backwards compatibility
             */
            regCE: function() {
                // does nothing
            },

            /**
             * Adds a DOM event directly without the caching, cleanup, scope adj, etc
             *
             * @method _simpleAdd
             * @param {HTMLElement} el      the element to bind the handler to
             * @param {string}      sType   the type of event handler
             * @param {function}    fn      the callback to invoke
             * @param {boolen}      capture capture or bubble phase
             * @static
             * @private
             */
            _simpleAdd: function () {
                if (window.addEventListener) {
                    return function(el, sType, fn, capture) {
                        el.addEventListener(sType, fn, (capture));
                    };
                } else if (window.attachEvent) {
                    return function(el, sType, fn, capture) {
                        el.attachEvent("on" + sType, fn);
                    };
                } else {
                    return function(){};
                }
            }(),

            /**
             * Basic remove listener
             *
             * @method _simpleRemove
             * @param {HTMLElement} el      the element to bind the handler to
             * @param {string}      sType   the type of event handler
             * @param {function}    fn      the callback to invoke
             * @param {boolen}      capture capture or bubble phase
             * @static
             * @private
             */
            _simpleRemove: function() {
                if (window.removeEventListener) {
                    return function (el, sType, fn, capture) {
                        el.removeEventListener(sType, fn, (capture));
                    };
                } else if (window.detachEvent) {
                    return function (el, sType, fn) {
                        el.detachEvent("on" + sType, fn);
                    };
                } else {
                    return function(){};
                }
            }()
        };

    }();

    (function() {
        var EU = YAHOO.util.Event;

        /**
         * YAHOO.util.Event.on is an alias for addListener
         * @method on
         * @see addListener
         * @static
         */
        EU.on = EU.addListener;

/*! DOMReady: based on work by: Dean Edwards/John Resig/Matthias Miller */

        // Internet Explorer: use the readyState of a defered script.
        // This isolates what appears to be a safe moment to manipulate
        // the DOM prior to when the document's readyState suggests
        // it is safe to do so.
        if (EU.isIE) {

            // Process onAvailable/onContentReady items when the 
            // DOM is ready.
            YAHOO.util.Event.onDOMReady(
                    YAHOO.util.Event._tryPreloadAttach,
                    YAHOO.util.Event, true);
            
            var n = document.createElement('p');  

            EU._dri = setInterval(function() {
                try {
                    // throws an error if doc is not ready
                    n.doScroll('left');
                    clearInterval(EU._dri);
                    EU._dri = null;
                    EU._ready();
                    n = null;
                } catch (ex) { 
                }
            }, EU.POLL_INTERVAL); 

        
        // The document's readyState in Safari currently will
        // change to loaded/complete before images are loaded.
        } else if (EU.webkit && EU.webkit < 525) {

            EU._dri = setInterval(function() {
                var rs=document.readyState;
                if ("loaded" == rs || "complete" == rs) {
                    clearInterval(EU._dri);
                    EU._dri = null;
                    EU._ready();
                }
            }, EU.POLL_INTERVAL); 

        // FireFox and Opera: These browsers provide a event for this
        // moment.  The latest WebKit releases now support this event.
        } else {

            EU._simpleAdd(document, "DOMContentLoaded", EU._ready);

        }
        /////////////////////////////////////////////////////////////


        EU._simpleAdd(window, "load", EU._load);
        EU._simpleAdd(window, "unload", EU._unload);
        EU._tryPreloadAttach();
    })();

}
/**
 * EventProvider is designed to be used with YAHOO.augment to wrap 
 * CustomEvents in an interface that allows events to be subscribed to 
 * and fired by name.  This makes it possible for implementing code to
 * subscribe to an event that either has not been created yet, or will
 * not be created at all.
 *
 * @Class EventProvider
 */
YAHOO.util.EventProvider = function() { };

YAHOO.util.EventProvider.prototype = {

    /**
     * Private storage of custom events
     * @property __yui_events
     * @type Object[]
     * @private
     */
    __yui_events: null,

    /**
     * Private storage of custom event subscribers
     * @property __yui_subscribers
     * @type Object[]
     * @private
     */
    __yui_subscribers: null,
    
    /**
     * Subscribe to a CustomEvent by event type
     *
     * @method subscribe
     * @param p_type     {string}   the type, or name of the event
     * @param p_fn       {function} the function to exectute when the event fires
     * @param p_obj      {Object}   An object to be passed along when the event 
     *                              fires
     * @param p_override {boolean}  If true, the obj passed in becomes the 
     *                              execution scope of the listener
     */
    subscribe: function(p_type, p_fn, p_obj, p_override) {

        this.__yui_events = this.__yui_events || {};
        var ce = this.__yui_events[p_type];

        if (ce) {
            ce.subscribe(p_fn, p_obj, p_override);
        } else {
            this.__yui_subscribers = this.__yui_subscribers || {};
            var subs = this.__yui_subscribers;
            if (!subs[p_type]) {
                subs[p_type] = [];
            }
            subs[p_type].push(
                { fn: p_fn, obj: p_obj, override: p_override } );
        }
    },

    /**
     * Unsubscribes one or more listeners the from the specified event
     * @method unsubscribe
     * @param p_type {string}   The type, or name of the event.  If the type
     *                          is not specified, it will attempt to remove
     *                          the listener from all hosted events.
     * @param p_fn   {Function} The subscribed function to unsubscribe, if not
     *                          supplied, all subscribers will be removed.
     * @param p_obj  {Object}   The custom object passed to subscribe.  This is
     *                        optional, but if supplied will be used to
     *                        disambiguate multiple listeners that are the same
     *                        (e.g., you subscribe many object using a function
     *                        that lives on the prototype)
     * @return {boolean} true if the subscriber was found and detached.
     */
    unsubscribe: function(p_type, p_fn, p_obj) {
        this.__yui_events = this.__yui_events || {};
        var evts = this.__yui_events;
        if (p_type) {
            var ce = evts[p_type];
            if (ce) {
                return ce.unsubscribe(p_fn, p_obj);
            }
        } else {
            var ret = true;
            for (var i in evts) {
                if (YAHOO.lang.hasOwnProperty(evts, i)) {
                    ret = ret && evts[i].unsubscribe(p_fn, p_obj);
                }
            }
            return ret;
        }

        return false;
    },
    
    /**
     * Removes all listeners from the specified event.  If the event type
     * is not specified, all listeners from all hosted custom events will
     * be removed.
     * @method unsubscribeAll
     * @param p_type {string}   The type, or name of the event
     */
    unsubscribeAll: function(p_type) {
        return this.unsubscribe(p_type);
    },

    /**
     * Creates a new custom event of the specified type.  If a custom event
     * by that name already exists, it will not be re-created.  In either
     * case the custom event is returned. 
     *
     * @method createEvent
     *
     * @param p_type {string} the type, or name of the event
     * @param p_config {object} optional config params.  Valid properties are:
     *
     *  <ul>
     *    <li>
     *      scope: defines the default execution scope.  If not defined
     *      the default scope will be this instance.
     *    </li>
     *    <li>
     *      silent: if true, the custom event will not generate log messages.
     *      This is false by default.
     *    </li>
     *    <li>
     *      onSubscribeCallback: specifies a callback to execute when the
     *      event has a new subscriber.  This will fire immediately for
     *      each queued subscriber if any exist prior to the creation of
     *      the event.
     *    </li>
     *  </ul>
     *
     *  @return {CustomEvent} the custom event
     *
     */
    createEvent: function(p_type, p_config) {

        this.__yui_events = this.__yui_events || {};
        var opts = p_config || {};
        var events = this.__yui_events;

        if (events[p_type]) {
        } else {

            var scope  = opts.scope  || this;
            var silent = (opts.silent);

            var ce = new YAHOO.util.CustomEvent(p_type, scope, silent,
                    YAHOO.util.CustomEvent.FLAT);
            events[p_type] = ce;

            if (opts.onSubscribeCallback) {
                ce.subscribeEvent.subscribe(opts.onSubscribeCallback);
            }

            this.__yui_subscribers = this.__yui_subscribers || {};
            var qs = this.__yui_subscribers[p_type];

            if (qs) {
                for (var i=0; i<qs.length; ++i) {
                    ce.subscribe(qs[i].fn, qs[i].obj, qs[i].override);
                }
            }
        }

        return events[p_type];
    },


   /**
     * Fire a custom event by name.  The callback functions will be executed
     * from the scope specified when the event was created, and with the 
     * following parameters:
     *   <ul>
     *   <li>The first argument fire() was executed with</li>
     *   <li>The custom object (if any) that was passed into the subscribe() 
     *       method</li>
     *   </ul>
     * @method fireEvent
     * @param p_type    {string}  the type, or name of the event
     * @param arguments {Object*} an arbitrary set of parameters to pass to 
     *                            the handler.
     * @return {boolean} the return value from CustomEvent.fire
     *                   
     */
    fireEvent: function(p_type, arg1, arg2, etc) {

        this.__yui_events = this.__yui_events || {};
        var ce = this.__yui_events[p_type];

        if (!ce) {
            return null;
        }

        var args = [];
        for (var i=1; i<arguments.length; ++i) {
            args.push(arguments[i]);
        }
        return ce.fire.apply(ce, args);
    },

    /**
     * Returns true if the custom event of the provided type has been created
     * with createEvent.
     * @method hasEvent
     * @param type {string} the type, or name of the event
     */
    hasEvent: function(type) {
        if (this.__yui_events) {
            if (this.__yui_events[type]) {
                return true;
            }
        }
        return false;
    }

};

/**
* KeyListener is a utility that provides an easy interface for listening for
* keydown/keyup events fired against DOM elements.
* @namespace YAHOO.util
* @class KeyListener
* @constructor
* @param {HTMLElement} attachTo The element or element ID to which the key 
*                               event should be attached
* @param {String}      attachTo The element or element ID to which the key
*                               event should be attached
* @param {Object}      keyData  The object literal representing the key(s) 
*                               to detect. Possible attributes are 
*                               shift(boolean), alt(boolean), ctrl(boolean) 
*                               and keys(either an int or an array of ints 
*                               representing keycodes).
* @param {Function}    handler  The CustomEvent handler to fire when the 
*                               key event is detected
* @param {Object}      handler  An object literal representing the handler. 
* @param {String}      event    Optional. The event (keydown or keyup) to 
*                               listen for. Defaults automatically to keydown.
*
* @knownissue the "keypress" event is completely broken in Safari 2.x and below.
*             the workaround is use "keydown" for key listening.  However, if
*             it is desired to prevent the default behavior of the keystroke,
*             that can only be done on the keypress event.  This makes key
*             handling quite ugly.
* @knownissue keydown is also broken in Safari 2.x and below for the ESC key.
*             There currently is no workaround other than choosing another
*             key to listen for.
*/
YAHOO.util.KeyListener = function(attachTo, keyData, handler, event) {
    if (!attachTo) {
    } else if (!keyData) {
    } else if (!handler) {
    } 
    
    if (!event) {
        event = YAHOO.util.KeyListener.KEYDOWN;
    }

    /**
    * The CustomEvent fired internally when a key is pressed
    * @event keyEvent
    * @private
    * @param {Object} keyData The object literal representing the key(s) to 
    *                         detect. Possible attributes are shift(boolean), 
    *                         alt(boolean), ctrl(boolean) and keys(either an 
    *                         int or an array of ints representing keycodes).
    */
    var keyEvent = new YAHOO.util.CustomEvent("keyPressed");
    
    /**
    * The CustomEvent fired when the KeyListener is enabled via the enable() 
    * function
    * @event enabledEvent
    * @param {Object} keyData The object literal representing the key(s) to 
    *                         detect. Possible attributes are shift(boolean), 
    *                         alt(boolean), ctrl(boolean) and keys(either an 
    *                         int or an array of ints representing keycodes).
    */
    this.enabledEvent = new YAHOO.util.CustomEvent("enabled");

    /**
    * The CustomEvent fired when the KeyListener is disabled via the 
    * disable() function
    * @event disabledEvent
    * @param {Object} keyData The object literal representing the key(s) to 
    *                         detect. Possible attributes are shift(boolean), 
    *                         alt(boolean), ctrl(boolean) and keys(either an 
    *                         int or an array of ints representing keycodes).
    */
    this.disabledEvent = new YAHOO.util.CustomEvent("disabled");

    if (typeof attachTo == 'string') {
        attachTo = document.getElementById(attachTo);
    }

    if (typeof handler == 'function') {
        keyEvent.subscribe(handler);
    } else {
        keyEvent.subscribe(handler.fn, handler.scope, handler.correctScope);
    }

    /**
    * Handles the key event when a key is pressed.
    * @method handleKeyPress
    * @param {DOMEvent} e   The keypress DOM event
    * @param {Object}   obj The DOM event scope object
    * @private
    */
    function handleKeyPress(e, obj) {
        if (! keyData.shift) {  
            keyData.shift = false; 
        }
        if (! keyData.alt) {    
            keyData.alt = false;
        }
        if (! keyData.ctrl) {
            keyData.ctrl = false;
        }

        // check held down modifying keys first
        if (e.shiftKey == keyData.shift && 
            e.altKey   == keyData.alt &&
            e.ctrlKey  == keyData.ctrl) { // if we pass this, all modifiers match
            
            var dataItem;

            if (keyData.keys instanceof Array) {
                for (var i=0;i<keyData.keys.length;i++) {
                    dataItem = keyData.keys[i];

                    if (dataItem == e.charCode ) {
                        keyEvent.fire(e.charCode, e);
                        break;
                    } else if (dataItem == e.keyCode) {
                        keyEvent.fire(e.keyCode, e);
                        break;
                    }
                }
            } else {
                dataItem = keyData.keys;
                if (dataItem == e.charCode ) {
                    keyEvent.fire(e.charCode, e);
                } else if (dataItem == e.keyCode) {
                    keyEvent.fire(e.keyCode, e);
                }
            }
        }
    }

    /**
    * Enables the KeyListener by attaching the DOM event listeners to the 
    * target DOM element
    * @method enable
    */
    this.enable = function() {
        if (! this.enabled) {
            YAHOO.util.Event.addListener(attachTo, event, handleKeyPress);
            this.enabledEvent.fire(keyData);
        }
        /**
        * Boolean indicating the enabled/disabled state of the Tooltip
        * @property enabled
        * @type Boolean
        */
        this.enabled = true;
    };

    /**
    * Disables the KeyListener by removing the DOM event listeners from the 
    * target DOM element
    * @method disable
    */
    this.disable = function() {
        if (this.enabled) {
            YAHOO.util.Event.removeListener(attachTo, event, handleKeyPress);
            this.disabledEvent.fire(keyData);
        }
        this.enabled = false;
    };

    /**
    * Returns a String representation of the object.
    * @method toString
    * @return {String}  The string representation of the KeyListener
    */ 
    this.toString = function() {
        return "KeyListener [" + keyData.keys + "] " + attachTo.tagName + 
                (attachTo.id ? "[" + attachTo.id + "]" : "");
    };

};

/**
* Constant representing the DOM "keydown" event.
* @property YAHOO.util.KeyListener.KEYDOWN
* @static
* @final
* @type String
*/
YAHOO.util.KeyListener.KEYDOWN = "keydown";

/**
* Constant representing the DOM "keyup" event.
* @property YAHOO.util.KeyListener.KEYUP
* @static
* @final
* @type String
*/
YAHOO.util.KeyListener.KEYUP = "keyup";

/**
 * keycode constants for a subset of the special keys
 * @property KEY
 * @static
 * @final
 */
YAHOO.util.KeyListener.KEY = {
    ALT          : 18,
    BACK_SPACE   : 8,
    CAPS_LOCK    : 20,
    CONTROL      : 17,
    DELETE       : 46,
    DOWN         : 40,
    END          : 35,
    ENTER        : 13,
    ESCAPE       : 27,
    HOME         : 36,
    LEFT         : 37,
    META         : 224,
    NUM_LOCK     : 144,
    PAGE_DOWN    : 34,
    PAGE_UP      : 33, 
    PAUSE        : 19,
    PRINTSCREEN  : 44,
    RIGHT        : 39,
    SCROLL_LOCK  : 145,
    SHIFT        : 16,
    SPACE        : 32,
    TAB          : 9,
    UP           : 38
};
YAHOO.register("event", YAHOO.util.Event, {version: "2.5.2", build: "1076"});


/*
Copyright (c) 2008, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.5.2
*/
(function() {

var Y = YAHOO.util;

/*
Copyright (c) 2006, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
*/

/**
 * The animation module provides allows effects to be added to HTMLElements.
 * @module animation
 * @requires yahoo, event, dom
 */

/**
 *
 * Base animation class that provides the interface for building animated effects.
 * <p>Usage: var myAnim = new YAHOO.util.Anim(el, { width: { from: 10, to: 100 } }, 1, YAHOO.util.Easing.easeOut);</p>
 * @class Anim
 * @namespace YAHOO.util
 * @requires YAHOO.util.AnimMgr
 * @requires YAHOO.util.Easing
 * @requires YAHOO.util.Dom
 * @requires YAHOO.util.Event
 * @requires YAHOO.util.CustomEvent
 * @constructor
 * @param {String | HTMLElement} el Reference to the element that will be animated
 * @param {Object} attributes The attribute(s) to be animated.  
 * Each attribute is an object with at minimum a "to" or "by" member defined.  
 * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").  
 * All attribute names use camelCase.
 * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
 * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
 */

var Anim = function(el, attributes, duration, method) {
    if (!el) {
    }
    this.init(el, attributes, duration, method); 
};

Anim.NAME = 'Anim';

Anim.prototype = {
    /**
     * Provides a readable name for the Anim instance.
     * @method toString
     * @return {String}
     */
    toString: function() {
        var el = this.getEl() || {};
        var id = el.id || el.tagName;
        return (this.constructor.NAME + ': ' + id);
    },
    
    patterns: { // cached for performance
        noNegatives:        /width|height|opacity|padding/i, // keep at zero or above
        offsetAttribute:  /^((width|height)|(top|left))$/, // use offsetValue as default
        defaultUnit:        /width|height|top$|bottom$|left$|right$/i, // use 'px' by default
        offsetUnit:         /\d+(em|%|en|ex|pt|in|cm|mm|pc)$/i // IE may return these, so convert these to offset
    },
    
    /**
     * Returns the value computed by the animation's "method".
     * @method doMethod
     * @param {String} attr The name of the attribute.
     * @param {Number} start The value this attribute should start from for this animation.
     * @param {Number} end  The value this attribute should end at for this animation.
     * @return {Number} The Value to be applied to the attribute.
     */
    doMethod: function(attr, start, end) {
        return this.method(this.currentFrame, start, end - start, this.totalFrames);
    },
    
    /**
     * Applies a value to an attribute.
     * @method setAttribute
     * @param {String} attr The name of the attribute.
     * @param {Number} val The value to be applied to the attribute.
     * @param {String} unit The unit ('px', '%', etc.) of the value.
     */
    setAttribute: function(attr, val, unit) {
        if ( this.patterns.noNegatives.test(attr) ) {
            val = (val > 0) ? val : 0;
        }

        Y.Dom.setStyle(this.getEl(), attr, val + unit);
    },                        
    
    /**
     * Returns current value of the attribute.
     * @method getAttribute
     * @param {String} attr The name of the attribute.
     * @return {Number} val The current value of the attribute.
     */
    getAttribute: function(attr) {
        var el = this.getEl();
        var val = Y.Dom.getStyle(el, attr);

        if (val !== 'auto' && !this.patterns.offsetUnit.test(val)) {
            return parseFloat(val);
        }
        
        var a = this.patterns.offsetAttribute.exec(attr) || [];
        var pos = !!( a[3] ); // top or left
        var box = !!( a[2] ); // width or height
        
        // use offsets for width/height and abs pos top/left
        if ( box || (Y.Dom.getStyle(el, 'position') == 'absolute' && pos) ) {
            val = el['offset' + a[0].charAt(0).toUpperCase() + a[0].substr(1)];
        } else { // default to zero for other 'auto'
            val = 0;
        }

        return val;
    },
    
    /**
     * Returns the unit to use when none is supplied.
     * @method getDefaultUnit
     * @param {attr} attr The name of the attribute.
     * @return {String} The default unit to be used.
     */
    getDefaultUnit: function(attr) {
         if ( this.patterns.defaultUnit.test(attr) ) {
            return 'px';
         }
         
         return '';
    },
        
    /**
     * Sets the actual values to be used during the animation.  Should only be needed for subclass use.
     * @method setRuntimeAttribute
     * @param {Object} attr The attribute object
     * @private 
     */
    setRuntimeAttribute: function(attr) {
        var start;
        var end;
        var attributes = this.attributes;

        this.runtimeAttributes[attr] = {};
        
        var isset = function(prop) {
            return (typeof prop !== 'undefined');
        };
        
        if ( !isset(attributes[attr]['to']) && !isset(attributes[attr]['by']) ) {
            return false; // note return; nothing to animate to
        }
        
        start = ( isset(attributes[attr]['from']) ) ? attributes[attr]['from'] : this.getAttribute(attr);

        // To beats by, per SMIL 2.1 spec
        if ( isset(attributes[attr]['to']) ) {
            end = attributes[attr]['to'];
        } else if ( isset(attributes[attr]['by']) ) {
            if (start.constructor == Array) {
                end = [];
                for (var i = 0, len = start.length; i < len; ++i) {
                    end[i] = start[i] + attributes[attr]['by'][i] * 1; // times 1 to cast "by" 
                }
            } else {
                end = start + attributes[attr]['by'] * 1;
            }
        }
        
        this.runtimeAttributes[attr].start = start;
        this.runtimeAttributes[attr].end = end;

        // set units if needed
        this.runtimeAttributes[attr].unit = ( isset(attributes[attr].unit) ) ?
                attributes[attr]['unit'] : this.getDefaultUnit(attr);
        return true;
    },

    /**
     * Constructor for Anim instance.
     * @method init
     * @param {String | HTMLElement} el Reference to the element that will be animated
     * @param {Object} attributes The attribute(s) to be animated.  
     * Each attribute is an object with at minimum a "to" or "by" member defined.  
     * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").  
     * All attribute names use camelCase.
     * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
     * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
     */ 
    init: function(el, attributes, duration, method) {
        /**
         * Whether or not the animation is running.
         * @property isAnimated
         * @private
         * @type Boolean
         */
        var isAnimated = false;
        
        /**
         * A Date object that is created when the animation begins.
         * @property startTime
         * @private
         * @type Date
         */
        var startTime = null;
        
        /**
         * The number of frames this animation was able to execute.
         * @property actualFrames
         * @private
         * @type Int
         */
        var actualFrames = 0; 

        /**
         * The element to be animated.
         * @property el
         * @private
         * @type HTMLElement
         */
        el = Y.Dom.get(el);
        
        /**
         * The collection of attributes to be animated.  
         * Each attribute must have at least a "to" or "by" defined in order to animate.  
         * If "to" is supplied, the animation will end with the attribute at that value.  
         * If "by" is supplied, the animation will end at that value plus its starting value. 
         * If both are supplied, "to" is used, and "by" is ignored. 
         * Optional additional member include "from" (the value the attribute should start animating from, defaults to current value), and "unit" (the units to apply to the values).
         * @property attributes
         * @type Object
         */
        this.attributes = attributes || {};
        
        /**
         * The length of the animation.  Defaults to "1" (second).
         * @property duration
         * @type Number
         */
        this.duration = !YAHOO.lang.isUndefined(duration) ? duration : 1;
        
        /**
         * The method that will provide values to the attribute(s) during the animation. 
         * Defaults to "YAHOO.util.Easing.easeNone".
         * @property method
         * @type Function
         */
        this.method = method || Y.Easing.easeNone;

        /**
         * Whether or not the duration should be treated as seconds.
         * Defaults to true.
         * @property useSeconds
         * @type Boolean
         */
        this.useSeconds = true; // default to seconds
        
        /**
         * The location of the current animation on the timeline.
         * In time-based animations, this is used by AnimMgr to ensure the animation finishes on time.
         * @property currentFrame
         * @type Int
         */
        this.currentFrame = 0;
        
        /**
         * The total number of frames to be executed.
         * In time-based animations, this is used by AnimMgr to ensure the animation finishes on time.
         * @property totalFrames
         * @type Int
         */
        this.totalFrames = Y.AnimMgr.fps;
        
        /**
         * Changes the animated element
         * @method setEl
         */
        this.setEl = function(element) {
            el = Y.Dom.get(element);
        };
        
        /**
         * Returns a reference to the animated element.
         * @method getEl
         * @return {HTMLElement}
         */
        this.getEl = function() { return el; };
        
        /**
         * Checks whether the element is currently animated.
         * @method isAnimated
         * @return {Boolean} current value of isAnimated.     
         */
        this.isAnimated = function() {
            return isAnimated;
        };
        
        /**
         * Returns the animation start time.
         * @method getStartTime
         * @return {Date} current value of startTime.      
         */
        this.getStartTime = function() {
            return startTime;
        };        
        
        this.runtimeAttributes = {};
        
        
        
        /**
         * Starts the animation by registering it with the animation manager. 
         * @method animate  
         */
        this.animate = function() {
            if ( this.isAnimated() ) {
                return false;
            }
            
            this.currentFrame = 0;
            
            this.totalFrames = ( this.useSeconds ) ? Math.ceil(Y.AnimMgr.fps * this.duration) : this.duration;
    
            if (this.duration === 0 && this.useSeconds) { // jump to last frame if zero second duration 
                this.totalFrames = 1; 
            }
            Y.AnimMgr.registerElement(this);
            return true;
        };
          
        /**
         * Stops the animation.  Normally called by AnimMgr when animation completes.
         * @method stop
         * @param {Boolean} finish (optional) If true, animation will jump to final frame.
         */ 
        this.stop = function(finish) {
            if (!this.isAnimated()) { // nothing to stop
                return false;
            }

            if (finish) {
                 this.currentFrame = this.totalFrames;
                 this._onTween.fire();
            }
            Y.AnimMgr.stop(this);
        };
        
        var onStart = function() {            
            this.onStart.fire();
            
            this.runtimeAttributes = {};
            for (var attr in this.attributes) {
                this.setRuntimeAttribute(attr);
            }
            
            isAnimated = true;
            actualFrames = 0;
            startTime = new Date(); 
        };
        
        /**
         * Feeds the starting and ending values for each animated attribute to doMethod once per frame, then applies the resulting value to the attribute(s).
         * @private
         */
         
        var onTween = function() {
            var data = {
                duration: new Date() - this.getStartTime(),
                currentFrame: this.currentFrame
            };
            
            data.toString = function() {
                return (
                    'duration: ' + data.duration +
                    ', currentFrame: ' + data.currentFrame
                );
            };
            
            this.onTween.fire(data);
            
            var runtimeAttributes = this.runtimeAttributes;
            
            for (var attr in runtimeAttributes) {
                this.setAttribute(attr, this.doMethod(attr, runtimeAttributes[attr].start, runtimeAttributes[attr].end), runtimeAttributes[attr].unit); 
            }
            
            actualFrames += 1;
        };
        
        var onComplete = function() {
            var actual_duration = (new Date() - startTime) / 1000 ;
            
            var data = {
                duration: actual_duration,
                frames: actualFrames,
                fps: actualFrames / actual_duration
            };
            
            data.toString = function() {
                return (
                    'duration: ' + data.duration +
                    ', frames: ' + data.frames +
                    ', fps: ' + data.fps
                );
            };
            
            isAnimated = false;
            actualFrames = 0;
            this.onComplete.fire(data);
        };
        
        /**
         * Custom event that fires after onStart, useful in subclassing
         * @private
         */    
        this._onStart = new Y.CustomEvent('_start', this, true);

        /**
         * Custom event that fires when animation begins
         * Listen via subscribe method (e.g. myAnim.onStart.subscribe(someFunction)
         * @event onStart
         */    
        this.onStart = new Y.CustomEvent('start', this);
        
        /**
         * Custom event that fires between each frame
         * Listen via subscribe method (e.g. myAnim.onTween.subscribe(someFunction)
         * @event onTween
         */
        this.onTween = new Y.CustomEvent('tween', this);
        
        /**
         * Custom event that fires after onTween
         * @private
         */
        this._onTween = new Y.CustomEvent('_tween', this, true);
        
        /**
         * Custom event that fires when animation ends
         * Listen via subscribe method (e.g. myAnim.onComplete.subscribe(someFunction)
         * @event onComplete
         */
        this.onComplete = new Y.CustomEvent('complete', this);
        /**
         * Custom event that fires after onComplete
         * @private
         */
        this._onComplete = new Y.CustomEvent('_complete', this, true);

        this._onStart.subscribe(onStart);
        this._onTween.subscribe(onTween);
        this._onComplete.subscribe(onComplete);
    }
};

    Y.Anim = Anim;
})();
/**
 * Handles animation queueing and threading.
 * Used by Anim and subclasses.
 * @class AnimMgr
 * @namespace YAHOO.util
 */
YAHOO.util.AnimMgr = new function() {
    /** 
     * Reference to the animation Interval.
     * @property thread
     * @private
     * @type Int
     */
    var thread = null;
    
    /** 
     * The current queue of registered animation objects.
     * @property queue
     * @private
     * @type Array
     */    
    var queue = [];

    /** 
     * The number of active animations.
     * @property tweenCount
     * @private
     * @type Int
     */        
    var tweenCount = 0;

    /** 
     * Base frame rate (frames per second). 
     * Arbitrarily high for better x-browser calibration (slower browsers drop more frames).
     * @property fps
     * @type Int
     * 
     */
    this.fps = 1000;

    /** 
     * Interval delay in milliseconds, defaults to fastest possible.
     * @property delay
     * @type Int
     * 
     */
    this.delay = 1;

    /**
     * Adds an animation instance to the animation queue.
     * All animation instances must be registered in order to animate.
     * @method registerElement
     * @param {object} tween The Anim instance to be be registered
     */
    this.registerElement = function(tween) {
        queue[queue.length] = tween;
        tweenCount += 1;
        tween._onStart.fire();
        this.start();
    };
    
    /**
     * removes an animation instance from the animation queue.
     * All animation instances must be registered in order to animate.
     * @method unRegister
     * @param {object} tween The Anim instance to be be registered
     * @param {Int} index The index of the Anim instance
     * @private
     */
    this.unRegister = function(tween, index) {
        index = index || getIndex(tween);
        if (!tween.isAnimated() || index == -1) {
            return false;
        }
        
        tween._onComplete.fire();
        queue.splice(index, 1);

        tweenCount -= 1;
        if (tweenCount <= 0) {
            this.stop();
        }

        return true;
    };
    
    /**
     * Starts the animation thread.
	* Only one thread can run at a time.
     * @method start
     */    
    this.start = function() {
        if (thread === null) {
            thread = setInterval(this.run, this.delay);
        }
    };

    /**
     * Stops the animation thread or a specific animation instance.
     * @method stop
     * @param {object} tween A specific Anim instance to stop (optional)
     * If no instance given, Manager stops thread and all animations.
     */    
    this.stop = function(tween) {
        if (!tween) {
            clearInterval(thread);
            
            for (var i = 0, len = queue.length; i < len; ++i) {
                this.unRegister(queue[0], 0);  
            }

            queue = [];
            thread = null;
            tweenCount = 0;
        }
        else {
            this.unRegister(tween);
        }
    };
    
    /**
     * Called per Interval to handle each animation frame.
     * @method run
     */    
    this.run = function() {
        for (var i = 0, len = queue.length; i < len; ++i) {
            var tween = queue[i];
            if ( !tween || !tween.isAnimated() ) { continue; }

            if (tween.currentFrame < tween.totalFrames || tween.totalFrames === null)
            {
                tween.currentFrame += 1;
                
                if (tween.useSeconds) {
                    correctFrame(tween);
                }
                tween._onTween.fire();          
            }
            else { YAHOO.util.AnimMgr.stop(tween, i); }
        }
    };
    
    var getIndex = function(anim) {
        for (var i = 0, len = queue.length; i < len; ++i) {
            if (queue[i] == anim) {
                return i; // note return;
            }
        }
        return -1;
    };
    
    /**
     * On the fly frame correction to keep animation on time.
     * @method correctFrame
     * @private
     * @param {Object} tween The Anim instance being corrected.
     */
    var correctFrame = function(tween) {
        var frames = tween.totalFrames;
        var frame = tween.currentFrame;
        var expected = (tween.currentFrame * tween.duration * 1000 / tween.totalFrames);
        var elapsed = (new Date() - tween.getStartTime());
        var tweak = 0;
        
        if (elapsed < tween.duration * 1000) { // check if falling behind
            tweak = Math.round((elapsed / expected - 1) * tween.currentFrame);
        } else { // went over duration, so jump to end
            tweak = frames - (frame + 1); 
        }
        if (tweak > 0 && isFinite(tweak)) { // adjust if needed
            if (tween.currentFrame + tweak >= frames) {// dont go past last frame
                tweak = frames - (frame + 1);
            }
            
            tween.currentFrame += tweak;      
        }
    };
};
/**
 * Used to calculate Bezier splines for any number of control points.
 * @class Bezier
 * @namespace YAHOO.util
 *
 */
YAHOO.util.Bezier = new function() {
    /**
     * Get the current position of the animated element based on t.
     * Each point is an array of "x" and "y" values (0 = x, 1 = y)
     * At least 2 points are required (start and end).
     * First point is start. Last point is end.
     * Additional control points are optional.     
     * @method getPosition
     * @param {Array} points An array containing Bezier points
     * @param {Number} t A number between 0 and 1 which is the basis for determining current position
     * @return {Array} An array containing int x and y member data
     */
    this.getPosition = function(points, t) {  
        var n = points.length;
        var tmp = [];

        for (var i = 0; i < n; ++i){
            tmp[i] = [points[i][0], points[i][1]]; // save input
        }
        
        for (var j = 1; j < n; ++j) {
            for (i = 0; i < n - j; ++i) {
                tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
                tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1]; 
            }
        }
    
        return [ tmp[0][0], tmp[0][1] ]; 
    
    };
};
(function() {
/**
 * Anim subclass for color transitions.
 * <p>Usage: <code>var myAnim = new Y.ColorAnim(el, { backgroundColor: { from: '#FF0000', to: '#FFFFFF' } }, 1, Y.Easing.easeOut);</code> Color values can be specified with either 112233, #112233, 
 * [255,255,255], or rgb(255,255,255)</p>
 * @class ColorAnim
 * @namespace YAHOO.util
 * @requires YAHOO.util.Anim
 * @requires YAHOO.util.AnimMgr
 * @requires YAHOO.util.Easing
 * @requires YAHOO.util.Bezier
 * @requires YAHOO.util.Dom
 * @requires YAHOO.util.Event
 * @constructor
 * @extends YAHOO.util.Anim
 * @param {HTMLElement | String} el Reference to the element that will be animated
 * @param {Object} attributes The attribute(s) to be animated.
 * Each attribute is an object with at minimum a "to" or "by" member defined.
 * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
 * All attribute names use camelCase.
 * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
 * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
 */
    var ColorAnim = function(el, attributes, duration,  method) {
        ColorAnim.superclass.constructor.call(this, el, attributes, duration, method);
    };
    
    ColorAnim.NAME = 'ColorAnim';

    // shorthand
    var Y = YAHOO.util;
    YAHOO.extend(ColorAnim, Y.Anim);

    var superclass = ColorAnim.superclass;
    var proto = ColorAnim.prototype;
    
    proto.patterns.color = /color$/i;
    proto.patterns.rgb            = /^rgb\(([0-9]+)\s*,\s*([0-9]+)\s*,\s*([0-9]+)\)$/i;
    proto.patterns.hex            = /^#?([0-9A-F]{2})([0-9A-F]{2})([0-9A-F]{2})$/i;
    proto.patterns.hex3          = /^#?([0-9A-F]{1})([0-9A-F]{1})([0-9A-F]{1})$/i;
    proto.patterns.transparent = /^transparent|rgba\(0, 0, 0, 0\)$/; // need rgba for safari
    
    /**
     * Attempts to parse the given string and return a 3-tuple.
     * @method parseColor
     * @param {String} s The string to parse.
     * @return {Array} The 3-tuple of rgb values.
     */
    proto.parseColor = function(s) {
        if (s.length == 3) { return s; }
    
        var c = this.patterns.hex.exec(s);
        if (c && c.length == 4) {
            return [ parseInt(c[1], 16), parseInt(c[2], 16), parseInt(c[3], 16) ];
        }
    
        c = this.patterns.rgb.exec(s);
        if (c && c.length == 4) {
            return [ parseInt(c[1], 10), parseInt(c[2], 10), parseInt(c[3], 10) ];
        }
    
        c = this.patterns.hex3.exec(s);
        if (c && c.length == 4) {
            return [ parseInt(c[1] + c[1], 16), parseInt(c[2] + c[2], 16), parseInt(c[3] + c[3], 16) ];
        }
        
        return null;
    };

    proto.getAttribute = function(attr) {
        var el = this.getEl();
        if (  this.patterns.color.test(attr) ) {
            var val = YAHOO.util.Dom.getStyle(el, attr);
            
            if (this.patterns.transparent.test(val)) { // bgcolor default
                var parent = el.parentNode; // try and get from an ancestor
                val = Y.Dom.getStyle(parent, attr);
            
                while (parent && this.patterns.transparent.test(val)) {
                    parent = parent.parentNode;
                    val = Y.Dom.getStyle(parent, attr);
                    if (parent.tagName.toUpperCase() == 'HTML') {
                        val = '#fff';
                    }
                }
            }
        } else {
            val = superclass.getAttribute.call(this, attr);
        }

        return val;
    };
    
    proto.doMethod = function(attr, start, end) {
        var val;
    
        if ( this.patterns.color.test(attr) ) {
            val = [];
            for (var i = 0, len = start.length; i < len; ++i) {
                val[i] = superclass.doMethod.call(this, attr, start[i], end[i]);
            }
            
            val = 'rgb('+Math.floor(val[0])+','+Math.floor(val[1])+','+Math.floor(val[2])+')';
        }
        else {
            val = superclass.doMethod.call(this, attr, start, end);
        }

        return val;
    };

    proto.setRuntimeAttribute = function(attr) {
        superclass.setRuntimeAttribute.call(this, attr);
        
        if ( this.patterns.color.test(attr) ) {
            var attributes = this.attributes;
            var start = this.parseColor(this.runtimeAttributes[attr].start);
            var end = this.parseColor(this.runtimeAttributes[attr].end);
            // fix colors if going "by"
            if ( typeof attributes[attr]['to'] === 'undefined' && typeof attributes[attr]['by'] !== 'undefined' ) {
                end = this.parseColor(attributes[attr].by);
            
                for (var i = 0, len = start.length; i < len; ++i) {
                    end[i] = start[i] + end[i];
                }
            }
            
            this.runtimeAttributes[attr].start = start;
            this.runtimeAttributes[attr].end = end;
        }
    };

    Y.ColorAnim = ColorAnim;
})();
/*!
TERMS OF USE - EASING EQUATIONS
Open source under the BSD License.
Copyright 2001 Robert Penner All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

 * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
 * Neither the name of the author nor the names of contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

/**
 * Singleton that determines how an animation proceeds from start to end.
 * @class Easing
 * @namespace YAHOO.util
*/

YAHOO.util.Easing = {

    /**
     * Uniform speed between points.
     * @method easeNone
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeNone: function (t, b, c, d) {
    	return c*t/d + b;
    },
    
    /**
     * Begins slowly and accelerates towards end. (quadratic)
     * @method easeIn
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeIn: function (t, b, c, d) {
    	return c*(t/=d)*t + b;
    },

    /**
     * Begins quickly and decelerates towards end.  (quadratic)
     * @method easeOut
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeOut: function (t, b, c, d) {
    	return -c *(t/=d)*(t-2) + b;
    },
    
    /**
     * Begins slowly and decelerates towards end. (quadratic)
     * @method easeBoth
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeBoth: function (t, b, c, d) {
    	if ((t/=d/2) < 1) {
            return c/2*t*t + b;
        }
        
    	return -c/2 * ((--t)*(t-2) - 1) + b;
    },
    
    /**
     * Begins slowly and accelerates towards end. (quartic)
     * @method easeInStrong
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeInStrong: function (t, b, c, d) {
    	return c*(t/=d)*t*t*t + b;
    },
    
    /**
     * Begins quickly and decelerates towards end.  (quartic)
     * @method easeOutStrong
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeOutStrong: function (t, b, c, d) {
    	return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    
    /**
     * Begins slowly and decelerates towards end. (quartic)
     * @method easeBothStrong
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeBothStrong: function (t, b, c, d) {
    	if ((t/=d/2) < 1) {
            return c/2*t*t*t*t + b;
        }
        
    	return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },

    /**
     * Snap in elastic effect.
     * @method elasticIn
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} a Amplitude (optional)
     * @param {Number} p Period (optional)
     * @return {Number} The computed value for the current animation frame
     */

    elasticIn: function (t, b, c, d, a, p) {
    	if (t == 0) {
            return b;
        }
        if ( (t /= d) == 1 ) {
            return b+c;
        }
        if (!p) {
            p=d*.3;
        }
        
    	if (!a || a < Math.abs(c)) {
            a = c; 
            var s = p/4;
        }
    	else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        
    	return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },

    /**
     * Snap out elastic effect.
     * @method elasticOut
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} a Amplitude (optional)
     * @param {Number} p Period (optional)
     * @return {Number} The computed value for the current animation frame
     */
    elasticOut: function (t, b, c, d, a, p) {
    	if (t == 0) {
            return b;
        }
        if ( (t /= d) == 1 ) {
            return b+c;
        }
        if (!p) {
            p=d*.3;
        }
        
    	if (!a || a < Math.abs(c)) {
            a = c;
            var s = p / 4;
        }
    	else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        
    	return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },
    
    /**
     * Snap both elastic effect.
     * @method elasticBoth
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} a Amplitude (optional)
     * @param {Number} p Period (optional)
     * @return {Number} The computed value for the current animation frame
     */
    elasticBoth: function (t, b, c, d, a, p) {
    	if (t == 0) {
            return b;
        }
        
        if ( (t /= d/2) == 2 ) {
            return b+c;
        }
        
        if (!p) {
            p = d*(.3*1.5);
        }
        
    	if ( !a || a < Math.abs(c) ) {
            a = c; 
            var s = p/4;
        }
    	else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        
    	if (t < 1) {
            return -.5*(a*Math.pow(2,10*(t-=1)) * 
                    Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        }
    	return a*Math.pow(2,-10*(t-=1)) * 
                Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
    },


    /**
     * Backtracks slightly, then reverses direction and moves to end.
     * @method backIn
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} s Overshoot (optional)
     * @return {Number} The computed value for the current animation frame
     */
    backIn: function (t, b, c, d, s) {
    	if (typeof s == 'undefined') {
            s = 1.70158;
        }
    	return c*(t/=d)*t*((s+1)*t - s) + b;
    },

    /**
     * Overshoots end, then reverses and comes back to end.
     * @method backOut
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} s Overshoot (optional)
     * @return {Number} The computed value for the current animation frame
     */
    backOut: function (t, b, c, d, s) {
    	if (typeof s == 'undefined') {
            s = 1.70158;
        }
    	return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },
    
    /**
     * Backtracks slightly, then reverses direction, overshoots end, 
     * then reverses and comes back to end.
     * @method backBoth
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} s Overshoot (optional)
     * @return {Number} The computed value for the current animation frame
     */
    backBoth: function (t, b, c, d, s) {
    	if (typeof s == 'undefined') {
            s = 1.70158; 
        }
        
    	if ((t /= d/2 ) < 1) {
            return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
        }
    	return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },

    /**
     * Bounce off of start.
     * @method bounceIn
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    bounceIn: function (t, b, c, d) {
    	return c - YAHOO.util.Easing.bounceOut(d-t, 0, c, d) + b;
    },
    
    /**
     * Bounces off end.
     * @method bounceOut
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    bounceOut: function (t, b, c, d) {
    	if ((t/=d) < (1/2.75)) {
    		return c*(7.5625*t*t) + b;
    	} else if (t < (2/2.75)) {
    		return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
    	} else if (t < (2.5/2.75)) {
    		return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
    	}
        return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
    },
    
    /**
     * Bounces off start and end.
     * @method bounceBoth
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    bounceBoth: function (t, b, c, d) {
    	if (t < d/2) {
            return YAHOO.util.Easing.bounceIn(t*2, 0, c, d) * .5 + b;
        }
    	return YAHOO.util.Easing.bounceOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
    }
};

(function() {
/**
 * Anim subclass for moving elements along a path defined by the "points" 
 * member of "attributes".  All "points" are arrays with x, y coordinates.
 * <p>Usage: <code>var myAnim = new YAHOO.util.Motion(el, { points: { to: [800, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p>
 * @class Motion
 * @namespace YAHOO.util
 * @requires YAHOO.util.Anim
 * @requires YAHOO.util.AnimMgr
 * @requires YAHOO.util.Easing
 * @requires YAHOO.util.Bezier
 * @requires YAHOO.util.Dom
 * @requires YAHOO.util.Event
 * @requires YAHOO.util.CustomEvent 
 * @constructor
 * @extends YAHOO.util.ColorAnim
 * @param {String | HTMLElement} el Reference to the element that will be animated
 * @param {Object} attributes The attribute(s) to be animated.  
 * Each attribute is an object with at minimum a "to" or "by" member defined.  
 * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").  
 * All attribute names use camelCase.
 * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
 * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
 */
    var Motion = function(el, attributes, duration,  method) {
        if (el) { // dont break existing subclasses not using YAHOO.extend
            Motion.superclass.constructor.call(this, el, attributes, duration, method);
        }
    };


    Motion.NAME = 'Motion';

    // shorthand
    var Y = YAHOO.util;
    YAHOO.extend(Motion, Y.ColorAnim);
    
    var superclass = Motion.superclass;
    var proto = Motion.prototype;

    proto.patterns.points = /^points$/i;
    
    proto.setAttribute = function(attr, val, unit) {
        if (  this.patterns.points.test(attr) ) {
            unit = unit || 'px';
            superclass.setAttribute.call(this, 'left', val[0], unit);
            superclass.setAttribute.call(this, 'top', val[1], unit);
        } else {
            superclass.setAttribute.call(this, attr, val, unit);
        }
    };

    proto.getAttribute = function(attr) {
        if (  this.patterns.points.test(attr) ) {
            var val = [
                superclass.getAttribute.call(this, 'left'),
                superclass.getAttribute.call(this, 'top')
            ];
        } else {
            val = superclass.getAttribute.call(this, attr);
        }

        return val;
    };

    proto.doMethod = function(attr, start, end) {
        var val = null;

        if ( this.patterns.points.test(attr) ) {
            var t = this.method(this.currentFrame, 0, 100, this.totalFrames) / 100;				
            val = Y.Bezier.getPosition(this.runtimeAttributes[attr], t);
        } else {
            val = superclass.doMethod.call(this, attr, start, end);
        }
        return val;
    };

    proto.setRuntimeAttribute = function(attr) {
        if ( this.patterns.points.test(attr) ) {
            var el = this.getEl();
            var attributes = this.attributes;
            var start;
            var control = attributes['points']['control'] || [];
            var end;
            var i, len;
            
            if (control.length > 0 && !(control[0] instanceof Array) ) { // could be single point or array of points
                control = [control];
            } else { // break reference to attributes.points.control
                var tmp = []; 
                for (i = 0, len = control.length; i< len; ++i) {
                    tmp[i] = control[i];
                }
                control = tmp;
            }

            if (Y.Dom.getStyle(el, 'position') == 'static') { // default to relative
                Y.Dom.setStyle(el, 'position', 'relative');
            }
    
            if ( isset(attributes['points']['from']) ) {
                Y.Dom.setXY(el, attributes['points']['from']); // set position to from point
            } 
            else { Y.Dom.setXY( el, Y.Dom.getXY(el) ); } // set it to current position
            
            start = this.getAttribute('points'); // get actual top & left
            
            // TO beats BY, per SMIL 2.1 spec
            if ( isset(attributes['points']['to']) ) {
                end = translateValues.call(this, attributes['points']['to'], start);
                
                var pageXY = Y.Dom.getXY(this.getEl());
                for (i = 0, len = control.length; i < len; ++i) {
                    control[i] = translateValues.call(this, control[i], start);
                }

                
            } else if ( isset(attributes['points']['by']) ) {
                end = [ start[0] + attributes['points']['by'][0], start[1] + attributes['points']['by'][1] ];
                
                for (i = 0, len = control.length; i < len; ++i) {
                    control[i] = [ start[0] + control[i][0], start[1] + control[i][1] ];
                }
            }

            this.runtimeAttributes[attr] = [start];
            
            if (control.length > 0) {
                this.runtimeAttributes[attr] = this.runtimeAttributes[attr].concat(control); 
            }

            this.runtimeAttributes[attr][this.runtimeAttributes[attr].length] = end;
        }
        else {
            superclass.setRuntimeAttribute.call(this, attr);
        }
    };
    
    var translateValues = function(val, start) {
        var pageXY = Y.Dom.getXY(this.getEl());
        val = [ val[0] - pageXY[0] + start[0], val[1] - pageXY[1] + start[1] ];

        return val; 
    };
    
    var isset = function(prop) {
        return (typeof prop !== 'undefined');
    };

    Y.Motion = Motion;
})();
(function() {
/**
 * Anim subclass for scrolling elements to a position defined by the "scroll"
 * member of "attributes".  All "scroll" members are arrays with x, y scroll positions.
 * <p>Usage: <code>var myAnim = new YAHOO.util.Scroll(el, { scroll: { to: [0, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p>
 * @class Scroll
 * @namespace YAHOO.util
 * @requires YAHOO.util.Anim
 * @requires YAHOO.util.AnimMgr
 * @requires YAHOO.util.Easing
 * @requires YAHOO.util.Bezier
 * @requires YAHOO.util.Dom
 * @requires YAHOO.util.Event
 * @requires YAHOO.util.CustomEvent 
 * @extends YAHOO.util.ColorAnim
 * @constructor
 * @param {String or HTMLElement} el Reference to the element that will be animated
 * @param {Object} attributes The attribute(s) to be animated.  
 * Each attribute is an object with at minimum a "to" or "by" member defined.  
 * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").  
 * All attribute names use camelCase.
 * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
 * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
 */
    var Scroll = function(el, attributes, duration,  method) {
        if (el) { // dont break existing subclasses not using YAHOO.extend
            Scroll.superclass.constructor.call(this, el, attributes, duration, method);
        }
    };

    Scroll.NAME = 'Scroll';

    // shorthand
    var Y = YAHOO.util;
    YAHOO.extend(Scroll, Y.ColorAnim);
    
    var superclass = Scroll.superclass;
    var proto = Scroll.prototype;

    proto.doMethod = function(attr, start, end) {
        var val = null;
    
        if (attr == 'scroll') {
            val = [
                this.method(this.currentFrame, start[0], end[0] - start[0], this.totalFrames),
                this.method(this.currentFrame, start[1], end[1] - start[1], this.totalFrames)
            ];
            
        } else {
            val = superclass.doMethod.call(this, attr, start, end);
        }
        return val;
    };

    proto.getAttribute = function(attr) {
        var val = null;
        var el = this.getEl();
        
        if (attr == 'scroll') {
            val = [ el.scrollLeft, el.scrollTop ];
        } else {
            val = superclass.getAttribute.call(this, attr);
        }
        
        return val;
    };

    proto.setAttribute = function(attr, val, unit) {
        var el = this.getEl();
        
        if (attr == 'scroll') {
            el.scrollLeft = val[0];
            el.scrollTop = val[1];
        } else {
            superclass.setAttribute.call(this, attr, val, unit);
        }
    };

    Y.Scroll = Scroll;
})();
YAHOO.register("animation", YAHOO.util.Anim, {version: "2.5.2", build: "1076"});


/*
Copyright (c) 2008, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.5.2
*/
/**
 * The drag and drop utility provides a framework for building drag and drop
 * applications.  In addition to enabling drag and drop for specific elements,
 * the drag and drop elements are tracked by the manager class, and the
 * interactions between the various elements are tracked during the drag and
 * the implementing code is notified about these important moments.
 * @module dragdrop
 * @title Drag and Drop
 * @requires yahoo,dom,event
 * @namespace YAHOO.util
 */

// Only load the library once.  Rewriting the manager class would orphan 
// existing drag and drop instances.
if (!YAHOO.util.DragDropMgr) {

/**
 * DragDropMgr is a singleton that tracks the element interaction for 
 * all DragDrop items in the window.  Generally, you will not call 
 * this class directly, but it does have helper methods that could 
 * be useful in your DragDrop implementations.
 * @class DragDropMgr
 * @static
 */
YAHOO.util.DragDropMgr = function() {

    var Event = YAHOO.util.Event;

    return {
        /**
         * Two dimensional Array of registered DragDrop objects.  The first 
         * dimension is the DragDrop item group, the second the DragDrop 
         * object.
         * @property ids
         * @type {string: string}
         * @private
         * @static
         */
        ids: {},

        /**
         * Array of element ids defined as drag handles.  Used to determine 
         * if the element that generated the mousedown event is actually the 
         * handle and not the html element itself.
         * @property handleIds
         * @type {string: string}
         * @private
         * @static
         */
        handleIds: {},

        /**
         * the DragDrop object that is currently being dragged
         * @property dragCurrent
         * @type DragDrop
         * @private
         * @static
         **/
        dragCurrent: null,

        /**
         * the DragDrop object(s) that are being hovered over
         * @property dragOvers
         * @type Array
         * @private
         * @static
         */
        dragOvers: {},

        /**
         * the X distance between the cursor and the object being dragged
         * @property deltaX
         * @type int
         * @private
         * @static
         */
        deltaX: 0,

        /**
         * the Y distance between the cursor and the object being dragged
         * @property deltaY
         * @type int
         * @private
         * @static
         */
        deltaY: 0,

        /**
         * Flag to determine if we should prevent the default behavior of the
         * events we define. By default this is true, but this can be set to 
         * false if you need the default behavior (not recommended)
         * @property preventDefault
         * @type boolean
         * @static
         */
        preventDefault: true,

        /**
         * Flag to determine if we should stop the propagation of the events 
         * we generate. This is true by default but you may want to set it to
         * false if the html element contains other features that require the
         * mouse click.
         * @property stopPropagation
         * @type boolean
         * @static
         */
        stopPropagation: true,

        /**
         * Internal flag that is set to true when drag and drop has been
         * initialized
         * @property initialized
         * @private
         * @static
         */
        initialized: false,

        /**
         * All drag and drop can be disabled.
         * @property locked
         * @private
         * @static
         */
        locked: false,

        /**
         * Provides additional information about the the current set of
         * interactions.  Can be accessed from the event handlers. It
         * contains the following properties:
         *
         *       out:       onDragOut interactions
         *       enter:     onDragEnter interactions
         *       over:      onDragOver interactions
         *       drop:      onDragDrop interactions
         *       point:     The location of the cursor
         *       draggedRegion: The location of dragged element at the time
         *                      of the interaction
         *       sourceRegion: The location of the source elemtn at the time
         *                     of the interaction
         *       validDrop: boolean
         * @property interactionInfo
         * @type object
         * @static
         */
        interactionInfo: null,

        /**
         * Called the first time an element is registered.
         * @method init
         * @private
         * @static
         */
        init: function() {
            this.initialized = true;
        },

        /**
         * In point mode, drag and drop interaction is defined by the 
         * location of the cursor during the drag/drop
         * @property POINT
         * @type int
         * @static
         * @final
         */
        POINT: 0,

        /**
         * In intersect mode, drag and drop interaction is defined by the 
         * cursor position or the amount of overlap of two or more drag and 
         * drop objects.
         * @property INTERSECT
         * @type int
         * @static
         * @final
         */
        INTERSECT: 1,

        /**
         * In intersect mode, drag and drop interaction is defined only by the 
         * overlap of two or more drag and drop objects.
         * @property STRICT_INTERSECT
         * @type int
         * @static
         * @final
         */
        STRICT_INTERSECT: 2,

        /**
         * The current drag and drop mode.  Default: POINT
         * @property mode
         * @type int
         * @static
         */
        mode: 0,

        /**
         * Runs method on all drag and drop objects
         * @method _execOnAll
         * @private
         * @static
         */
        _execOnAll: function(sMethod, args) {
            for (var i in this.ids) {
                for (var j in this.ids[i]) {
                    var oDD = this.ids[i][j];
                    if (! this.isTypeOfDD(oDD)) {
                        continue;
                    }
                    oDD[sMethod].apply(oDD, args);
                }
            }
        },

        /**
         * Drag and drop initialization.  Sets up the global event handlers
         * @method _onLoad
         * @private
         * @static
         */
        _onLoad: function() {

            this.init();


            Event.on(document, "mouseup",   this.handleMouseUp, this, true);
            Event.on(document, "mousemove", this.handleMouseMove, this, true);
            Event.on(window,   "unload",    this._onUnload, this, true);
            Event.on(window,   "resize",    this._onResize, this, true);
            // Event.on(window,   "mouseout",    this._test);

        },

        /**
         * Reset constraints on all drag and drop objs
         * @method _onResize
         * @private
         * @static
         */
        _onResize: function(e) {
            this._execOnAll("resetConstraints", []);
        },

        /**
         * Lock all drag and drop functionality
         * @method lock
         * @static
         */
        lock: function() { this.locked = true; },

        /**
         * Unlock all drag and drop functionality
         * @method unlock
         * @static
         */
        unlock: function() { this.locked = false; },

        /**
         * Is drag and drop locked?
         * @method isLocked
         * @return {boolean} True if drag and drop is locked, false otherwise.
         * @static
         */
        isLocked: function() { return this.locked; },

        /**
         * Location cache that is set for all drag drop objects when a drag is
         * initiated, cleared when the drag is finished.
         * @property locationCache
         * @private
         * @static
         */
        locationCache: {},

        /**
         * Set useCache to false if you want to force object the lookup of each
         * drag and drop linked element constantly during a drag.
         * @property useCache
         * @type boolean
         * @static
         */
        useCache: true,

        /**
         * The number of pixels that the mouse needs to move after the 
         * mousedown before the drag is initiated.  Default=3;
         * @property clickPixelThresh
         * @type int
         * @static
         */
        clickPixelThresh: 3,

        /**
         * The number of milliseconds after the mousedown event to initiate the
         * drag if we don't get a mouseup event. Default=1000
         * @property clickTimeThresh
         * @type int
         * @static
         */
        clickTimeThresh: 1000,

        /**
         * Flag that indicates that either the drag pixel threshold or the 
         * mousdown time threshold has been met
         * @property dragThreshMet
         * @type boolean
         * @private
         * @static
         */
        dragThreshMet: false,

        /**
         * Timeout used for the click time threshold
         * @property clickTimeout
         * @type Object
         * @private
         * @static
         */
        clickTimeout: null,

        /**
         * The X position of the mousedown event stored for later use when a 
         * drag threshold is met.
         * @property startX
         * @type int
         * @private
         * @static
         */
        startX: 0,

        /**
         * The Y position of the mousedown event stored for later use when a 
         * drag threshold is met.
         * @property startY
         * @type int
         * @private
         * @static
         */
        startY: 0,

        /**
         * Flag to determine if the drag event was fired from the click timeout and
         * not the mouse move threshold.
         * @property fromTimeout
         * @type boolean
         * @private
         * @static
         */
        fromTimeout: false,

        /**
         * Each DragDrop instance must be registered with the DragDropMgr.  
         * This is executed in DragDrop.init()
         * @method regDragDrop
         * @param {DragDrop} oDD the DragDrop object to register
         * @param {String} sGroup the name of the group this element belongs to
         * @static
         */
        regDragDrop: function(oDD, sGroup) {
            if (!this.initialized) { this.init(); }
            
            if (!this.ids[sGroup]) {
                this.ids[sGroup] = {};
            }
            this.ids[sGroup][oDD.id] = oDD;
        },

        /**
         * Removes the supplied dd instance from the supplied group. Executed
         * by DragDrop.removeFromGroup, so don't call this function directly.
         * @method removeDDFromGroup
         * @private
         * @static
         */
        removeDDFromGroup: function(oDD, sGroup) {
            if (!this.ids[sGroup]) {
                this.ids[sGroup] = {};
            }

            var obj = this.ids[sGroup];
            if (obj && obj[oDD.id]) {
                delete obj[oDD.id];
            }
        },

        /**
         * Unregisters a drag and drop item.  This is executed in 
         * DragDrop.unreg, use that method instead of calling this directly.
         * @method _remove
         * @private
         * @static
         */
        _remove: function(oDD) {
            for (var g in oDD.groups) {
                if (g && this.ids[g][oDD.id]) {
                    delete this.ids[g][oDD.id];
                }
            }
            delete this.handleIds[oDD.id];
        },

        /**
         * Each DragDrop handle element must be registered.  This is done
         * automatically when executing DragDrop.setHandleElId()
         * @method regHandle
         * @param {String} sDDId the DragDrop id this element is a handle for
         * @param {String} sHandleId the id of the element that is the drag 
         * handle
         * @static
         */
        regHandle: function(sDDId, sHandleId) {
            if (!this.handleIds[sDDId]) {
                this.handleIds[sDDId] = {};
            }
            this.handleIds[sDDId][sHandleId] = sHandleId;
        },

        /**
         * Utility function to determine if a given element has been 
         * registered as a drag drop item.
         * @method isDragDrop
         * @param {String} id the element id to check
         * @return {boolean} true if this element is a DragDrop item, 
         * false otherwise
         * @static
         */
        isDragDrop: function(id) {
            return ( this.getDDById(id) ) ? true : false;
        },

        /**
         * Returns the drag and drop instances that are in all groups the
         * passed in instance belongs to.
         * @method getRelated
         * @param {DragDrop} p_oDD the obj to get related data for
         * @param {boolean} bTargetsOnly if true, only return targetable objs
         * @return {DragDrop[]} the related instances
         * @static
         */
        getRelated: function(p_oDD, bTargetsOnly) {
            var oDDs = [];
            for (var i in p_oDD.groups) {
                for (var j in this.ids[i]) {
                    var dd = this.ids[i][j];
                    if (! this.isTypeOfDD(dd)) {
                        continue;
                    }
                    if (!bTargetsOnly || dd.isTarget) {
                        oDDs[oDDs.length] = dd;
                    }
                }
            }

            return oDDs;
        },

        /**
         * Returns true if the specified dd target is a legal target for 
         * the specifice drag obj
         * @method isLegalTarget
         * @param {DragDrop} the drag obj
         * @param {DragDrop} the target
         * @return {boolean} true if the target is a legal target for the 
         * dd obj
         * @static
         */
        isLegalTarget: function (oDD, oTargetDD) {
            var targets = this.getRelated(oDD, true);
            for (var i=0, len=targets.length;i<len;++i) {
                if (targets[i].id == oTargetDD.id) {
                    return true;
                }
            }

            return false;
        },

        /**
         * My goal is to be able to transparently determine if an object is
         * typeof DragDrop, and the exact subclass of DragDrop.  typeof 
         * returns "object", oDD.constructor.toString() always returns
         * "DragDrop" and not the name of the subclass.  So for now it just
         * evaluates a well-known variable in DragDrop.
         * @method isTypeOfDD
         * @param {Object} the object to evaluate
         * @return {boolean} true if typeof oDD = DragDrop
         * @static
         */
        isTypeOfDD: function (oDD) {
            return (oDD && oDD.__ygDragDrop);
        },

        /**
         * Utility function to determine if a given element has been 
         * registered as a drag drop handle for the given Drag Drop object.
         * @method isHandle
         * @param {String} id the element id to check
         * @return {boolean} true if this element is a DragDrop handle, false 
         * otherwise
         * @static
         */
        isHandle: function(sDDId, sHandleId) {
            return ( this.handleIds[sDDId] && 
                            this.handleIds[sDDId][sHandleId] );
        },

        /**
         * Returns the DragDrop instance for a given id
         * @method getDDById
         * @param {String} id the id of the DragDrop object
         * @return {DragDrop} the drag drop object, null if it is not found
         * @static
         */
        getDDById: function(id) {
            for (var i in this.ids) {
                if (this.ids[i][id]) {
                    return this.ids[i][id];
                }
            }
            return null;
        },

        /**
         * Fired after a registered DragDrop object gets the mousedown event.
         * Sets up the events required to track the object being dragged
         * @method handleMouseDown
         * @param {Event} e the event
         * @param oDD the DragDrop object being dragged
         * @private
         * @static
         */
        handleMouseDown: function(e, oDD) {

            this.currentTarget = YAHOO.util.Event.getTarget(e);

            this.dragCurrent = oDD;

            var el = oDD.getEl();

            // track start position
            this.startX = YAHOO.util.Event.getPageX(e);
            this.startY = YAHOO.util.Event.getPageY(e);

            this.deltaX = this.startX - el.offsetLeft;
            this.deltaY = this.startY - el.offsetTop;

            this.dragThreshMet = false;

            this.clickTimeout = setTimeout( 
                    function() { 
                        var DDM = YAHOO.util.DDM;
                        DDM.startDrag(DDM.startX, DDM.startY);
                        DDM.fromTimeout = true;
                    }, 
                    this.clickTimeThresh );
        },

        /**
         * Fired when either the drag pixel threshol or the mousedown hold 
         * time threshold has been met.
         * @method startDrag
         * @param x {int} the X position of the original mousedown
         * @param y {int} the Y position of the original mousedown
         * @static
         */
        startDrag: function(x, y) {
            clearTimeout(this.clickTimeout);
            var dc = this.dragCurrent;
            if (dc && dc.events.b4StartDrag) {
                dc.b4StartDrag(x, y);
                dc.fireEvent('b4StartDragEvent', { x: x, y: y });
            }
            if (dc && dc.events.startDrag) {
                dc.startDrag(x, y);
                dc.fireEvent('startDragEvent', { x: x, y: y });
            }
            this.dragThreshMet = true;
        },

        /**
         * Internal function to handle the mouseup event.  Will be invoked 
         * from the context of the document.
         * @method handleMouseUp
         * @param {Event} e the event
         * @private
         * @static
         */
        handleMouseUp: function(e) {
            if (this.dragCurrent) {
                clearTimeout(this.clickTimeout);

                if (this.dragThreshMet) {
                    if (this.fromTimeout) {
                        this.fromTimeout = false;
                        this.handleMouseMove(e);
                    }
                    this.fromTimeout = false;
                    this.fireEvents(e, true);
                } else {
                }

                this.stopDrag(e);

                this.stopEvent(e);
            }
        },

        /**
         * Utility to stop event propagation and event default, if these 
         * features are turned on.
         * @method stopEvent
         * @param {Event} e the event as returned by this.getEvent()
         * @static
         */
        stopEvent: function(e) {
            if (this.stopPropagation) {
                YAHOO.util.Event.stopPropagation(e);
            }

            if (this.preventDefault) {
                YAHOO.util.Event.preventDefault(e);
            }
        },

        /** 
         * Ends the current drag, cleans up the state, and fires the endDrag
         * and mouseUp events.  Called internally when a mouseup is detected
         * during the drag.  Can be fired manually during the drag by passing
         * either another event (such as the mousemove event received in onDrag)
         * or a fake event with pageX and pageY defined (so that endDrag and
         * onMouseUp have usable position data.).  Alternatively, pass true
         * for the silent parameter so that the endDrag and onMouseUp events
         * are skipped (so no event data is needed.)
         *
         * @method stopDrag
         * @param {Event} e the mouseup event, another event (or a fake event) 
         *                  with pageX and pageY defined, or nothing if the 
         *                  silent parameter is true
         * @param {boolean} silent skips the enddrag and mouseup events if true
         * @static
         */
        stopDrag: function(e, silent) {
            var dc = this.dragCurrent;
            // Fire the drag end event for the item that was dragged
            if (dc && !silent) {
                if (this.dragThreshMet) {
                    if (dc.events.b4EndDrag) {
                        dc.b4EndDrag(e);
                        dc.fireEvent('b4EndDragEvent', { e: e });
                    }
                    if (dc.events.endDrag) {
                        dc.endDrag(e);
                        dc.fireEvent('endDragEvent', { e: e });
                    }
                }
                if (dc.events.mouseUp) {
                    dc.onMouseUp(e);
                    dc.fireEvent('mouseUpEvent', { e: e });
                }
            }

            this.dragCurrent = null;
            this.dragOvers = {};
        },

        /** 
         * Internal function to handle the mousemove event.  Will be invoked 
         * from the context of the html element.
         *
         * @TODO figure out what we can do about mouse events lost when the 
         * user drags objects beyond the window boundary.  Currently we can 
         * detect this in internet explorer by verifying that the mouse is 
         * down during the mousemove event.  Firefox doesn't give us the 
         * button state on the mousemove event.
         * @method handleMouseMove
         * @param {Event} e the event
         * @private
         * @static
         */
        handleMouseMove: function(e) {
            
            var dc = this.dragCurrent;
            if (dc) {

                // var button = e.which || e.button;

                // check for IE mouseup outside of page boundary
                if (YAHOO.util.Event.isIE && !e.button) {
                    this.stopEvent(e);
                    return this.handleMouseUp(e);
                } else {
                    if (e.clientX < 0 || e.clientY < 0) {
                        //This will stop the element from leaving the viewport in FF, Opera & Safari
                        //Not turned on yet
                        //this.stopEvent(e);
                        //return false;
                    }
                }

                if (!this.dragThreshMet) {
                    var diffX = Math.abs(this.startX - YAHOO.util.Event.getPageX(e));
                    var diffY = Math.abs(this.startY - YAHOO.util.Event.getPageY(e));
                    if (diffX > this.clickPixelThresh || 
                                diffY > this.clickPixelThresh) {
                        this.startDrag(this.startX, this.startY);
                    }
                }

                if (this.dragThreshMet) {
                    if (dc && dc.events.b4Drag) {
                        dc.b4Drag(e);
                        dc.fireEvent('b4DragEvent', { e: e});
                    }
                    if (dc && dc.events.drag) {
                        dc.onDrag(e);
                        dc.fireEvent('dragEvent', { e: e});
                    }
                    if (dc) {
                        this.fireEvents(e, false);
                    }
                }

                this.stopEvent(e);
            }
        },
        
        /**
         * Iterates over all of the DragDrop elements to find ones we are 
         * hovering over or dropping on
         * @method fireEvents
         * @param {Event} e the event
         * @param {boolean} isDrop is this a drop op or a mouseover op?
         * @private
         * @static
         */
        fireEvents: function(e, isDrop) {
            var dc = this.dragCurrent;

            // If the user did the mouse up outside of the window, we could 
            // get here even though we have ended the drag.
            // If the config option dragOnly is true, bail out and don't fire the events
            if (!dc || dc.isLocked() || dc.dragOnly) {
                return;
            }

            var x = YAHOO.util.Event.getPageX(e),
                y = YAHOO.util.Event.getPageY(e),
                pt = new YAHOO.util.Point(x,y),
                pos = dc.getTargetCoord(pt.x, pt.y),
                el = dc.getDragEl(),
                events = ['out', 'over', 'drop', 'enter'],
                curRegion = new YAHOO.util.Region( pos.y, 
                                               pos.x + el.offsetWidth,
                                               pos.y + el.offsetHeight, 
                                               pos.x ),
            
                oldOvers = [], // cache the previous dragOver array
                inGroupsObj  = {},
                inGroups  = [],
                data = {
                    outEvts: [],
                    overEvts: [],
                    dropEvts: [],
                    enterEvts: []
                };


            // Check to see if the object(s) we were hovering over is no longer 
            // being hovered over so we can fire the onDragOut event
            for (var i in this.dragOvers) {

                var ddo = this.dragOvers[i];

                if (! this.isTypeOfDD(ddo)) {
                    continue;
                }
                if (! this.isOverTarget(pt, ddo, this.mode, curRegion)) {
                    data.outEvts.push( ddo );
                }

                oldOvers[i] = true;
                delete this.dragOvers[i];
            }

            for (var sGroup in dc.groups) {
                
                if ("string" != typeof sGroup) {
                    continue;
                }

                for (i in this.ids[sGroup]) {
                    var oDD = this.ids[sGroup][i];
                    if (! this.isTypeOfDD(oDD)) {
                        continue;
                    }

                    if (oDD.isTarget && !oDD.isLocked() && oDD != dc) {
                        if (this.isOverTarget(pt, oDD, this.mode, curRegion)) {
                            inGroupsObj[sGroup] = true;
                            // look for drop interactions
                            if (isDrop) {
                                data.dropEvts.push( oDD );
                            // look for drag enter and drag over interactions
                            } else {

                                // initial drag over: dragEnter fires
                                if (!oldOvers[oDD.id]) {
                                    data.enterEvts.push( oDD );
                                // subsequent drag overs: dragOver fires
                                } else {
                                    data.overEvts.push( oDD );
                                }

                                this.dragOvers[oDD.id] = oDD;
                            }
                        }
                    }
                }
            }

            this.interactionInfo = {
                out:       data.outEvts,
                enter:     data.enterEvts,
                over:      data.overEvts,
                drop:      data.dropEvts,
                point:     pt,
                draggedRegion:    curRegion,
                sourceRegion: this.locationCache[dc.id],
                validDrop: isDrop
            };

            
            for (var inG in inGroupsObj) {
                inGroups.push(inG);
            }

            // notify about a drop that did not find a target
            if (isDrop && !data.dropEvts.length) {
                this.interactionInfo.validDrop = false;
                if (dc.events.invalidDrop) {
                    dc.onInvalidDrop(e);
                    dc.fireEvent('invalidDropEvent', { e: e });
                }
            }

            for (i = 0; i < events.length; i++) {
                var tmp = null;
                if (data[events[i] + 'Evts']) {
                    tmp = data[events[i] + 'Evts'];
                }
                if (tmp && tmp.length) {
                    var type = events[i].charAt(0).toUpperCase() + events[i].substr(1),
                        ev = 'onDrag' + type,
                        b4 = 'b4Drag' + type,
                        cev = 'drag' + type + 'Event',
                        check = 'drag' + type;
                    
                    if (this.mode) {
                        if (dc.events[b4]) {
                            dc[b4](e, tmp, inGroups);
                            dc.fireEvent(b4 + 'Event', { event: e, info: tmp, group: inGroups });
                        }
                        if (dc.events[check]) {
                            dc[ev](e, tmp, inGroups);
                            dc.fireEvent(cev, { event: e, info: tmp, group: inGroups });
                        }
                    } else {
                        for (var b = 0, len = tmp.length; b < len; ++b) {
                            if (dc.events[b4]) {
                                dc[b4](e, tmp[b].id, inGroups[0]);
                                dc.fireEvent(b4 + 'Event', { event: e, info: tmp[b].id, group: inGroups[0] });
                            }
                            if (dc.events[check]) {
                                dc[ev](e, tmp[b].id, inGroups[0]);
                                dc.fireEvent(cev, { event: e, info: tmp[b].id, group: inGroups[0] });
                            }
                        }
                    }
                }
            }
        },

        /**
         * Helper function for getting the best match from the list of drag 
         * and drop objects returned by the drag and drop events when we are 
         * in INTERSECT mode.  It returns either the first object that the 
         * cursor is over, or the object that has the greatest overlap with 
         * the dragged element.
         * @method getBestMatch
         * @param  {DragDrop[]} dds The array of drag and drop objects 
         * targeted
         * @return {DragDrop}       The best single match
         * @static
         */
        getBestMatch: function(dds) {
            var winner = null;

            var len = dds.length;

            if (len == 1) {
                winner = dds[0];
            } else {
                // Loop through the targeted items
                for (var i=0; i<len; ++i) {
                    var dd = dds[i];
                    // If the cursor is over the object, it wins.  If the 
                    // cursor is over multiple matches, the first one we come
                    // to wins.
                    if (this.mode == this.INTERSECT && dd.cursorIsOver) {
                        winner = dd;
                        break;
                    // Otherwise the object with the most overlap wins
                    } else {
                        if (!winner || !winner.overlap || (dd.overlap &&
                            winner.overlap.getArea() < dd.overlap.getArea())) {
                            winner = dd;
                        }
                    }
                }
            }

            return winner;
        },

        /**
         * Refreshes the cache of the top-left and bottom-right points of the 
         * drag and drop objects in the specified group(s).  This is in the
         * format that is stored in the drag and drop instance, so typical 
         * usage is:
         * <code>
         * YAHOO.util.DragDropMgr.refreshCache(ddinstance.groups);
         * </code>
         * Alternatively:
         * <code>
         * YAHOO.util.DragDropMgr.refreshCache({group1:true, group2:true});
         * </code>
         * @TODO this really should be an indexed array.  Alternatively this
         * method could accept both.
         * @method refreshCache
         * @param {Object} groups an associative array of groups to refresh
         * @static
         */
        refreshCache: function(groups) {

            // refresh everything if group array is not provided
            var g = groups || this.ids;

            for (var sGroup in g) {
                if ("string" != typeof sGroup) {
                    continue;
                }
                for (var i in this.ids[sGroup]) {
                    var oDD = this.ids[sGroup][i];

                    if (this.isTypeOfDD(oDD)) {
                        var loc = this.getLocation(oDD);
                        if (loc) {
                            this.locationCache[oDD.id] = loc;
                        } else {
                            delete this.locationCache[oDD.id];
                        }
                    }
                }
            }
        },

        /**
         * This checks to make sure an element exists and is in the DOM.  The
         * main purpose is to handle cases where innerHTML is used to remove
         * drag and drop objects from the DOM.  IE provides an 'unspecified
         * error' when trying to access the offsetParent of such an element
         * @method verifyEl
         * @param {HTMLElement} el the element to check
         * @return {boolean} true if the element looks usable
         * @static
         */
        verifyEl: function(el) {
            try {
                if (el) {
                    var parent = el.offsetParent;
                    if (parent) {
                        return true;
                    }
                }
            } catch(e) {
            }

            return false;
        },
        
        /**
         * Returns a Region object containing the drag and drop element's position
         * and size, including the padding configured for it
         * @method getLocation
         * @param {DragDrop} oDD the drag and drop object to get the 
         *                       location for
         * @return {YAHOO.util.Region} a Region object representing the total area
         *                             the element occupies, including any padding
         *                             the instance is configured for.
         * @static
         */
        getLocation: function(oDD) {
            if (! this.isTypeOfDD(oDD)) {
                return null;
            }

            var el = oDD.getEl(), pos, x1, x2, y1, y2, t, r, b, l;

            try {
                pos= YAHOO.util.Dom.getXY(el);
            } catch (e) { }

            if (!pos) {
                return null;
            }

            x1 = pos[0];
            x2 = x1 + el.offsetWidth;
            y1 = pos[1];
            y2 = y1 + el.offsetHeight;

            t = y1 - oDD.padding[0];
            r = x2 + oDD.padding[1];
            b = y2 + oDD.padding[2];
            l = x1 - oDD.padding[3];

            return new YAHOO.util.Region( t, r, b, l );
        },

        /**
         * Checks the cursor location to see if it over the target
         * @method isOverTarget
         * @param {YAHOO.util.Point} pt The point to evaluate
         * @param {DragDrop} oTarget the DragDrop object we are inspecting
         * @param {boolean} intersect true if we are in intersect mode
         * @param {YAHOO.util.Region} pre-cached location of the dragged element
         * @return {boolean} true if the mouse is over the target
         * @private
         * @static
         */
        isOverTarget: function(pt, oTarget, intersect, curRegion) {
            // use cache if available
            var loc = this.locationCache[oTarget.id];
            if (!loc || !this.useCache) {
                loc = this.getLocation(oTarget);
                this.locationCache[oTarget.id] = loc;

            }

            if (!loc) {
                return false;
            }

            oTarget.cursorIsOver = loc.contains( pt );

            // DragDrop is using this as a sanity check for the initial mousedown
            // in this case we are done.  In POINT mode, if the drag obj has no
            // contraints, we are done. Otherwise we need to evaluate the 
            // region the target as occupies to determine if the dragged element
            // overlaps with it.
            
            var dc = this.dragCurrent;
            if (!dc || (!intersect && !dc.constrainX && !dc.constrainY)) {

                //if (oTarget.cursorIsOver) {
                //}
                return oTarget.cursorIsOver;
            }

            oTarget.overlap = null;

            // Get the current location of the drag element, this is the
            // location of the mouse event less the delta that represents
            // where the original mousedown happened on the element.  We
            // need to consider constraints and ticks as well.

            if (!curRegion) {
                var pos = dc.getTargetCoord(pt.x, pt.y);
                var el = dc.getDragEl();
                curRegion = new YAHOO.util.Region( pos.y, 
                                                   pos.x + el.offsetWidth,
                                                   pos.y + el.offsetHeight, 
                                                   pos.x );
            }

            var overlap = curRegion.intersect(loc);

            if (overlap) {
                oTarget.overlap = overlap;
                return (intersect) ? true : oTarget.cursorIsOver;
            } else {
                return false;
            }
        },

        /**
         * unload event handler
         * @method _onUnload
         * @private
         * @static
         */
        _onUnload: function(e, me) {
            this.unregAll();
        },

        /**
         * Cleans up the drag and drop events and objects.
         * @method unregAll
         * @private
         * @static
         */
        unregAll: function() {

            if (this.dragCurrent) {
                this.stopDrag();
                this.dragCurrent = null;
            }

            this._execOnAll("unreg", []);

            //for (var i in this.elementCache) {
                //delete this.elementCache[i];
            //}
            //this.elementCache = {};

            this.ids = {};
        },

        /**
         * A cache of DOM elements
         * @property elementCache
         * @private
         * @static
         * @deprecated elements are not cached now
         */
        elementCache: {},
        
        /**
         * Get the wrapper for the DOM element specified
         * @method getElWrapper
         * @param {String} id the id of the element to get
         * @return {YAHOO.util.DDM.ElementWrapper} the wrapped element
         * @private
         * @deprecated This wrapper isn't that useful
         * @static
         */
        getElWrapper: function(id) {
            var oWrapper = this.elementCache[id];
            if (!oWrapper || !oWrapper.el) {
                oWrapper = this.elementCache[id] = 
                    new this.ElementWrapper(YAHOO.util.Dom.get(id));
            }
            return oWrapper;
        },

        /**
         * Returns the actual DOM element
         * @method getElement
         * @param {String} id the id of the elment to get
         * @return {Object} The element
         * @deprecated use YAHOO.util.Dom.get instead
         * @static
         */
        getElement: function(id) {
            return YAHOO.util.Dom.get(id);
        },
        
        /**
         * Returns the style property for the DOM element (i.e., 
         * document.getElById(id).style)
         * @method getCss
         * @param {String} id the id of the elment to get
         * @return {Object} The style property of the element
         * @deprecated use YAHOO.util.Dom instead
         * @static
         */
        getCss: function(id) {
            var el = YAHOO.util.Dom.get(id);
            return (el) ? el.style : null;
        },

        /**
         * Inner class for cached elements
         * @class DragDropMgr.ElementWrapper
         * @for DragDropMgr
         * @private
         * @deprecated
         */
        ElementWrapper: function(el) {
                /**
                 * The element
                 * @property el
                 */
                this.el = el || null;
                /**
                 * The element id
                 * @property id
                 */
                this.id = this.el && el.id;
                /**
                 * A reference to the style property
                 * @property css
                 */
                this.css = this.el && el.style;
            },

        /**
         * Returns the X position of an html element
         * @method getPosX
         * @param el the element for which to get the position
         * @return {int} the X coordinate
         * @for DragDropMgr
         * @deprecated use YAHOO.util.Dom.getX instead
         * @static
         */
        getPosX: function(el) {
            return YAHOO.util.Dom.getX(el);
        },

        /**
         * Returns the Y position of an html element
         * @method getPosY
         * @param el the element for which to get the position
         * @return {int} the Y coordinate
         * @deprecated use YAHOO.util.Dom.getY instead
         * @static
         */
        getPosY: function(el) {
            return YAHOO.util.Dom.getY(el); 
        },

        /**
         * Swap two nodes.  In IE, we use the native method, for others we 
         * emulate the IE behavior
         * @method swapNode
         * @param n1 the first node to swap
         * @param n2 the other node to swap
         * @static
         */
        swapNode: function(n1, n2) {
            if (n1.swapNode) {
                n1.swapNode(n2);
            } else {
                var p = n2.parentNode;
                var s = n2.nextSibling;

                if (s == n1) {
                    p.insertBefore(n1, n2);
                } else if (n2 == n1.nextSibling) {
                    p.insertBefore(n2, n1);
                } else {
                    n1.parentNode.replaceChild(n2, n1);
                    p.insertBefore(n1, s);
                }
            }
        },

        /**
         * Returns the current scroll position
         * @method getScroll
         * @private
         * @static
         */
        getScroll: function () {
            var t, l, dde=document.documentElement, db=document.body;
            if (dde && (dde.scrollTop || dde.scrollLeft)) {
                t = dde.scrollTop;
                l = dde.scrollLeft;
            } else if (db) {
                t = db.scrollTop;
                l = db.scrollLeft;
            } else {
            }
            return { top: t, left: l };
        },

        /**
         * Returns the specified element style property
         * @method getStyle
         * @param {HTMLElement} el          the element
         * @param {string}      styleProp   the style property
         * @return {string} The value of the style property
         * @deprecated use YAHOO.util.Dom.getStyle
         * @static
         */
        getStyle: function(el, styleProp) {
            return YAHOO.util.Dom.getStyle(el, styleProp);
        },

        /**
         * Gets the scrollTop
         * @method getScrollTop
         * @return {int} the document's scrollTop
         * @static
         */
        getScrollTop: function () { return this.getScroll().top; },

        /**
         * Gets the scrollLeft
         * @method getScrollLeft
         * @return {int} the document's scrollTop
         * @static
         */
        getScrollLeft: function () { return this.getScroll().left; },

        /**
         * Sets the x/y position of an element to the location of the
         * target element.
         * @method moveToEl
         * @param {HTMLElement} moveEl      The element to move
         * @param {HTMLElement} targetEl    The position reference element
         * @static
         */
        moveToEl: function (moveEl, targetEl) {
            var aCoord = YAHOO.util.Dom.getXY(targetEl);
            YAHOO.util.Dom.setXY(moveEl, aCoord);
        },

        /**
         * Gets the client height
         * @method getClientHeight
         * @return {int} client height in px
         * @deprecated use YAHOO.util.Dom.getViewportHeight instead
         * @static
         */
        getClientHeight: function() {
            return YAHOO.util.Dom.getViewportHeight();
        },

        /**
         * Gets the client width
         * @method getClientWidth
         * @return {int} client width in px
         * @deprecated use YAHOO.util.Dom.getViewportWidth instead
         * @static
         */
        getClientWidth: function() {
            return YAHOO.util.Dom.getViewportWidth();
        },

        /**
         * Numeric array sort function
         * @method numericSort
         * @static
         */
        numericSort: function(a, b) { return (a - b); },

        /**
         * Internal counter
         * @property _timeoutCount
         * @private
         * @static
         */
        _timeoutCount: 0,

        /**
         * Trying to make the load order less important.  Without this we get
         * an error if this file is loaded before the Event Utility.
         * @method _addListeners
         * @private
         * @static
         */
        _addListeners: function() {
            var DDM = YAHOO.util.DDM;
            if ( YAHOO.util.Event && document ) {
                DDM._onLoad();
            } else {
                if (DDM._timeoutCount > 2000) {
                } else {
                    setTimeout(DDM._addListeners, 10);
                    if (document && document.body) {
                        DDM._timeoutCount += 1;
                    }
                }
            }
        },

        /**
         * Recursively searches the immediate parent and all child nodes for 
         * the handle element in order to determine wheter or not it was 
         * clicked.
         * @method handleWasClicked
         * @param node the html element to inspect
         * @static
         */
        handleWasClicked: function(node, id) {
            if (this.isHandle(id, node.id)) {
                return true;
            } else {
                // check to see if this is a text node child of the one we want
                var p = node.parentNode;

                while (p) {
                    if (this.isHandle(id, p.id)) {
                        return true;
                    } else {
                        p = p.parentNode;
                    }
                }
            }

            return false;
        }

    };

}();

// shorter alias, save a few bytes
YAHOO.util.DDM = YAHOO.util.DragDropMgr;
YAHOO.util.DDM._addListeners();

}

(function() {

var Event=YAHOO.util.Event; 
var Dom=YAHOO.util.Dom;

/**
 * Defines the interface and base operation of items that that can be 
 * dragged or can be drop targets.  It was designed to be extended, overriding
 * the event handlers for startDrag, onDrag, onDragOver, onDragOut.
 * Up to three html elements can be associated with a DragDrop instance:
 * <ul>
 * <li>linked element: the element that is passed into the constructor.
 * This is the element which defines the boundaries for interaction with 
 * other DragDrop objects.</li>
 * <li>handle element(s): The drag operation only occurs if the element that 
 * was clicked matches a handle element.  By default this is the linked 
 * element, but there are times that you will want only a portion of the 
 * linked element to initiate the drag operation, and the setHandleElId() 
 * method provides a way to define this.</li>
 * <li>drag element: this represents an the element that would be moved along
 * with the cursor during a drag operation.  By default, this is the linked
 * element itself as in {@link YAHOO.util.DD}.  setDragElId() lets you define
 * a separate element that would be moved, as in {@link YAHOO.util.DDProxy}
 * </li>
 * </ul>
 * This class should not be instantiated until the onload event to ensure that
 * the associated elements are available.
 * The following would define a DragDrop obj that would interact with any 
 * other DragDrop obj in the "group1" group:
 * <pre>
 *  dd = new YAHOO.util.DragDrop("div1", "group1");
 * </pre>
 * Since none of the event handlers have been implemented, nothing would 
 * actually happen if you were to run the code above.  Normally you would 
 * override this class or one of the default implementations, but you can 
 * also override the methods you want on an instance of the class...
 * <pre>
 *  dd.onDragDrop = function(e, id) {
 *  &nbsp;&nbsp;alert("dd was dropped on " + id);
 *  }
 * </pre>
 * @namespace YAHOO.util
 * @class DragDrop
 * @constructor
 * @param {String} id of the element that is linked to this instance
 * @param {String} sGroup the group of related DragDrop objects
 * @param {object} config an object containing configurable attributes
 *                Valid properties for DragDrop: 
 *                    padding, isTarget, maintainOffset, primaryButtonOnly,
 */
YAHOO.util.DragDrop = function(id, sGroup, config) {
    if (id) {
        this.init(id, sGroup, config); 
    }
};

YAHOO.util.DragDrop.prototype = {
    /**
     * An Object Literal containing the events that we will be using: mouseDown, b4MouseDown, mouseUp, b4StartDrag, startDrag, b4EndDrag, endDrag, mouseUp, drag, b4Drag, invalidDrop, b4DragOut, dragOut, dragEnter, b4DragOver, dragOver, b4DragDrop, dragDrop
     * By setting any of these to false, then event will not be fired.
     * @property events
     * @type object
     */
    events: null,
    /**
    * @method on
    * @description Shortcut for EventProvider.subscribe, see <a href="YAHOO.util.EventProvider.html#subscribe">YAHOO.util.EventProvider.subscribe</a>
    */
    on: function() {
        this.subscribe.apply(this, arguments);
    },
    /**
     * The id of the element associated with this object.  This is what we 
     * refer to as the "linked element" because the size and position of 
     * this element is used to determine when the drag and drop objects have 
     * interacted.
     * @property id
     * @type String
     */
    id: null,

    /**
     * Configuration attributes passed into the constructor
     * @property config
     * @type object
     */
    config: null,

    /**
     * The id of the element that will be dragged.  By default this is same 
     * as the linked element , but could be changed to another element. Ex: 
     * YAHOO.util.DDProxy
     * @property dragElId
     * @type String
     * @private
     */
    dragElId: null, 

    /**
     * the id of the element that initiates the drag operation.  By default 
     * this is the linked element, but could be changed to be a child of this
     * element.  This lets us do things like only starting the drag when the 
     * header element within the linked html element is clicked.
     * @property handleElId
     * @type String
     * @private
     */
    handleElId: null, 

    /**
     * An associative array of HTML tags that will be ignored if clicked.
     * @property invalidHandleTypes
     * @type {string: string}
     */
    invalidHandleTypes: null, 

    /**
     * An associative array of ids for elements that will be ignored if clicked
     * @property invalidHandleIds
     * @type {string: string}
     */
    invalidHandleIds: null, 

    /**
     * An indexted array of css class names for elements that will be ignored
     * if clicked.
     * @property invalidHandleClasses
     * @type string[]
     */
    invalidHandleClasses: null, 

    /**
     * The linked element's absolute X position at the time the drag was 
     * started
     * @property startPageX
     * @type int
     * @private
     */
    startPageX: 0,

    /**
     * The linked element's absolute X position at the time the drag was 
     * started
     * @property startPageY
     * @type int
     * @private
     */
    startPageY: 0,

    /**
     * The group defines a logical collection of DragDrop objects that are 
     * related.  Instances only get events when interacting with other 
     * DragDrop object in the same group.  This lets us define multiple 
     * groups using a single DragDrop subclass if we want.
     * @property groups
     * @type {string: string}
     */
    groups: null,

    /**
     * Individual drag/drop instances can be locked.  This will prevent 
     * onmousedown start drag.
     * @property locked
     * @type boolean
     * @private
     */
    locked: false,

    /**
     * Lock this instance
     * @method lock
     */
    lock: function() { this.locked = true; },

    /**
     * Unlock this instace
     * @method unlock
     */
    unlock: function() { this.locked = false; },

    /**
     * By default, all instances can be a drop target.  This can be disabled by
     * setting isTarget to false.
     * @property isTarget
     * @type boolean
     */
    isTarget: true,

    /**
     * The padding configured for this drag and drop object for calculating
     * the drop zone intersection with this object.
     * @property padding
     * @type int[]
     */
    padding: null,
    /**
     * If this flag is true, do not fire drop events. The element is a drag only element (for movement not dropping)
     * @property dragOnly
     * @type Boolean
     */
    dragOnly: false,

    /**
     * Cached reference to the linked element
     * @property _domRef
     * @private
     */
    _domRef: null,

    /**
     * Internal typeof flag
     * @property __ygDragDrop
     * @private
     */
    __ygDragDrop: true,

    /**
     * Set to true when horizontal contraints are applied
     * @property constrainX
     * @type boolean
     * @private
     */
    constrainX: false,

    /**
     * Set to true when vertical contraints are applied
     * @property constrainY
     * @type boolean
     * @private
     */
    constrainY: false,

    /**
     * The left constraint
     * @property minX
     * @type int
     * @private
     */
    minX: 0,

    /**
     * The right constraint
     * @property maxX
     * @type int
     * @private
     */
    maxX: 0,

    /**
     * The up constraint 
     * @property minY
     * @type int
     * @type int
     * @private
     */
    minY: 0,

    /**
     * The down constraint 
     * @property maxY
     * @type int
     * @private
     */
    maxY: 0,

    /**
     * The difference between the click position and the source element's location
     * @property deltaX
     * @type int
     * @private
     */
    deltaX: 0,

    /**
     * The difference between the click position and the source element's location
     * @property deltaY
     * @type int
     * @private
     */
    deltaY: 0,

    /**
     * Maintain offsets when we resetconstraints.  Set to true when you want
     * the position of the element relative to its parent to stay the same
     * when the page changes
     *
     * @property maintainOffset
     * @type boolean
     */
    maintainOffset: false,

    /**
     * Array of pixel locations the element will snap to if we specified a 
     * horizontal graduation/interval.  This array is generated automatically
     * when you define a tick interval.
     * @property xTicks
     * @type int[]
     */
    xTicks: null,

    /**
     * Array of pixel locations the element will snap to if we specified a 
     * vertical graduation/interval.  This array is generated automatically 
     * when you define a tick interval.
     * @property yTicks
     * @type int[]
     */
    yTicks: null,

    /**
     * By default the drag and drop instance will only respond to the primary
     * button click (left button for a right-handed mouse).  Set to true to
     * allow drag and drop to start with any mouse click that is propogated
     * by the browser
     * @property primaryButtonOnly
     * @type boolean
     */
    primaryButtonOnly: true,

    /**
     * The availabe property is false until the linked dom element is accessible.
     * @property available
     * @type boolean
     */
    available: false,

    /**
     * By default, drags can only be initiated if the mousedown occurs in the
     * region the linked element is.  This is done in part to work around a
     * bug in some browsers that mis-report the mousedown if the previous
     * mouseup happened outside of the window.  This property is set to true
     * if outer handles are defined.
     *
     * @property hasOuterHandles
     * @type boolean
     * @default false
     */
    hasOuterHandles: false,

    /**
     * Property that is assigned to a drag and drop object when testing to
     * see if it is being targeted by another dd object.  This property
     * can be used in intersect mode to help determine the focus of
     * the mouse interaction.  DDM.getBestMatch uses this property first to
     * determine the closest match in INTERSECT mode when multiple targets
     * are part of the same interaction.
     * @property cursorIsOver
     * @type boolean
     */
    cursorIsOver: false,

    /**
     * Property that is assigned to a drag and drop object when testing to
     * see if it is being targeted by another dd object.  This is a region
     * that represents the area the draggable element overlaps this target.
     * DDM.getBestMatch uses this property to compare the size of the overlap
     * to that of other targets in order to determine the closest match in
     * INTERSECT mode when multiple targets are part of the same interaction.
     * @property overlap 
     * @type YAHOO.util.Region
     */
    overlap: null,

    /**
     * Code that executes immediately before the startDrag event
     * @method b4StartDrag
     * @private
     */
    b4StartDrag: function(x, y) { },

    /**
     * Abstract method called after a drag/drop object is clicked
     * and the drag or mousedown time thresholds have beeen met.
     * @method startDrag
     * @param {int} X click location
     * @param {int} Y click location
     */
    startDrag: function(x, y) { /* override this */ },

    /**
     * Code that executes immediately before the onDrag event
     * @method b4Drag
     * @private
     */
    b4Drag: function(e) { },

    /**
     * Abstract method called during the onMouseMove event while dragging an 
     * object.
     * @method onDrag
     * @param {Event} e the mousemove event
     */
    onDrag: function(e) { /* override this */ },

    /**
     * Abstract method called when this element fist begins hovering over 
     * another DragDrop obj
     * @method onDragEnter
     * @param {Event} e the mousemove event
     * @param {String|DragDrop[]} id In POINT mode, the element
     * id this is hovering over.  In INTERSECT mode, an array of one or more 
     * dragdrop items being hovered over.
     */
    onDragEnter: function(e, id) { /* override this */ },

    /**
     * Code that executes immediately before the onDragOver event
     * @method b4DragOver
     * @private
     */
    b4DragOver: function(e) { },

    /**
     * Abstract method called when this element is hovering over another 
     * DragDrop obj
     * @method onDragOver
     * @param {Event} e the mousemove event
     * @param {String|DragDrop[]} id In POINT mode, the element
     * id this is hovering over.  In INTERSECT mode, an array of dd items 
     * being hovered over.
     */
    onDragOver: function(e, id) { /* override this */ },

    /**
     * Code that executes immediately before the onDragOut event
     * @method b4DragOut
     * @private
     */
    b4DragOut: function(e) { },

    /**
     * Abstract method called when we are no longer hovering over an element
     * @method onDragOut
     * @param {Event} e the mousemove event
     * @param {String|DragDrop[]} id In POINT mode, the element
     * id this was hovering over.  In INTERSECT mode, an array of dd items 
     * that the mouse is no longer over.
     */
    onDragOut: function(e, id) { /* override this */ },

    /**
     * Code that executes immediately before the onDragDrop event
     * @method b4DragDrop
     * @private
     */
    b4DragDrop: function(e) { },

    /**
     * Abstract method called when this item is dropped on another DragDrop 
     * obj
     * @method onDragDrop
     * @param {Event} e the mouseup event
     * @param {String|DragDrop[]} id In POINT mode, the element
     * id this was dropped on.  In INTERSECT mode, an array of dd items this 
     * was dropped on.
     */
    onDragDrop: function(e, id) { /* override this */ },

    /**
     * Abstract method called when this item is dropped on an area with no
     * drop target
     * @method onInvalidDrop
     * @param {Event} e the mouseup event
     */
    onInvalidDrop: function(e) { /* override this */ },

    /**
     * Code that executes immediately before the endDrag event
     * @method b4EndDrag
     * @private
     */
    b4EndDrag: function(e) { },

    /**
     * Fired when we are done dragging the object
     * @method endDrag
     * @param {Event} e the mouseup event
     */
    endDrag: function(e) { /* override this */ },

    /**
     * Code executed immediately before the onMouseDown event
     * @method b4MouseDown
     * @param {Event} e the mousedown event
     * @private
     */
    b4MouseDown: function(e) {  },

    /**
     * Event handler that fires when a drag/drop obj gets a mousedown
     * @method onMouseDown
     * @param {Event} e the mousedown event
     */
    onMouseDown: function(e) { /* override this */ },

    /**
     * Event handler that fires when a drag/drop obj gets a mouseup
     * @method onMouseUp
     * @param {Event} e the mouseup event
     */
    onMouseUp: function(e) { /* override this */ },
   
    /**
     * Override the onAvailable method to do what is needed after the initial
     * position was determined.
     * @method onAvailable
     */
    onAvailable: function () { 
    },

    /**
     * Returns a reference to the linked element
     * @method getEl
     * @return {HTMLElement} the html element 
     */
    getEl: function() { 
        if (!this._domRef) {
            this._domRef = Dom.get(this.id); 
        }

        return this._domRef;
    },

    /**
     * Returns a reference to the actual element to drag.  By default this is
     * the same as the html element, but it can be assigned to another 
     * element. An example of this can be found in YAHOO.util.DDProxy
     * @method getDragEl
     * @return {HTMLElement} the html element 
     */
    getDragEl: function() {
        return Dom.get(this.dragElId);
    },

    /**
     * Sets up the DragDrop object.  Must be called in the constructor of any
     * YAHOO.util.DragDrop subclass
     * @method init
     * @param id the id of the linked element
     * @param {String} sGroup the group of related items
     * @param {object} config configuration attributes
     */
    init: function(id, sGroup, config) {
        this.initTarget(id, sGroup, config);
        Event.on(this._domRef || this.id, "mousedown", 
                        this.handleMouseDown, this, true);

        // Event.on(this.id, "selectstart", Event.preventDefault);
        for (var i in this.events) {
            this.createEvent(i + 'Event');
        }
        
    },

    /**
     * Initializes Targeting functionality only... the object does not
     * get a mousedown handler.
     * @method initTarget
     * @param id the id of the linked element
     * @param {String} sGroup the group of related items
     * @param {object} config configuration attributes
     */
    initTarget: function(id, sGroup, config) {

        // configuration attributes 
        this.config = config || {};

        this.events = {};

        // create a local reference to the drag and drop manager
        this.DDM = YAHOO.util.DDM;

        // initialize the groups object
        this.groups = {};

        // assume that we have an element reference instead of an id if the
        // parameter is not a string
        if (typeof id !== "string") {
            this._domRef = id;
            id = Dom.generateId(id);
        }

        // set the id
        this.id = id;

        // add to an interaction group
        this.addToGroup((sGroup) ? sGroup : "default");

        // We don't want to register this as the handle with the manager
        // so we just set the id rather than calling the setter.
        this.handleElId = id;

        Event.onAvailable(id, this.handleOnAvailable, this, true);


        // the linked element is the element that gets dragged by default
        this.setDragElId(id); 

        // by default, clicked anchors will not start drag operations. 
        // @TODO what else should be here?  Probably form fields.
        this.invalidHandleTypes = { A: "A" };
        this.invalidHandleIds = {};
        this.invalidHandleClasses = [];

        this.applyConfig();
    },

    /**
     * Applies the configuration parameters that were passed into the constructor.
     * This is supposed to happen at each level through the inheritance chain.  So
     * a DDProxy implentation will execute apply config on DDProxy, DD, and 
     * DragDrop in order to get all of the parameters that are available in
     * each object.
     * @method applyConfig
     */
    applyConfig: function() {
        this.events = {
            mouseDown: true,
            b4MouseDown: true,
            mouseUp: true,
            b4StartDrag: true,
            startDrag: true,
            b4EndDrag: true,
            endDrag: true,
            drag: true,
            b4Drag: true,
            invalidDrop: true,
            b4DragOut: true,
            dragOut: true,
            dragEnter: true,
            b4DragOver: true,
            dragOver: true,
            b4DragDrop: true,
            dragDrop: true
        };
        
        if (this.config.events) {
            for (var i in this.config.events) {
                if (this.config.events[i] === false) {
                    this.events[i] = false;
                }
            }
        }


        // configurable properties: 
        //    padding, isTarget, maintainOffset, primaryButtonOnly
        this.padding           = this.config.padding || [0, 0, 0, 0];
        this.isTarget          = (this.config.isTarget !== false);
        this.maintainOffset    = (this.config.maintainOffset);
        this.primaryButtonOnly = (this.config.primaryButtonOnly !== false);
        this.dragOnly = ((this.config.dragOnly === true) ? true : false);
    },

    /**
     * Executed when the linked element is available
     * @method handleOnAvailable
     * @private
     */
    handleOnAvailable: function() {
        this.available = true;
        this.resetConstraints();
        this.onAvailable();
    },

     /**
     * Configures the padding for the target zone in px.  Effectively expands
     * (or reduces) the virtual object size for targeting calculations.  
     * Supports css-style shorthand; if only one parameter is passed, all sides
     * will have that padding, and if only two are passed, the top and bottom
     * will have the first param, the left and right the second.
     * @method setPadding
     * @param {int} iTop    Top pad
     * @param {int} iRight  Right pad
     * @param {int} iBot    Bot pad
     * @param {int} iLeft   Left pad
     */
    setPadding: function(iTop, iRight, iBot, iLeft) {
        // this.padding = [iLeft, iRight, iTop, iBot];
        if (!iRight && 0 !== iRight) {
            this.padding = [iTop, iTop, iTop, iTop];
        } else if (!iBot && 0 !== iBot) {
            this.padding = [iTop, iRight, iTop, iRight];
        } else {
            this.padding = [iTop, iRight, iBot, iLeft];
        }
    },

    /**
     * Stores the initial placement of the linked element.
     * @method setInitialPosition
     * @param {int} diffX   the X offset, default 0
     * @param {int} diffY   the Y offset, default 0
     * @private
     */
    setInitPosition: function(diffX, diffY) {
        var el = this.getEl();

        if (!this.DDM.verifyEl(el)) {
            if (el && el.style && (el.style.display == 'none')) {
            } else {
            }
            return;
        }

        var dx = diffX || 0;
        var dy = diffY || 0;

        var p = Dom.getXY( el );

        this.initPageX = p[0] - dx;
        this.initPageY = p[1] - dy;

        this.lastPageX = p[0];
        this.lastPageY = p[1];



        this.setStartPosition(p);
    },

    /**
     * Sets the start position of the element.  This is set when the obj
     * is initialized, the reset when a drag is started.
     * @method setStartPosition
     * @param pos current position (from previous lookup)
     * @private
     */
    setStartPosition: function(pos) {
        var p = pos || Dom.getXY(this.getEl());

        this.deltaSetXY = null;

        this.startPageX = p[0];
        this.startPageY = p[1];
    },

    /**
     * Add this instance to a group of related drag/drop objects.  All 
     * instances belong to at least one group, and can belong to as many 
     * groups as needed.
     * @method addToGroup
     * @param sGroup {string} the name of the group
     */
    addToGroup: function(sGroup) {
        this.groups[sGroup] = true;
        this.DDM.regDragDrop(this, sGroup);
    },

    /**
     * Remove's this instance from the supplied interaction group
     * @method removeFromGroup
     * @param {string}  sGroup  The group to drop
     */
    removeFromGroup: function(sGroup) {
        if (this.groups[sGroup]) {
            delete this.groups[sGroup];
        }

        this.DDM.removeDDFromGroup(this, sGroup);
    },

    /**
     * Allows you to specify that an element other than the linked element 
     * will be moved with the cursor during a drag
     * @method setDragElId
     * @param id {string} the id of the element that will be used to initiate the drag
     */
    setDragElId: function(id) {
        this.dragElId = id;
    },

    /**
     * Allows you to specify a child of the linked element that should be 
     * used to initiate the drag operation.  An example of this would be if 
     * you have a content div with text and links.  Clicking anywhere in the 
     * content area would normally start the drag operation.  Use this method
     * to specify that an element inside of the content div is the element 
     * that starts the drag operation.
     * @method setHandleElId
     * @param id {string} the id of the element that will be used to 
     * initiate the drag.
     */
    setHandleElId: function(id) {
        if (typeof id !== "string") {
            id = Dom.generateId(id);
        }
        this.handleElId = id;
        this.DDM.regHandle(this.id, id);
    },

    /**
     * Allows you to set an element outside of the linked element as a drag 
     * handle
     * @method setOuterHandleElId
     * @param id the id of the element that will be used to initiate the drag
     */
    setOuterHandleElId: function(id) {
        if (typeof id !== "string") {
            id = Dom.generateId(id);
        }
        Event.on(id, "mousedown", 
                this.handleMouseDown, this, true);
        this.setHandleElId(id);

        this.hasOuterHandles = true;
    },

    /**
     * Remove all drag and drop hooks for this element
     * @method unreg
     */
    unreg: function() {
        Event.removeListener(this.id, "mousedown", 
                this.handleMouseDown);
        this._domRef = null;
        this.DDM._remove(this);
    },

    /**
     * Returns true if this instance is locked, or the drag drop mgr is locked
     * (meaning that all drag/drop is disabled on the page.)
     * @method isLocked
     * @return {boolean} true if this obj or all drag/drop is locked, else 
     * false
     */
    isLocked: function() {
        return (this.DDM.isLocked() || this.locked);
    },

    /**
     * Fired when this object is clicked
     * @method handleMouseDown
     * @param {Event} e 
     * @param {YAHOO.util.DragDrop} oDD the clicked dd object (this dd obj)
     * @private
     */
    handleMouseDown: function(e, oDD) {

        var button = e.which || e.button;

        if (this.primaryButtonOnly && button > 1) {
            return;
        }

        if (this.isLocked()) {
            return;
        }



        // firing the mousedown events prior to calculating positions
        var b4Return = this.b4MouseDown(e);
        if (this.events.b4MouseDown) {
            b4Return = this.fireEvent('b4MouseDownEvent', e);
        }
        var mDownReturn = this.onMouseDown(e);
        if (this.events.mouseDown) {
            mDownReturn = this.fireEvent('mouseDownEvent', e);
        }

        if ((b4Return === false) || (mDownReturn === false)) {
            return;
        }

        this.DDM.refreshCache(this.groups);
        // var self = this;
        // setTimeout( function() { self.DDM.refreshCache(self.groups); }, 0);

        // Only process the event if we really clicked within the linked 
        // element.  The reason we make this check is that in the case that 
        // another element was moved between the clicked element and the 
        // cursor in the time between the mousedown and mouseup events. When 
        // this happens, the element gets the next mousedown event 
        // regardless of where on the screen it happened.  
        var pt = new YAHOO.util.Point(Event.getPageX(e), Event.getPageY(e));
        if (!this.hasOuterHandles && !this.DDM.isOverTarget(pt, this) )  {
        } else {
            if (this.clickValidator(e)) {


                // set the initial element position
                this.setStartPosition();

                // start tracking mousemove distance and mousedown time to
                // determine when to start the actual drag
                this.DDM.handleMouseDown(e, this);

                // this mousedown is mine
                this.DDM.stopEvent(e);
            } else {


            }
        }
    },

    /**
     * @method clickValidator
     * @description Method validates that the clicked element
     * was indeed the handle or a valid child of the handle
     * @param {Event} e 
     */
    clickValidator: function(e) {
        var target = YAHOO.util.Event.getTarget(e);
        return ( this.isValidHandleChild(target) &&
                    (this.id == this.handleElId || 
                        this.DDM.handleWasClicked(target, this.id)) );
    },

    /**
     * Finds the location the element should be placed if we want to move
     * it to where the mouse location less the click offset would place us.
     * @method getTargetCoord
     * @param {int} iPageX the X coordinate of the click
     * @param {int} iPageY the Y coordinate of the click
     * @return an object that contains the coordinates (Object.x and Object.y)
     * @private
     */
    getTargetCoord: function(iPageX, iPageY) {


        var x = iPageX - this.deltaX;
        var y = iPageY - this.deltaY;

        if (this.constrainX) {
            if (x < this.minX) { x = this.minX; }
            if (x > this.maxX) { x = this.maxX; }
        }

        if (this.constrainY) {
            if (y < this.minY) { y = this.minY; }
            if (y > this.maxY) { y = this.maxY; }
        }

        x = this.getTick(x, this.xTicks);
        y = this.getTick(y, this.yTicks);


        return {x:x, y:y};
    },

    /**
     * Allows you to specify a tag name that should not start a drag operation
     * when clicked.  This is designed to facilitate embedding links within a
     * drag handle that do something other than start the drag.
     * @method addInvalidHandleType
     * @param {string} tagName the type of element to exclude
     */
    addInvalidHandleType: function(tagName) {
        var type = tagName.toUpperCase();
        this.invalidHandleTypes[type] = type;
    },

    /**
     * Lets you to specify an element id for a child of a drag handle
     * that should not initiate a drag
     * @method addInvalidHandleId
     * @param {string} id the element id of the element you wish to ignore
     */
    addInvalidHandleId: function(id) {
        if (typeof id !== "string") {
            id = Dom.generateId(id);
        }
        this.invalidHandleIds[id] = id;
    },


    /**
     * Lets you specify a css class of elements that will not initiate a drag
     * @method addInvalidHandleClass
     * @param {string} cssClass the class of the elements you wish to ignore
     */
    addInvalidHandleClass: function(cssClass) {
        this.invalidHandleClasses.push(cssClass);
    },

    /**
     * Unsets an excluded tag name set by addInvalidHandleType
     * @method removeInvalidHandleType
     * @param {string} tagName the type of element to unexclude
     */
    removeInvalidHandleType: function(tagName) {
        var type = tagName.toUpperCase();
        // this.invalidHandleTypes[type] = null;
        delete this.invalidHandleTypes[type];
    },
    
    /**
     * Unsets an invalid handle id
     * @method removeInvalidHandleId
     * @param {string} id the id of the element to re-enable
     */
    removeInvalidHandleId: function(id) {
        if (typeof id !== "string") {
            id = Dom.generateId(id);
        }
        delete this.invalidHandleIds[id];
    },

    /**
     * Unsets an invalid css class
     * @method removeInvalidHandleClass
     * @param {string} cssClass the class of the element(s) you wish to 
     * re-enable
     */
    removeInvalidHandleClass: function(cssClass) {
        for (var i=0, len=this.invalidHandleClasses.length; i<len; ++i) {
            if (this.invalidHandleClasses[i] == cssClass) {
                delete this.invalidHandleClasses[i];
            }
        }
    },

    /**
     * Checks the tag exclusion list to see if this click should be ignored
     * @method isValidHandleChild
     * @param {HTMLElement} node the HTMLElement to evaluate
     * @return {boolean} true if this is a valid tag type, false if not
     */
    isValidHandleChild: function(node) {

        var valid = true;
        // var n = (node.nodeName == "#text") ? node.parentNode : node;
        var nodeName;
        try {
            nodeName = node.nodeName.toUpperCase();
        } catch(e) {
            nodeName = node.nodeName;
        }
        valid = valid && !this.invalidHandleTypes[nodeName];
        valid = valid && !this.invalidHandleIds[node.id];

        for (var i=0, len=this.invalidHandleClasses.length; valid && i<len; ++i) {
            valid = !Dom.hasClass(node, this.invalidHandleClasses[i]);
        }


        return valid;

    },

    /**
     * Create the array of horizontal tick marks if an interval was specified
     * in setXConstraint().
     * @method setXTicks
     * @private
     */
    setXTicks: function(iStartX, iTickSize) {
        this.xTicks = [];
        this.xTickSize = iTickSize;
        
        var tickMap = {};

        for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) {
            if (!tickMap[i]) {
                this.xTicks[this.xTicks.length] = i;
                tickMap[i] = true;
            }
        }

        for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {
            if (!tickMap[i]) {
                this.xTicks[this.xTicks.length] = i;
                tickMap[i] = true;
            }
        }

        this.xTicks.sort(this.DDM.numericSort) ;
    },

    /**
     * Create the array of vertical tick marks if an interval was specified in 
     * setYConstraint().
     * @method setYTicks
     * @private
     */
    setYTicks: function(iStartY, iTickSize) {
        this.yTicks = [];
        this.yTickSize = iTickSize;

        var tickMap = {};

        for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) {
            if (!tickMap[i]) {
                this.yTicks[this.yTicks.length] = i;
                tickMap[i] = true;
            }
        }

        for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {
            if (!tickMap[i]) {
                this.yTicks[this.yTicks.length] = i;
                tickMap[i] = true;
            }
        }

        this.yTicks.sort(this.DDM.numericSort) ;
    },

    /**
     * By default, the element can be dragged any place on the screen.  Use 
     * this method to limit the horizontal travel of the element.  Pass in 
     * 0,0 for the parameters if you want to lock the drag to the y axis.
     * @method setXConstraint
     * @param {int} iLeft the number of pixels the element can move to the left
     * @param {int} iRight the number of pixels the element can move to the 
     * right
     * @param {int} iTickSize optional parameter for specifying that the 
     * element
     * should move iTickSize pixels at a time.
     */
    setXConstraint: function(iLeft, iRight, iTickSize) {
        this.leftConstraint = parseInt(iLeft, 10);
        this.rightConstraint = parseInt(iRight, 10);

        this.minX = this.initPageX - this.leftConstraint;
        this.maxX = this.initPageX + this.rightConstraint;
        if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }

        this.constrainX = true;
    },

    /**
     * Clears any constraints applied to this instance.  Also clears ticks
     * since they can't exist independent of a constraint at this time.
     * @method clearConstraints
     */
    clearConstraints: function() {
        this.constrainX = false;
        this.constrainY = false;
        this.clearTicks();
    },

    /**
     * Clears any tick interval defined for this instance
     * @method clearTicks
     */
    clearTicks: function() {
        this.xTicks = null;
        this.yTicks = null;
        this.xTickSize = 0;
        this.yTickSize = 0;
    },

    /**
     * By default, the element can be dragged any place on the screen.  Set 
     * this to limit the vertical travel of the element.  Pass in 0,0 for the
     * parameters if you want to lock the drag to the x axis.
     * @method setYConstraint
     * @param {int} iUp the number of pixels the element can move up
     * @param {int} iDown the number of pixels the element can move down
     * @param {int} iTickSize optional parameter for specifying that the 
     * element should move iTickSize pixels at a time.
     */
    setYConstraint: function(iUp, iDown, iTickSize) {
        this.topConstraint = parseInt(iUp, 10);
        this.bottomConstraint = parseInt(iDown, 10);

        this.minY = this.initPageY - this.topConstraint;
        this.maxY = this.initPageY + this.bottomConstraint;
        if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }

        this.constrainY = true;
        
    },

    /**
     * resetConstraints must be called if you manually reposition a dd element.
     * @method resetConstraints
     */
    resetConstraints: function() {


        // Maintain offsets if necessary
        if (this.initPageX || this.initPageX === 0) {
            // figure out how much this thing has moved
            var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0;
            var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;

            this.setInitPosition(dx, dy);

        // This is the first time we have detected the element's position
        } else {
            this.setInitPosition();
        }

        if (this.constrainX) {
            this.setXConstraint( this.leftConstraint, 
                                 this.rightConstraint, 
                                 this.xTickSize        );
        }

        if (this.constrainY) {
            this.setYConstraint( this.topConstraint, 
                                 this.bottomConstraint, 
                                 this.yTickSize         );
        }
    },

    /**
     * Normally the drag element is moved pixel by pixel, but we can specify 
     * that it move a number of pixels at a time.  This method resolves the 
     * location when we have it set up like this.
     * @method getTick
     * @param {int} val where we want to place the object
     * @param {int[]} tickArray sorted array of valid points
     * @return {int} the closest tick
     * @private
     */
    getTick: function(val, tickArray) {

        if (!tickArray) {
            // If tick interval is not defined, it is effectively 1 pixel, 
            // so we return the value passed to us.
            return val; 
        } else if (tickArray[0] >= val) {
            // The value is lower than the first tick, so we return the first
            // tick.
            return tickArray[0];
        } else {
            for (var i=0, len=tickArray.length; i<len; ++i) {
                var next = i + 1;
                if (tickArray[next] && tickArray[next] >= val) {
                    var diff1 = val - tickArray[i];
                    var diff2 = tickArray[next] - val;
                    return (diff2 > diff1) ? tickArray[i] : tickArray[next];
                }
            }

            // The value is larger than the last tick, so we return the last
            // tick.
            return tickArray[tickArray.length - 1];
        }
    },

    /**
     * toString method
     * @method toString
     * @return {string} string representation of the dd obj
     */
    toString: function() {
        return ("DragDrop " + this.id);
    }

};
YAHOO.augment(YAHOO.util.DragDrop, YAHOO.util.EventProvider);

/**
* @event mouseDownEvent
* @description Provides access to the mousedown event. The mousedown does not always result in a drag operation.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event b4MouseDownEvent
* @description Provides access to the mousedown event, before the mouseDownEvent gets fired. Returning false will cancel the drag.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event mouseUpEvent
* @description Fired from inside DragDropMgr when the drag operation is finished.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event b4StartDragEvent
* @description Fires before the startDragEvent, returning false will cancel the startDrag Event.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event startDragEvent
* @description Occurs after a mouse down and the drag threshold has been met. The drag threshold default is either 3 pixels of mouse movement or 1 full second of holding the mousedown. 
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event b4EndDragEvent
* @description Fires before the endDragEvent. Returning false will cancel.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event endDragEvent
* @description Fires on the mouseup event after a drag has been initiated (startDrag fired).
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event dragEvent
* @description Occurs every mousemove event while dragging.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragEvent
* @description Fires before the dragEvent.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event invalidDropEvent
* @description Fires when the dragged objects is dropped in a location that contains no drop targets.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragOutEvent
* @description Fires before the dragOutEvent
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragOutEvent
* @description Fires when a dragged object is no longer over an object that had the onDragEnter fire. 
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragEnterEvent
* @description Occurs when the dragged object first interacts with another targettable drag and drop object.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragOverEvent
* @description Fires before the dragOverEvent.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragOverEvent
* @description Fires every mousemove event while over a drag and drop object.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragDropEvent 
* @description Fires before the dragDropEvent
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragDropEvent
* @description Fires when the dragged objects is dropped on another.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
})();
/**
 * A DragDrop implementation where the linked element follows the 
 * mouse cursor during a drag.
 * @class DD
 * @extends YAHOO.util.DragDrop
 * @constructor
 * @param {String} id the id of the linked element 
 * @param {String} sGroup the group of related DragDrop items
 * @param {object} config an object containing configurable attributes
 *                Valid properties for DD: 
 *                    scroll
 */
YAHOO.util.DD = function(id, sGroup, config) {
    if (id) {
        this.init(id, sGroup, config);
    }
};

YAHOO.extend(YAHOO.util.DD, YAHOO.util.DragDrop, {

    /**
     * When set to true, the utility automatically tries to scroll the browser
     * window when a drag and drop element is dragged near the viewport boundary.
     * Defaults to true.
     * @property scroll
     * @type boolean
     */
    scroll: true, 

    /**
     * Sets the pointer offset to the distance between the linked element's top 
     * left corner and the location the element was clicked
     * @method autoOffset
     * @param {int} iPageX the X coordinate of the click
     * @param {int} iPageY the Y coordinate of the click
     */
    autoOffset: function(iPageX, iPageY) {
        var x = iPageX - this.startPageX;
        var y = iPageY - this.startPageY;
        this.setDelta(x, y);
    },

    /** 
     * Sets the pointer offset.  You can call this directly to force the 
     * offset to be in a particular location (e.g., pass in 0,0 to set it 
     * to the center of the object, as done in YAHOO.widget.Slider)
     * @method setDelta
     * @param {int} iDeltaX the distance from the left
     * @param {int} iDeltaY the distance from the top
     */
    setDelta: function(iDeltaX, iDeltaY) {
        this.deltaX = iDeltaX;
        this.deltaY = iDeltaY;
    },

    /**
     * Sets the drag element to the location of the mousedown or click event, 
     * maintaining the cursor location relative to the location on the element 
     * that was clicked.  Override this if you want to place the element in a 
     * location other than where the cursor is.
     * @method setDragElPos
     * @param {int} iPageX the X coordinate of the mousedown or drag event
     * @param {int} iPageY the Y coordinate of the mousedown or drag event
     */
    setDragElPos: function(iPageX, iPageY) {
        // the first time we do this, we are going to check to make sure
        // the element has css positioning

        var el = this.getDragEl();
        this.alignElWithMouse(el, iPageX, iPageY);
    },

    /**
     * Sets the element to the location of the mousedown or click event, 
     * maintaining the cursor location relative to the location on the element 
     * that was clicked.  Override this if you want to place the element in a 
     * location other than where the cursor is.
     * @method alignElWithMouse
     * @param {HTMLElement} el the element to move
     * @param {int} iPageX the X coordinate of the mousedown or drag event
     * @param {int} iPageY the Y coordinate of the mousedown or drag event
     */
    alignElWithMouse: function(el, iPageX, iPageY) {
        var oCoord = this.getTargetCoord(iPageX, iPageY);

        if (!this.deltaSetXY) {
            var aCoord = [oCoord.x, oCoord.y];
            YAHOO.util.Dom.setXY(el, aCoord);
            var newLeft = parseInt( YAHOO.util.Dom.getStyle(el, "left"), 10 );
            var newTop  = parseInt( YAHOO.util.Dom.getStyle(el, "top" ), 10 );

            this.deltaSetXY = [ newLeft - oCoord.x, newTop - oCoord.y ];
        } else {
            YAHOO.util.Dom.setStyle(el, "left", (oCoord.x + this.deltaSetXY[0]) + "px");
            YAHOO.util.Dom.setStyle(el, "top",  (oCoord.y + this.deltaSetXY[1]) + "px");
        }
        
        this.cachePosition(oCoord.x, oCoord.y);
        var self = this;
        setTimeout(function() {
            self.autoScroll.call(self, oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth);
        }, 0);
    },

    /**
     * Saves the most recent position so that we can reset the constraints and
     * tick marks on-demand.  We need to know this so that we can calculate the
     * number of pixels the element is offset from its original position.
     * @method cachePosition
     * @param iPageX the current x position (optional, this just makes it so we
     * don't have to look it up again)
     * @param iPageY the current y position (optional, this just makes it so we
     * don't have to look it up again)
     */
    cachePosition: function(iPageX, iPageY) {
        if (iPageX) {
            this.lastPageX = iPageX;
            this.lastPageY = iPageY;
        } else {
            var aCoord = YAHOO.util.Dom.getXY(this.getEl());
            this.lastPageX = aCoord[0];
            this.lastPageY = aCoord[1];
        }
    },

    /**
     * Auto-scroll the window if the dragged object has been moved beyond the 
     * visible window boundary.
     * @method autoScroll
     * @param {int} x the drag element's x position
     * @param {int} y the drag element's y position
     * @param {int} h the height of the drag element
     * @param {int} w the width of the drag element
     * @private
     */
    autoScroll: function(x, y, h, w) {

        if (this.scroll) {
            // The client height
            var clientH = this.DDM.getClientHeight();

            // The client width
            var clientW = this.DDM.getClientWidth();

            // The amt scrolled down
            var st = this.DDM.getScrollTop();

            // The amt scrolled right
            var sl = this.DDM.getScrollLeft();

            // Location of the bottom of the element
            var bot = h + y;

            // Location of the right of the element
            var right = w + x;

            // The distance from the cursor to the bottom of the visible area, 
            // adjusted so that we don't scroll if the cursor is beyond the
            // element drag constraints
            var toBot = (clientH + st - y - this.deltaY);

            // The distance from the cursor to the right of the visible area
            var toRight = (clientW + sl - x - this.deltaX);


            // How close to the edge the cursor must be before we scroll
            // var thresh = (document.all) ? 100 : 40;
            var thresh = 40;

            // How many pixels to scroll per autoscroll op.  This helps to reduce 
            // clunky scrolling. IE is more sensitive about this ... it needs this 
            // value to be higher.
            var scrAmt = (document.all) ? 80 : 30;

            // Scroll down if we are near the bottom of the visible page and the 
            // obj extends below the crease
            if ( bot > clientH && toBot < thresh ) { 
                window.scrollTo(sl, st + scrAmt); 
            }

            // Scroll up if the window is scrolled down and the top of the object
            // goes above the top border
            if ( y < st && st > 0 && y - st < thresh ) { 
                window.scrollTo(sl, st - scrAmt); 
            }

            // Scroll right if the obj is beyond the right border and the cursor is
            // near the border.
            if ( right > clientW && toRight < thresh ) { 
                window.scrollTo(sl + scrAmt, st); 
            }

            // Scroll left if the window has been scrolled to the right and the obj
            // extends past the left border
            if ( x < sl && sl > 0 && x - sl < thresh ) { 
                window.scrollTo(sl - scrAmt, st);
            }
        }
    },

    /*
     * Sets up config options specific to this class. Overrides
     * YAHOO.util.DragDrop, but all versions of this method through the 
     * inheritance chain are called
     */
    applyConfig: function() {
        YAHOO.util.DD.superclass.applyConfig.call(this);
        this.scroll = (this.config.scroll !== false);
    },

    /*
     * Event that fires prior to the onMouseDown event.  Overrides 
     * YAHOO.util.DragDrop.
     */
    b4MouseDown: function(e) {
        this.setStartPosition();
        // this.resetConstraints();
        this.autoOffset(YAHOO.util.Event.getPageX(e), 
                            YAHOO.util.Event.getPageY(e));
    },

    /*
     * Event that fires prior to the onDrag event.  Overrides 
     * YAHOO.util.DragDrop.
     */
    b4Drag: function(e) {
        this.setDragElPos(YAHOO.util.Event.getPageX(e), 
                            YAHOO.util.Event.getPageY(e));
    },

    toString: function() {
        return ("DD " + this.id);
    }

    //////////////////////////////////////////////////////////////////////////
    // Debugging ygDragDrop events that can be overridden
    //////////////////////////////////////////////////////////////////////////
    /*
    startDrag: function(x, y) {
    },

    onDrag: function(e) {
    },

    onDragEnter: function(e, id) {
    },

    onDragOver: function(e, id) {
    },

    onDragOut: function(e, id) {
    },

    onDragDrop: function(e, id) {
    },

    endDrag: function(e) {
    }

    */

/**
* @event mouseDownEvent
* @description Provides access to the mousedown event. The mousedown does not always result in a drag operation.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event b4MouseDownEvent
* @description Provides access to the mousedown event, before the mouseDownEvent gets fired. Returning false will cancel the drag.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event mouseUpEvent
* @description Fired from inside DragDropMgr when the drag operation is finished.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event b4StartDragEvent
* @description Fires before the startDragEvent, returning false will cancel the startDrag Event.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event startDragEvent
* @description Occurs after a mouse down and the drag threshold has been met. The drag threshold default is either 3 pixels of mouse movement or 1 full second of holding the mousedown. 
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event b4EndDragEvent
* @description Fires before the endDragEvent. Returning false will cancel.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event endDragEvent
* @description Fires on the mouseup event after a drag has been initiated (startDrag fired).
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event dragEvent
* @description Occurs every mousemove event while dragging.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragEvent
* @description Fires before the dragEvent.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event invalidDropEvent
* @description Fires when the dragged objects is dropped in a location that contains no drop targets.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragOutEvent
* @description Fires before the dragOutEvent
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragOutEvent
* @description Fires when a dragged object is no longer over an object that had the onDragEnter fire. 
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragEnterEvent
* @description Occurs when the dragged object first interacts with another targettable drag and drop object.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragOverEvent
* @description Fires before the dragOverEvent.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragOverEvent
* @description Fires every mousemove event while over a drag and drop object.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragDropEvent 
* @description Fires before the dragDropEvent
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragDropEvent
* @description Fires when the dragged objects is dropped on another.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
});
/**
 * A DragDrop implementation that inserts an empty, bordered div into
 * the document that follows the cursor during drag operations.  At the time of
 * the click, the frame div is resized to the dimensions of the linked html
 * element, and moved to the exact location of the linked element.
 *
 * References to the "frame" element refer to the single proxy element that
 * was created to be dragged in place of all DDProxy elements on the
 * page.
 *
 * @class DDProxy
 * @extends YAHOO.util.DD
 * @constructor
 * @param {String} id the id of the linked html element
 * @param {String} sGroup the group of related DragDrop objects
 * @param {object} config an object containing configurable attributes
 *                Valid properties for DDProxy in addition to those in DragDrop: 
 *                   resizeFrame, centerFrame, dragElId
 */
YAHOO.util.DDProxy = function(id, sGroup, config) {
    if (id) {
        this.init(id, sGroup, config);
        this.initFrame(); 
    }
};

/**
 * The default drag frame div id
 * @property YAHOO.util.DDProxy.dragElId
 * @type String
 * @static
 */
YAHOO.util.DDProxy.dragElId = "ygddfdiv";

YAHOO.extend(YAHOO.util.DDProxy, YAHOO.util.DD, {

    /**
     * By default we resize the drag frame to be the same size as the element
     * we want to drag (this is to get the frame effect).  We can turn it off
     * if we want a different behavior.
     * @property resizeFrame
     * @type boolean
     */
    resizeFrame: true,

    /**
     * By default the frame is positioned exactly where the drag element is, so
     * we use the cursor offset provided by YAHOO.util.DD.  Another option that works only if
     * you do not have constraints on the obj is to have the drag frame centered
     * around the cursor.  Set centerFrame to true for this effect.
     * @property centerFrame
     * @type boolean
     */
    centerFrame: false,

    /**
     * Creates the proxy element if it does not yet exist
     * @method createFrame
     */
    createFrame: function() {
        var self=this, body=document.body;

        if (!body || !body.firstChild) {
            setTimeout( function() { self.createFrame(); }, 50 );
            return;
        }

        var div=this.getDragEl(), Dom=YAHOO.util.Dom;

        if (!div) {
            div    = document.createElement("div");
            div.id = this.dragElId;
            var s  = div.style;

            s.position   = "absolute";
            s.visibility = "hidden";
            s.cursor     = "move";
            s.border     = "2px solid #aaa";
            s.zIndex     = 999;
            s.height     = "25px";
            s.width      = "25px";

            var _data = document.createElement('div');
            Dom.setStyle(_data, 'height', '100%');
            Dom.setStyle(_data, 'width', '100%');
            /**
            * If the proxy element has no background-color, then it is considered to the "transparent" by Internet Explorer.
            * Since it is "transparent" then the events pass through it to the iframe below.
            * So creating a "fake" div inside the proxy element and giving it a background-color, then setting it to an
            * opacity of 0, it appears to not be there, however IE still thinks that it is so the events never pass through.
            */
            Dom.setStyle(_data, 'background-color', '#ccc');
            Dom.setStyle(_data, 'opacity', '0');
            div.appendChild(_data);

            /**
            * It seems that IE will fire the mouseup event if you pass a proxy element over a select box
            * Placing the IFRAME element inside seems to stop this issue
            */
            if (YAHOO.env.ua.ie) {
                //Only needed for Internet Explorer
                var ifr = document.createElement('iframe');
                ifr.setAttribute('src', 'javascript:');
                ifr.setAttribute('scrolling', 'no');
                ifr.setAttribute('frameborder', '0');
                div.insertBefore(ifr, div.firstChild);
                Dom.setStyle(ifr, 'height', '100%');
                Dom.setStyle(ifr, 'width', '100%');
                Dom.setStyle(ifr, 'position', 'absolute');
                Dom.setStyle(ifr, 'top', '0');
                Dom.setStyle(ifr, 'left', '0');
                Dom.setStyle(ifr, 'opacity', '0');
                Dom.setStyle(ifr, 'zIndex', '-1');
                Dom.setStyle(ifr.nextSibling, 'zIndex', '2');
            }

            // appendChild can blow up IE if invoked prior to the window load event
            // while rendering a table.  It is possible there are other scenarios 
            // that would cause this to happen as well.
            body.insertBefore(div, body.firstChild);
        }
    },

    /**
     * Initialization for the drag frame element.  Must be called in the
     * constructor of all subclasses
     * @method initFrame
     */
    initFrame: function() {
        this.createFrame();
    },

    applyConfig: function() {
        YAHOO.util.DDProxy.superclass.applyConfig.call(this);

        this.resizeFrame = (this.config.resizeFrame !== false);
        this.centerFrame = (this.config.centerFrame);
        this.setDragElId(this.config.dragElId || YAHOO.util.DDProxy.dragElId);
    },

    /**
     * Resizes the drag frame to the dimensions of the clicked object, positions 
     * it over the object, and finally displays it
     * @method showFrame
     * @param {int} iPageX X click position
     * @param {int} iPageY Y click position
     * @private
     */
    showFrame: function(iPageX, iPageY) {
        var el = this.getEl();
        var dragEl = this.getDragEl();
        var s = dragEl.style;

        this._resizeProxy();

        if (this.centerFrame) {
            this.setDelta( Math.round(parseInt(s.width,  10)/2), 
                           Math.round(parseInt(s.height, 10)/2) );
        }

        this.setDragElPos(iPageX, iPageY);

        YAHOO.util.Dom.setStyle(dragEl, "visibility", "visible"); 
    },

    /**
     * The proxy is automatically resized to the dimensions of the linked
     * element when a drag is initiated, unless resizeFrame is set to false
     * @method _resizeProxy
     * @private
     */
    _resizeProxy: function() {
        if (this.resizeFrame) {
            var DOM    = YAHOO.util.Dom;
            var el     = this.getEl();
            var dragEl = this.getDragEl();

            var bt = parseInt( DOM.getStyle(dragEl, "borderTopWidth"    ), 10);
            var br = parseInt( DOM.getStyle(dragEl, "borderRightWidth"  ), 10);
            var bb = parseInt( DOM.getStyle(dragEl, "borderBottomWidth" ), 10);
            var bl = parseInt( DOM.getStyle(dragEl, "borderLeftWidth"   ), 10);

            if (isNaN(bt)) { bt = 0; }
            if (isNaN(br)) { br = 0; }
            if (isNaN(bb)) { bb = 0; }
            if (isNaN(bl)) { bl = 0; }


            var newWidth  = Math.max(0, el.offsetWidth  - br - bl);                                                                                           
            var newHeight = Math.max(0, el.offsetHeight - bt - bb);


            DOM.setStyle( dragEl, "width",  newWidth  + "px" );
            DOM.setStyle( dragEl, "height", newHeight + "px" );
        }
    },

    // overrides YAHOO.util.DragDrop
    b4MouseDown: function(e) {
        this.setStartPosition();
        var x = YAHOO.util.Event.getPageX(e);
        var y = YAHOO.util.Event.getPageY(e);
        this.autoOffset(x, y);

        // This causes the autoscroll code to kick off, which means autoscroll can
        // happen prior to the check for a valid drag handle.
        // this.setDragElPos(x, y);
    },

    // overrides YAHOO.util.DragDrop
    b4StartDrag: function(x, y) {
        // show the drag frame
        this.showFrame(x, y);
    },

    // overrides YAHOO.util.DragDrop
    b4EndDrag: function(e) {
        YAHOO.util.Dom.setStyle(this.getDragEl(), "visibility", "hidden"); 
    },

    // overrides YAHOO.util.DragDrop
    // By default we try to move the element to the last location of the frame.  
    // This is so that the default behavior mirrors that of YAHOO.util.DD.  
    endDrag: function(e) {
        var DOM = YAHOO.util.Dom;
        var lel = this.getEl();
        var del = this.getDragEl();

        // Show the drag frame briefly so we can get its position
        // del.style.visibility = "";
        DOM.setStyle(del, "visibility", ""); 

        // Hide the linked element before the move to get around a Safari 
        // rendering bug.
        //lel.style.visibility = "hidden";
        DOM.setStyle(lel, "visibility", "hidden"); 
        YAHOO.util.DDM.moveToEl(lel, del);
        //del.style.visibility = "hidden";
        DOM.setStyle(del, "visibility", "hidden"); 
        //lel.style.visibility = "";
        DOM.setStyle(lel, "visibility", ""); 
    },

    toString: function() {
        return ("DDProxy " + this.id);
    }
/**
* @event mouseDownEvent
* @description Provides access to the mousedown event. The mousedown does not always result in a drag operation.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event b4MouseDownEvent
* @description Provides access to the mousedown event, before the mouseDownEvent gets fired. Returning false will cancel the drag.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event mouseUpEvent
* @description Fired from inside DragDropMgr when the drag operation is finished.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event b4StartDragEvent
* @description Fires before the startDragEvent, returning false will cancel the startDrag Event.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event startDragEvent
* @description Occurs after a mouse down and the drag threshold has been met. The drag threshold default is either 3 pixels of mouse movement or 1 full second of holding the mousedown. 
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event b4EndDragEvent
* @description Fires before the endDragEvent. Returning false will cancel.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event endDragEvent
* @description Fires on the mouseup event after a drag has been initiated (startDrag fired).
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

/**
* @event dragEvent
* @description Occurs every mousemove event while dragging.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragEvent
* @description Fires before the dragEvent.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event invalidDropEvent
* @description Fires when the dragged objects is dropped in a location that contains no drop targets.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragOutEvent
* @description Fires before the dragOutEvent
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragOutEvent
* @description Fires when a dragged object is no longer over an object that had the onDragEnter fire. 
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragEnterEvent
* @description Occurs when the dragged object first interacts with another targettable drag and drop object.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragOverEvent
* @description Fires before the dragOverEvent.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragOverEvent
* @description Fires every mousemove event while over a drag and drop object.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragDropEvent 
* @description Fires before the dragDropEvent
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragDropEvent
* @description Fires when the dragged objects is dropped on another.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/

});
/**
 * A DragDrop implementation that does not move, but can be a drop 
 * target.  You would get the same result by simply omitting implementation 
 * for the event callbacks, but this way we reduce the processing cost of the 
 * event listener and the callbacks.
 * @class DDTarget
 * @extends YAHOO.util.DragDrop 
 * @constructor
 * @param {String} id the id of the element that is a drop target
 * @param {String} sGroup the group of related DragDrop objects
 * @param {object} config an object containing configurable attributes
 *                 Valid properties for DDTarget in addition to those in 
 *                 DragDrop: 
 *                    none
 */
YAHOO.util.DDTarget = function(id, sGroup, config) {
    if (id) {
        this.initTarget(id, sGroup, config);
    }
};

// YAHOO.util.DDTarget.prototype = new YAHOO.util.DragDrop();
YAHOO.extend(YAHOO.util.DDTarget, YAHOO.util.DragDrop, {
    toString: function() {
        return ("DDTarget " + this.id);
    }
});
YAHOO.register("dragdrop", YAHOO.util.DragDropMgr, {version: "2.5.2", build: "1076"});


/*
Copyright (c) 2008, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.5.2
*/
(function () {

    /**
    * Config is a utility used within an Object to allow the implementer to
    * maintain a list of local configuration properties and listen for changes 
    * to those properties dynamically using CustomEvent. The initial values are 
    * also maintained so that the configuration can be reset at any given point 
    * to its initial state.
    * @namespace YAHOO.util
    * @class Config
    * @constructor
    * @param {Object} owner The owner Object to which this Config Object belongs
    */
    YAHOO.util.Config = function (owner) {

        if (owner) {
            this.init(owner);
        }


    };


    var Lang = YAHOO.lang,
        CustomEvent = YAHOO.util.CustomEvent,
        Config = YAHOO.util.Config;


    /**
     * Constant representing the CustomEvent type for the config changed event.
     * @property YAHOO.util.Config.CONFIG_CHANGED_EVENT
     * @private
     * @static
     * @final
     */
    Config.CONFIG_CHANGED_EVENT = "configChanged";
    
    /**
     * Constant representing the boolean type string
     * @property YAHOO.util.Config.BOOLEAN_TYPE
     * @private
     * @static
     * @final
     */
    Config.BOOLEAN_TYPE = "boolean";
    
    Config.prototype = {
     
        /**
        * Object reference to the owner of this Config Object
        * @property owner
        * @type Object
        */
        owner: null,
        
        /**
        * Boolean flag that specifies whether a queue is currently 
        * being executed
        * @property queueInProgress
        * @type Boolean
        */
        queueInProgress: false,
        
        /**
        * Maintains the local collection of configuration property objects and 
        * their specified values
        * @property config
        * @private
        * @type Object
        */ 
        config: null,
        
        /**
        * Maintains the local collection of configuration property objects as 
        * they were initially applied.
        * This object is used when resetting a property.
        * @property initialConfig
        * @private
        * @type Object
        */ 
        initialConfig: null,
        
        /**
        * Maintains the local, normalized CustomEvent queue
        * @property eventQueue
        * @private
        * @type Object
        */ 
        eventQueue: null,
        
        /**
        * Custom Event, notifying subscribers when Config properties are set 
        * (setProperty is called without the silent flag
        * @event configChangedEvent
        */
        configChangedEvent: null,
    
        /**
        * Initializes the configuration Object and all of its local members.
        * @method init
        * @param {Object} owner The owner Object to which this Config 
        * Object belongs
        */
        init: function (owner) {
    
            this.owner = owner;
    
            this.configChangedEvent = 
                this.createEvent(Config.CONFIG_CHANGED_EVENT);
    
            this.configChangedEvent.signature = CustomEvent.LIST;
            this.queueInProgress = false;
            this.config = {};
            this.initialConfig = {};
            this.eventQueue = [];
        
        },
        
        /**
        * Validates that the value passed in is a Boolean.
        * @method checkBoolean
        * @param {Object} val The value to validate
        * @return {Boolean} true, if the value is valid
        */ 
        checkBoolean: function (val) {
            return (typeof val == Config.BOOLEAN_TYPE);
        },
        
        /**
        * Validates that the value passed in is a number.
        * @method checkNumber
        * @param {Object} val The value to validate
        * @return {Boolean} true, if the value is valid
        */
        checkNumber: function (val) {
            return (!isNaN(val));
        },
        
        /**
        * Fires a configuration property event using the specified value. 
        * @method fireEvent
        * @private
        * @param {String} key The configuration property's name
        * @param {value} Object The value of the correct type for the property
        */ 
        fireEvent: function ( key, value ) {
            var property = this.config[key];
        
            if (property && property.event) {
                property.event.fire(value);
            } 
        },
        
        /**
        * Adds a property to the Config Object's private config hash.
        * @method addProperty
        * @param {String} key The configuration property's name
        * @param {Object} propertyObject The Object containing all of this 
        * property's arguments
        */
        addProperty: function ( key, propertyObject ) {
            key = key.toLowerCase();
        
            this.config[key] = propertyObject;
        
            propertyObject.event = this.createEvent(key, { scope: this.owner });
            propertyObject.event.signature = CustomEvent.LIST;
            
            
            propertyObject.key = key;
        
            if (propertyObject.handler) {
                propertyObject.event.subscribe(propertyObject.handler, 
                    this.owner);
            }
        
            this.setProperty(key, propertyObject.value, true);
            
            if (! propertyObject.suppressEvent) {
                this.queueProperty(key, propertyObject.value);
            }
            
        },
        
        /**
        * Returns a key-value configuration map of the values currently set in  
        * the Config Object.
        * @method getConfig
        * @return {Object} The current config, represented in a key-value map
        */
        getConfig: function () {
        
            var cfg = {},
                prop,
                property;
                
            for (prop in this.config) {
                property = this.config[prop];
                if (property && property.event) {
                    cfg[prop] = property.value;
                }
            }
            
            return cfg;
        },
        
        /**
        * Returns the value of specified property.
        * @method getProperty
        * @param {String} key The name of the property
        * @return {Object}  The value of the specified property
        */
        getProperty: function (key) {
            var property = this.config[key.toLowerCase()];
            if (property && property.event) {
                return property.value;
            } else {
                return undefined;
            }
        },
        
        /**
        * Resets the specified property's value to its initial value.
        * @method resetProperty
        * @param {String} key The name of the property
        * @return {Boolean} True is the property was reset, false if not
        */
        resetProperty: function (key) {
    
            key = key.toLowerCase();
        
            var property = this.config[key];
    
            if (property && property.event) {
    
                if (this.initialConfig[key] && 
                    !Lang.isUndefined(this.initialConfig[key])) {
    
                    this.setProperty(key, this.initialConfig[key]);

                    return true;
    
                }
    
            } else {
    
                return false;
            }
    
        },
        
        /**
        * Sets the value of a property. If the silent property is passed as 
        * true, the property's event will not be fired.
        * @method setProperty
        * @param {String} key The name of the property
        * @param {String} value The value to set the property to
        * @param {Boolean} silent Whether the value should be set silently, 
        * without firing the property event.
        * @return {Boolean} True, if the set was successful, false if it failed.
        */
        setProperty: function (key, value, silent) {
        
            var property;
        
            key = key.toLowerCase();
        
            if (this.queueInProgress && ! silent) {
                // Currently running through a queue... 
                this.queueProperty(key,value);
                return true;
    
            } else {
                property = this.config[key];
                if (property && property.event) {
                    if (property.validator && !property.validator(value)) {
                        return false;
                    } else {
                        property.value = value;
                        if (! silent) {
                            this.fireEvent(key, value);
                            this.configChangedEvent.fire([key, value]);
                        }
                        return true;
                    }
                } else {
                    return false;
                }
            }
        },
        
        /**
        * Sets the value of a property and queues its event to execute. If the 
        * event is already scheduled to execute, it is
        * moved from its current position to the end of the queue.
        * @method queueProperty
        * @param {String} key The name of the property
        * @param {String} value The value to set the property to
        * @return {Boolean}  true, if the set was successful, false if 
        * it failed.
        */ 
        queueProperty: function (key, value) {
        
            key = key.toLowerCase();
        
            var property = this.config[key],
                foundDuplicate = false,
                iLen,
                queueItem,
                queueItemKey,
                queueItemValue,
                sLen,
                supercedesCheck,
                qLen,
                queueItemCheck,
                queueItemCheckKey,
                queueItemCheckValue,
                i,
                s,
                q;
                                
            if (property && property.event) {
    
                if (!Lang.isUndefined(value) && property.validator && 
                    !property.validator(value)) { // validator
                    return false;
                } else {
        
                    if (!Lang.isUndefined(value)) {
                        property.value = value;
                    } else {
                        value = property.value;
                    }
        
                    foundDuplicate = false;
                    iLen = this.eventQueue.length;
        
                    for (i = 0; i < iLen; i++) {
                        queueItem = this.eventQueue[i];
        
                        if (queueItem) {
                            queueItemKey = queueItem[0];
                            queueItemValue = queueItem[1];

                            if (queueItemKey == key) {
    
                                /*
                                    found a dupe... push to end of queue, null 
                                    current item, and break
                                */
    
                                this.eventQueue[i] = null;
    
                                this.eventQueue.push(
                                    [key, (!Lang.isUndefined(value) ? 
                                    value : queueItemValue)]);
    
                                foundDuplicate = true;
                                break;
                            }
                        }
                    }
                    
                    // this is a refire, or a new property in the queue
    
                    if (! foundDuplicate && !Lang.isUndefined(value)) { 
                        this.eventQueue.push([key, value]);
                    }
                }
        
                if (property.supercedes) {

                    sLen = property.supercedes.length;

                    for (s = 0; s < sLen; s++) {

                        supercedesCheck = property.supercedes[s];
                        qLen = this.eventQueue.length;

                        for (q = 0; q < qLen; q++) {
                            queueItemCheck = this.eventQueue[q];

                            if (queueItemCheck) {
                                queueItemCheckKey = queueItemCheck[0];
                                queueItemCheckValue = queueItemCheck[1];

                                if (queueItemCheckKey == 
                                    supercedesCheck.toLowerCase() ) {

                                    this.eventQueue.push([queueItemCheckKey, 
                                        queueItemCheckValue]);

                                    this.eventQueue[q] = null;
                                    break;

                                }
                            }
                        }
                    }
                }


                return true;
            } else {
                return false;
            }
        },
        
        /**
        * Fires the event for a property using the property's current value.
        * @method refireEvent
        * @param {String} key The name of the property
        */
        refireEvent: function (key) {
    
            key = key.toLowerCase();
        
            var property = this.config[key];
    
            if (property && property.event && 
    
                !Lang.isUndefined(property.value)) {
    
                if (this.queueInProgress) {
    
                    this.queueProperty(key);
    
                } else {
    
                    this.fireEvent(key, property.value);
    
                }
    
            }
        },
        
        /**
        * Applies a key-value Object literal to the configuration, replacing  
        * any existing values, and queueing the property events.
        * Although the values will be set, fireQueue() must be called for their 
        * associated events to execute.
        * @method applyConfig
        * @param {Object} userConfig The configuration Object literal
        * @param {Boolean} init  When set to true, the initialConfig will 
        * be set to the userConfig passed in, so that calling a reset will 
        * reset the properties to the passed values.
        */
        applyConfig: function (userConfig, init) {
        
            var sKey,
                oConfig;

            if (init) {
                oConfig = {};
                for (sKey in userConfig) {
                    if (Lang.hasOwnProperty(userConfig, sKey)) {
                        oConfig[sKey.toLowerCase()] = userConfig[sKey];
                    }
                }
                this.initialConfig = oConfig;
            }

            for (sKey in userConfig) {
                if (Lang.hasOwnProperty(userConfig, sKey)) {
                    this.queueProperty(sKey, userConfig[sKey]);
                }
            }
        },
        
        /**
        * Refires the events for all configuration properties using their 
        * current values.
        * @method refresh
        */
        refresh: function () {
        
            var prop;
        
            for (prop in this.config) {
                this.refireEvent(prop);
            }
        },
        
        /**
        * Fires the normalized list of queued property change events
        * @method fireQueue
        */
        fireQueue: function () {
        
            var i, 
                queueItem,
                key,
                value,
                property;
        
            this.queueInProgress = true;
            for (i = 0;i < this.eventQueue.length; i++) {
                queueItem = this.eventQueue[i];
                if (queueItem) {
        
                    key = queueItem[0];
                    value = queueItem[1];
                    property = this.config[key];
        
                    property.value = value;
        
                    this.fireEvent(key,value);
                }
            }
            
            this.queueInProgress = false;
            this.eventQueue = [];
        },
        
        /**
        * Subscribes an external handler to the change event for any 
        * given property. 
        * @method subscribeToConfigEvent
        * @param {String} key The property name
        * @param {Function} handler The handler function to use subscribe to 
        * the property's event
        * @param {Object} obj The Object to use for scoping the event handler 
        * (see CustomEvent documentation)
        * @param {Boolean} override Optional. If true, will override "this"  
        * within the handler to map to the scope Object passed into the method.
        * @return {Boolean} True, if the subscription was successful, 
        * otherwise false.
        */ 
        subscribeToConfigEvent: function (key, handler, obj, override) {
    
            var property = this.config[key.toLowerCase()];
    
            if (property && property.event) {
                if (!Config.alreadySubscribed(property.event, handler, obj)) {
                    property.event.subscribe(handler, obj, override);
                }
                return true;
            } else {
                return false;
            }
    
        },
        
        /**
        * Unsubscribes an external handler from the change event for any 
        * given property. 
        * @method unsubscribeFromConfigEvent
        * @param {String} key The property name
        * @param {Function} handler The handler function to use subscribe to 
        * the property's event
        * @param {Object} obj The Object to use for scoping the event 
        * handler (see CustomEvent documentation)
        * @return {Boolean} True, if the unsubscription was successful, 
        * otherwise false.
        */
        unsubscribeFromConfigEvent: function (key, handler, obj) {
            var property = this.config[key.toLowerCase()];
            if (property && property.event) {
                return property.event.unsubscribe(handler, obj);
            } else {
                return false;
            }
        },
        
        /**
        * Returns a string representation of the Config object
        * @method toString
        * @return {String} The Config object in string format.
        */
        toString: function () {
            var output = "Config";
            if (this.owner) {
                output += " [" + this.owner.toString() + "]";
            }
            return output;
        },
        
        /**
        * Returns a string representation of the Config object's current 
        * CustomEvent queue
        * @method outputEventQueue
        * @return {String} The string list of CustomEvents currently queued 
        * for execution
        */
        outputEventQueue: function () {

            var output = "",
                queueItem,
                q,
                nQueue = this.eventQueue.length;
              
            for (q = 0; q < nQueue; q++) {
                queueItem = this.eventQueue[q];
                if (queueItem) {
                    output += queueItem[0] + "=" + queueItem[1] + ", ";
                }
            }
            return output;
        },

        /**
        * Sets all properties to null, unsubscribes all listeners from each 
        * property's change event and all listeners from the configChangedEvent.
        * @method destroy
        */
        destroy: function () {

            var oConfig = this.config,
                sProperty,
                oProperty;


            for (sProperty in oConfig) {
            
                if (Lang.hasOwnProperty(oConfig, sProperty)) {

                    oProperty = oConfig[sProperty];

                    oProperty.event.unsubscribeAll();
                    oProperty.event = null;

                }
            
            }
            
            this.configChangedEvent.unsubscribeAll();
            
            this.configChangedEvent = null;
            this.owner = null;
            this.config = null;
            this.initialConfig = null;
            this.eventQueue = null;
        
        }

    };
    
    
    
    /**
    * Checks to determine if a particular function/Object pair are already 
    * subscribed to the specified CustomEvent
    * @method YAHOO.util.Config.alreadySubscribed
    * @static
    * @param {YAHOO.util.CustomEvent} evt The CustomEvent for which to check 
    * the subscriptions
    * @param {Function} fn The function to look for in the subscribers list
    * @param {Object} obj The execution scope Object for the subscription
    * @return {Boolean} true, if the function/Object pair is already subscribed 
    * to the CustomEvent passed in
    */
    Config.alreadySubscribed = function (evt, fn, obj) {
    
        var nSubscribers = evt.subscribers.length,
            subsc,
            i;

        if (nSubscribers > 0) {
            i = nSubscribers - 1;
            do {
                subsc = evt.subscribers[i];
                if (subsc && subsc.obj == obj && subsc.fn == fn) {
                    return true;
                }
            }
            while (i--);
        }

        return false;

    };

    YAHOO.lang.augmentProto(Config, YAHOO.util.EventProvider);

}());

(function () {

    /**
    * The Container family of components is designed to enable developers to 
    * create different kinds of content-containing modules on the web. Module 
    * and Overlay are the most basic containers, and they can be used directly 
    * or extended to build custom containers. Also part of the Container family 
    * are four UI controls that extend Module and Overlay: Tooltip, Panel, 
    * Dialog, and SimpleDialog.
    * @module container
    * @title Container
    * @requires yahoo, dom, event 
    * @optional dragdrop, animation, button
    */
    
    /**
    * Module is a JavaScript representation of the Standard Module Format. 
    * Standard Module Format is a simple standard for markup containers where 
    * child nodes representing the header, body, and footer of the content are 
    * denoted using the CSS classes "hd", "bd", and "ft" respectively. 
    * Module is the base class for all other classes in the YUI 
    * Container package.
    * @namespace YAHOO.widget
    * @class Module
    * @constructor
    * @param {String} el The element ID representing the Module <em>OR</em>
    * @param {HTMLElement} el The element representing the Module
    * @param {Object} userConfig The configuration Object literal containing 
    * the configuration that should be set for this module. See configuration 
    * documentation for more details.
    */
    YAHOO.widget.Module = function (el, userConfig) {
        if (el) {
            this.init(el, userConfig);
        } else {
        }
    };

    var Dom = YAHOO.util.Dom,
        Config = YAHOO.util.Config,
        Event = YAHOO.util.Event,
        CustomEvent = YAHOO.util.CustomEvent,
        Module = YAHOO.widget.Module,

        m_oModuleTemplate,
        m_oHeaderTemplate,
        m_oBodyTemplate,
        m_oFooterTemplate,

        /**
        * Constant representing the name of the Module's events
        * @property EVENT_TYPES
        * @private
        * @final
        * @type Object
        */
        EVENT_TYPES = {
            "BEFORE_INIT": "beforeInit",
            "INIT": "init",
            "APPEND": "append",
            "BEFORE_RENDER": "beforeRender",
            "RENDER": "render",
            "CHANGE_HEADER": "changeHeader",
            "CHANGE_BODY": "changeBody",
            "CHANGE_FOOTER": "changeFooter",
            "CHANGE_CONTENT": "changeContent",
            "DESTORY": "destroy",
            "BEFORE_SHOW": "beforeShow",
            "SHOW": "show",
            "BEFORE_HIDE": "beforeHide",
            "HIDE": "hide"
        },
            
        /**
        * Constant representing the Module's configuration properties
        * @property DEFAULT_CONFIG
        * @private
        * @final
        * @type Object
        */
        DEFAULT_CONFIG = {
        
            "VISIBLE": { 
                key: "visible", 
                value: true, 
                validator: YAHOO.lang.isBoolean 
            },
        
            "EFFECT": { 
                key: "effect", 
                suppressEvent: true, 
                supercedes: ["visible"] 
            },

            "MONITOR_RESIZE": { 
                key: "monitorresize", 
                value: true  
            },

            "APPEND_TO_DOCUMENT_BODY": { 
                key: "appendtodocumentbody", 
                value: false
            }
        };
    
    /**
    * Constant representing the prefix path to use for non-secure images
    * @property YAHOO.widget.Module.IMG_ROOT
    * @static
    * @final
    * @type String
    */
    Module.IMG_ROOT = null;
    
    /**
    * Constant representing the prefix path to use for securely served images
    * @property YAHOO.widget.Module.IMG_ROOT_SSL
    * @static
    * @final
    * @type String
    */
    Module.IMG_ROOT_SSL = null;
    
    /**
    * Constant for the default CSS class name that represents a Module
    * @property YAHOO.widget.Module.CSS_MODULE
    * @static
    * @final
    * @type String
    */
    Module.CSS_MODULE = "yui-module";
    
    /**
    * Constant representing the module header
    * @property YAHOO.widget.Module.CSS_HEADER
    * @static
    * @final
    * @type String
    */
    Module.CSS_HEADER = "hd";

    /**
    * Constant representing the module body
    * @property YAHOO.widget.Module.CSS_BODY
    * @static
    * @final
    * @type String
    */
    Module.CSS_BODY = "bd";
    
    /**
    * Constant representing the module footer
    * @property YAHOO.widget.Module.CSS_FOOTER
    * @static
    * @final
    * @type String
    */
    Module.CSS_FOOTER = "ft";
    
    /**
    * Constant representing the url for the "src" attribute of the iframe 
    * used to monitor changes to the browser's base font size
    * @property YAHOO.widget.Module.RESIZE_MONITOR_SECURE_URL
    * @static
    * @final
    * @type String
    */
    Module.RESIZE_MONITOR_SECURE_URL = "javascript:false;";
    
    /**
    * Singleton CustomEvent fired when the font size is changed in the browser.
    * Opera's "zoom" functionality currently does not support text 
    * size detection.
    * @event YAHOO.widget.Module.textResizeEvent
    */
    Module.textResizeEvent = new CustomEvent("textResize");

    function createModuleTemplate() {

        if (!m_oModuleTemplate) {
            m_oModuleTemplate = document.createElement("div");
            
            m_oModuleTemplate.innerHTML = ("<div class=\"" + 
                Module.CSS_HEADER + "\"></div>" + "<div class=\"" + 
                Module.CSS_BODY + "\"></div><div class=\"" + 
                Module.CSS_FOOTER + "\"></div>");

            m_oHeaderTemplate = m_oModuleTemplate.firstChild;
            m_oBodyTemplate = m_oHeaderTemplate.nextSibling;
            m_oFooterTemplate = m_oBodyTemplate.nextSibling;
        }

        return m_oModuleTemplate;
    }

    function createHeader() {
        if (!m_oHeaderTemplate) {
            createModuleTemplate();
        }
        return (m_oHeaderTemplate.cloneNode(false));
    }

    function createBody() {
        if (!m_oBodyTemplate) {
            createModuleTemplate();
        }
        return (m_oBodyTemplate.cloneNode(false));
    }

    function createFooter() {
        if (!m_oFooterTemplate) {
            createModuleTemplate();
        }
        return (m_oFooterTemplate.cloneNode(false));
    }

    Module.prototype = {

        /**
        * The class's constructor function
        * @property contructor
        * @type Function
        */
        constructor: Module,
        
        /**
        * The main module element that contains the header, body, and footer
        * @property element
        * @type HTMLElement
        */
        element: null,

        /**
        * The header element, denoted with CSS class "hd"
        * @property header
        * @type HTMLElement
        */
        header: null,

        /**
        * The body element, denoted with CSS class "bd"
        * @property body
        * @type HTMLElement
        */
        body: null,

        /**
        * The footer element, denoted with CSS class "ft"
        * @property footer
        * @type HTMLElement
        */
        footer: null,

        /**
        * The id of the element
        * @property id
        * @type String
        */
        id: null,

        /**
        * A string representing the root path for all images created by
        * a Module instance.
        * @deprecated It is recommend that any images for a Module be applied
        * via CSS using the "background-image" property.
        * @property imageRoot
        * @type String
        */
        imageRoot: Module.IMG_ROOT,

        /**
        * Initializes the custom events for Module which are fired 
        * automatically at appropriate times by the Module class.
        * @method initEvents
        */
        initEvents: function () {

            var SIGNATURE = CustomEvent.LIST;

            /**
            * CustomEvent fired prior to class initalization.
            * @event beforeInitEvent
            * @param {class} classRef class reference of the initializing 
            * class, such as this.beforeInitEvent.fire(Module)
            */
            this.beforeInitEvent = this.createEvent(EVENT_TYPES.BEFORE_INIT);
            this.beforeInitEvent.signature = SIGNATURE;

            /**
            * CustomEvent fired after class initalization.
            * @event initEvent
            * @param {class} classRef class reference of the initializing 
            * class, such as this.beforeInitEvent.fire(Module)
            */  
            this.initEvent = this.createEvent(EVENT_TYPES.INIT);
            this.initEvent.signature = SIGNATURE;

            /**
            * CustomEvent fired when the Module is appended to the DOM
            * @event appendEvent
            */
            this.appendEvent = this.createEvent(EVENT_TYPES.APPEND);
            this.appendEvent.signature = SIGNATURE;

            /**
            * CustomEvent fired before the Module is rendered
            * @event beforeRenderEvent
            */
            this.beforeRenderEvent = this.createEvent(EVENT_TYPES.BEFORE_RENDER);
            this.beforeRenderEvent.signature = SIGNATURE;
        
            /**
            * CustomEvent fired after the Module is rendered
            * @event renderEvent
            */
            this.renderEvent = this.createEvent(EVENT_TYPES.RENDER);
            this.renderEvent.signature = SIGNATURE;
        
            /**
            * CustomEvent fired when the header content of the Module 
            * is modified
            * @event changeHeaderEvent
            * @param {String/HTMLElement} content String/element representing 
            * the new header content
            */
            this.changeHeaderEvent = this.createEvent(EVENT_TYPES.CHANGE_HEADER);
            this.changeHeaderEvent.signature = SIGNATURE;
            
            /**
            * CustomEvent fired when the body content of the Module is modified
            * @event changeBodyEvent
            * @param {String/HTMLElement} content String/element representing 
            * the new body content
            */  
            this.changeBodyEvent = this.createEvent(EVENT_TYPES.CHANGE_BODY);
            this.changeBodyEvent.signature = SIGNATURE;
            
            /**
            * CustomEvent fired when the footer content of the Module 
            * is modified
            * @event changeFooterEvent
            * @param {String/HTMLElement} content String/element representing 
            * the new footer content
            */
            this.changeFooterEvent = this.createEvent(EVENT_TYPES.CHANGE_FOOTER);
            this.changeFooterEvent.signature = SIGNATURE;
        
            /**
            * CustomEvent fired when the content of the Module is modified
            * @event changeContentEvent
            */
            this.changeContentEvent = this.createEvent(EVENT_TYPES.CHANGE_CONTENT);
            this.changeContentEvent.signature = SIGNATURE;

            /**
            * CustomEvent fired when the Module is destroyed
            * @event destroyEvent
            */
            this.destroyEvent = this.createEvent(EVENT_TYPES.DESTORY);
            this.destroyEvent.signature = SIGNATURE;

            /**
            * CustomEvent fired before the Module is shown
            * @event beforeShowEvent
            */
            this.beforeShowEvent = this.createEvent(EVENT_TYPES.BEFORE_SHOW);
            this.beforeShowEvent.signature = SIGNATURE;

            /**
            * CustomEvent fired after the Module is shown
            * @event showEvent
            */
            this.showEvent = this.createEvent(EVENT_TYPES.SHOW);
            this.showEvent.signature = SIGNATURE;

            /**
            * CustomEvent fired before the Module is hidden
            * @event beforeHideEvent
            */
            this.beforeHideEvent = this.createEvent(EVENT_TYPES.BEFORE_HIDE);
            this.beforeHideEvent.signature = SIGNATURE;

            /**
            * CustomEvent fired after the Module is hidden
            * @event hideEvent
            */
            this.hideEvent = this.createEvent(EVENT_TYPES.HIDE);
            this.hideEvent.signature = SIGNATURE;
        }, 

        /**
        * String representing the current user-agent platform
        * @property platform
        * @type String
        */
        platform: function () {
            var ua = navigator.userAgent.toLowerCase();

            if (ua.indexOf("windows") != -1 || ua.indexOf("win32") != -1) {
                return "windows";
            } else if (ua.indexOf("macintosh") != -1) {
                return "mac";
            } else {
                return false;
            }
        }(),
        
        /**
        * String representing the user-agent of the browser
        * @deprecated Use YAHOO.env.ua
        * @property browser
        * @type String
        */
        browser: function () {
            var ua = navigator.userAgent.toLowerCase();
            /*
                 Check Opera first in case of spoof and check Safari before
                 Gecko since Safari's user agent string includes "like Gecko"
            */
            if (ua.indexOf('opera') != -1) { 
                return 'opera';
            } else if (ua.indexOf('msie 7') != -1) {
                return 'ie7';
            } else if (ua.indexOf('msie') != -1) {
                return 'ie';
            } else if (ua.indexOf('safari') != -1) { 
                return 'safari';
            } else if (ua.indexOf('gecko') != -1) {
                return 'gecko';
            } else {
                return false;
            }
        }(),
        
        /**
        * Boolean representing whether or not the current browsing context is 
        * secure (https)
        * @property isSecure
        * @type Boolean
        */
        isSecure: function () {
            if (window.location.href.toLowerCase().indexOf("https") === 0) {
                return true;
            } else {
                return false;
            }
        }(),
        
        /**
        * Initializes the custom events for Module which are fired 
        * automatically at appropriate times by the Module class.
        */
        initDefaultConfig: function () {
            // Add properties //
            /**
            * Specifies whether the Module is visible on the page.
            * @config visible
            * @type Boolean
            * @default true
            */
            this.cfg.addProperty(DEFAULT_CONFIG.VISIBLE.key, {
                handler: this.configVisible, 
                value: DEFAULT_CONFIG.VISIBLE.value, 
                validator: DEFAULT_CONFIG.VISIBLE.validator
            });

            /**
            * Object or array of objects representing the ContainerEffect 
            * classes that are active for animating the container.
            * @config effect
            * @type Object
            * @default null
            */
            this.cfg.addProperty(DEFAULT_CONFIG.EFFECT.key, {
                suppressEvent: DEFAULT_CONFIG.EFFECT.suppressEvent, 
                supercedes: DEFAULT_CONFIG.EFFECT.supercedes
            });

            /**
            * Specifies whether to create a special proxy iframe to monitor 
            * for user font resizing in the document
            * @config monitorresize
            * @type Boolean
            * @default true
            */
            this.cfg.addProperty(DEFAULT_CONFIG.MONITOR_RESIZE.key, {
                handler: this.configMonitorResize,
                value: DEFAULT_CONFIG.MONITOR_RESIZE.value
            });

            /**
            * Specifies if the module should be rendered as the first child 
            * of document.body or appended as the last child when render is called
            * with document.body as the "appendToNode".
            * <p>
            * Appending to the body while the DOM is still being constructed can 
            * lead to Operation Aborted errors in IE hence this flag is set to 
            * false by default.
            * </p>
            * 
            * @config appendtodocumentbody
            * @type Boolean
            * @default false
            */
            this.cfg.addProperty(DEFAULT_CONFIG.APPEND_TO_DOCUMENT_BODY.key, {
                value: DEFAULT_CONFIG.APPEND_TO_DOCUMENT_BODY.value
            });
        },

        /**
        * The Module class's initialization method, which is executed for
        * Module and all of its subclasses. This method is automatically 
        * called by the constructor, and  sets up all DOM references for 
        * pre-existing markup, and creates required markup if it is not 
        * already present.
        * @method init
        * @param {String} el The element ID representing the Module <em>OR</em>
        * @param {HTMLElement} el The element representing the Module
        * @param {Object} userConfig The configuration Object literal 
        * containing the configuration that should be set for this module. 
        * See configuration documentation for more details.
        */
        init: function (el, userConfig) {

            var elId, child;

            this.initEvents();
            this.beforeInitEvent.fire(Module);

            /**
            * The Module's Config object used for monitoring 
            * configuration properties.
            * @property cfg
            * @type YAHOO.util.Config
            */
            this.cfg = new Config(this);

            if (this.isSecure) {
                this.imageRoot = Module.IMG_ROOT_SSL;
            }

            if (typeof el == "string") {
                elId = el;
                el = document.getElementById(el);
                if (! el) {
                    el = (createModuleTemplate()).cloneNode(false);
                    el.id = elId;
                }
            }

            this.element = el;

            if (el.id) {
                this.id = el.id;
            }

            child = this.element.firstChild;

            if (child) {
                var fndHd = false, fndBd = false, fndFt = false;
                do {
                    // We're looking for elements
                    if (1 == child.nodeType) {
                        if (!fndHd && Dom.hasClass(child, Module.CSS_HEADER)) {
                            this.header = child;
                            fndHd = true;
                        } else if (!fndBd && Dom.hasClass(child, Module.CSS_BODY)) {
                            this.body = child;
                            fndBd = true;
                        } else if (!fndFt && Dom.hasClass(child, Module.CSS_FOOTER)){
                            this.footer = child;
                            fndFt = true;
                        }
                    }
                } while ((child = child.nextSibling));
            }

            this.initDefaultConfig();

            Dom.addClass(this.element, Module.CSS_MODULE);

            if (userConfig) {
                this.cfg.applyConfig(userConfig, true);
            }

            /*
                Subscribe to the fireQueue() method of Config so that any 
                queued configuration changes are excecuted upon render of 
                the Module
            */ 

            if (!Config.alreadySubscribed(this.renderEvent, this.cfg.fireQueue, this.cfg)) {
                this.renderEvent.subscribe(this.cfg.fireQueue, this.cfg, true);
            }

            this.initEvent.fire(Module);
        },

        /**
        * Initialize an empty IFRAME that is placed out of the visible area 
        * that can be used to detect text resize.
        * @method initResizeMonitor
        */
        initResizeMonitor: function () {

            var isGeckoWin = (YAHOO.env.ua.gecko && this.platform == "windows");
            if (isGeckoWin) {
                // Help prevent spinning loading icon which 
                // started with FireFox 2.0.0.8/Win
                var self = this;
                setTimeout(function(){self._initResizeMonitor();}, 0);
            } else {
                this._initResizeMonitor();
            }
        },

        /**
         * Create and initialize the text resize monitoring iframe.
         * 
         * @protected
         * @method _initResizeMonitor
         */
        _initResizeMonitor : function() {

            var oDoc, 
                oIFrame, 
                sHTML;

            function fireTextResize() {
                Module.textResizeEvent.fire();
            }

            if (!YAHOO.env.ua.opera) {
                oIFrame = Dom.get("_yuiResizeMonitor");

                var supportsCWResize = this._supportsCWResize();

                if (!oIFrame) {
                    oIFrame = document.createElement("iframe");

                    if (this.isSecure && Module.RESIZE_MONITOR_SECURE_URL && YAHOO.env.ua.ie) {
                        oIFrame.src = Module.RESIZE_MONITOR_SECURE_URL;
                    }

                    if (!supportsCWResize) {
                        // Can't monitor on contentWindow, so fire from inside iframe
                        sHTML = ["<html><head><script ",
                                 "type=\"text/javascript\">",
                                 "window.onresize=function(){window.parent.",
                                 "YAHOO.widget.Module.textResizeEvent.",
                                 "fire();};<",
                                 "\/script></head>",
                                 "<body></body></html>"].join('');

                        oIFrame.src = "data:text/html;charset=utf-8," + encodeURIComponent(sHTML);
                    }

                    oIFrame.id = "_yuiResizeMonitor";
                    /*
                        Need to set "position" property before inserting the 
                        iframe into the document or Safari's status bar will 
                        forever indicate the iframe is loading 
                        (See SourceForge bug #1723064)
                    */
                    oIFrame.style.position = "absolute";
                    oIFrame.style.visibility = "hidden";

                    var db = document.body,
                        fc = db.firstChild;
                    if (fc) {
                        db.insertBefore(oIFrame, fc);
                    } else {
                        db.appendChild(oIFrame);
                    }

                    oIFrame.style.width = "10em";
                    oIFrame.style.height = "10em";
                    oIFrame.style.top = (-1 * oIFrame.offsetHeight) + "px";
                    oIFrame.style.left = (-1 * oIFrame.offsetWidth) + "px";
                    oIFrame.style.borderWidth = "0";
                    oIFrame.style.visibility = "visible";

                    /*
                       Don't open/close the document for Gecko like we used to, since it
                       leads to duplicate cookies. (See SourceForge bug #1721755)
                    */
                    if (YAHOO.env.ua.webkit) {
                        oDoc = oIFrame.contentWindow.document;
                        oDoc.open();
                        oDoc.close();
                    }
                }

                if (oIFrame && oIFrame.contentWindow) {
                    Module.textResizeEvent.subscribe(this.onDomResize, this, true);

                    if (!Module.textResizeInitialized) {
                        if (supportsCWResize) {
                            if (!Event.on(oIFrame.contentWindow, "resize", fireTextResize)) {
                                /*
                                     This will fail in IE if document.domain has 
                                     changed, so we must change the listener to 
                                     use the oIFrame element instead
                                */
                                Event.on(oIFrame, "resize", fireTextResize);
                            }
                        }
                        Module.textResizeInitialized = true;
                    }
                    this.resizeMonitor = oIFrame;
                }
            }
        },

        /**
         * Text resize monitor helper method.
         * Determines if the browser supports resize events on iframe content windows.
         * 
         * @private
         * @method _supportsCWResize
         */
        _supportsCWResize : function() {
            /*
                Gecko 1.8.0 (FF1.5), 1.8.1.0-5 (FF2) won't fire resize on contentWindow.
                Gecko 1.8.1.6+ (FF2.0.0.6+) and all other browsers will fire resize on contentWindow.

                We don't want to start sniffing for patch versions, so fire textResize the same
                way on all FF, until 1.9 (3.x) is out
             */
            var bSupported = true;
            if (YAHOO.env.ua.gecko && YAHOO.env.ua.gecko <= 1.8) {
                bSupported = false;
                /*
                var v = navigator.userAgent.match(/rv:([^\s\)]*)/); // From YAHOO.env.ua
                if (v && v[0]) {
                    var sv = v[0].match(/\d\.\d\.(\d)/);
                    if (sv && sv[1]) {
                        if (parseInt(sv[1], 10) > 0) {
                            bSupported = true;
                        }
                    }
                }
                */
            }
            return bSupported;
        },

        /**
        * Event handler fired when the resize monitor element is resized.
        * @method onDomResize
        * @param {DOMEvent} e The DOM resize event
        * @param {Object} obj The scope object passed to the handler
        */
        onDomResize: function (e, obj) {

            var nLeft = -1 * this.resizeMonitor.offsetWidth,
                nTop = -1 * this.resizeMonitor.offsetHeight;
        
            this.resizeMonitor.style.top = nTop + "px";
            this.resizeMonitor.style.left =  nLeft + "px";

        },

        /**
        * Sets the Module's header content to the string specified, or appends 
        * the passed element to the header. If no header is present, one will 
        * be automatically created. An empty string can be passed to the method
        * to clear the contents of the header.
        * 
        * @method setHeader
        * @param {String} headerContent The string used to set the header.
        * As a convenience, non HTMLElement objects can also be passed into 
        * the method, and will be treated as strings, with the header innerHTML
        * set to their default toString implementations.
        * <em>OR</em>
        * @param {HTMLElement} headerContent The HTMLElement to append to 
        * <em>OR</em>
        * @param {DocumentFragment} headerContent The document fragment 
        * containing elements which are to be added to the header
        */
        setHeader: function (headerContent) {
            var oHeader = this.header || (this.header = createHeader());

            if (headerContent.nodeName) {
                oHeader.innerHTML = "";
                oHeader.appendChild(headerContent);
            } else {
                oHeader.innerHTML = headerContent;
            }

            this.changeHeaderEvent.fire(headerContent);
            this.changeContentEvent.fire();

        },

        /**
        * Appends the passed element to the header. If no header is present, 
        * one will be automatically created.
        * @method appendToHeader
        * @param {HTMLElement | DocumentFragment} element The element to 
        * append to the header. In the case of a document fragment, the
        * children of the fragment will be appended to the header.
        */
        appendToHeader: function (element) {
            var oHeader = this.header || (this.header = createHeader());

            oHeader.appendChild(element);

            this.changeHeaderEvent.fire(element);
            this.changeContentEvent.fire();

        },

        /**
        * Sets the Module's body content to the HTML specified, or appends the
        * passed element to the body. If no body is present, one will be 
        * automatically created. An empty string can be passed to the method
        * to clear the contents of the body.
        * @method setBody
        * @param {String} bodyContent The HTML used to set the body. 
        * As a convenience, non HTMLElement objects can also be passed into 
        * the method, and will be treated as strings, with the body innerHTML
        * set to their default toString implementations.
        * <em>OR</em>
        * @param {HTMLElement} bodyContent The HTMLElement to append to the body
        * <em>OR</em>
        * @param {DocumentFragment} bodyContent The document fragment 
        * containing elements which are to be added to the body
        */
        setBody: function (bodyContent) {
            var oBody = this.body || (this.body = createBody());

            if (bodyContent.nodeName) {
                oBody.innerHTML = "";
                oBody.appendChild(bodyContent);
            } else {
                oBody.innerHTML = bodyContent;
            }

            this.changeBodyEvent.fire(bodyContent);
            this.changeContentEvent.fire();
        },

        /**
        * Appends the passed element to the body. If no body is present, one 
        * will be automatically created.
        * @method appendToBody
        * @param {HTMLElement | DocumentFragment} element The element to 
        * append to the body. In the case of a document fragment, the
        * children of the fragment will be appended to the body.
        * 
        */
        appendToBody: function (element) {
            var oBody = this.body || (this.body = createBody());
        
            oBody.appendChild(element);

            this.changeBodyEvent.fire(element);
            this.changeContentEvent.fire();

        },
        
        /**
        * Sets the Module's footer content to the HTML specified, or appends 
        * the passed element to the footer. If no footer is present, one will 
        * be automatically created. An empty string can be passed to the method
        * to clear the contents of the footer.
        * @method setFooter
        * @param {String} footerContent The HTML used to set the footer 
        * As a convenience, non HTMLElement objects can also be passed into 
        * the method, and will be treated as strings, with the footer innerHTML
        * set to their default toString implementations.
        * <em>OR</em>
        * @param {HTMLElement} footerContent The HTMLElement to append to 
        * the footer
        * <em>OR</em>
        * @param {DocumentFragment} footerContent The document fragment containing 
        * elements which are to be added to the footer
        */
        setFooter: function (footerContent) {

            var oFooter = this.footer || (this.footer = createFooter());

            if (footerContent.nodeName) {
                oFooter.innerHTML = "";
                oFooter.appendChild(footerContent);
            } else {
                oFooter.innerHTML = footerContent;
            }

            this.changeFooterEvent.fire(footerContent);
            this.changeContentEvent.fire();
        },

        /**
        * Appends the passed element to the footer. If no footer is present, 
        * one will be automatically created.
        * @method appendToFooter
        * @param {HTMLElement | DocumentFragment} element The element to 
        * append to the footer. In the case of a document fragment, the
        * children of the fragment will be appended to the footer
        */
        appendToFooter: function (element) {

            var oFooter = this.footer || (this.footer = createFooter());

            oFooter.appendChild(element);

            this.changeFooterEvent.fire(element);
            this.changeContentEvent.fire();

        },

        /**
        * Renders the Module by inserting the elements that are not already 
        * in the main Module into their correct places. Optionally appends 
        * the Module to the specified node prior to the render's execution. 
        * <p>
        * For Modules without existing markup, the appendToNode argument 
        * is REQUIRED. If this argument is ommitted and the current element is 
        * not present in the document, the function will return false, 
        * indicating that the render was a failure.
        * </p>
        * <p>
        * NOTE: As of 2.3.1, if the appendToNode is the document's body element
        * then the module is rendered as the first child of the body element, 
        * and not appended to it, to avoid Operation Aborted errors in IE when 
        * rendering the module before window's load event is fired. You can 
        * use the appendtodocumentbody configuration property to change this 
        * to append to document.body if required.
        * </p>
        * @method render
        * @param {String} appendToNode The element id to which the Module 
        * should be appended to prior to rendering <em>OR</em>
        * @param {HTMLElement} appendToNode The element to which the Module 
        * should be appended to prior to rendering
        * @param {HTMLElement} moduleElement OPTIONAL. The element that 
        * represents the actual Standard Module container.
        * @return {Boolean} Success or failure of the render
        */
        render: function (appendToNode, moduleElement) {

            var me = this,
                firstChild;

            function appendTo(parentNode) {
                if (typeof parentNode == "string") {
                    parentNode = document.getElementById(parentNode);
                }

                if (parentNode) {
                    me._addToParent(parentNode, me.element);
                    me.appendEvent.fire();
                }
            }

            this.beforeRenderEvent.fire();

            if (! moduleElement) {
                moduleElement = this.element;
            }

            if (appendToNode) {
                appendTo(appendToNode);
            } else { 
                // No node was passed in. If the element is not already in the Dom, this fails
                if (! Dom.inDocument(this.element)) {
                    return false;
                }
            }

            // Need to get everything into the DOM if it isn't already
            if (this.header && ! Dom.inDocument(this.header)) {
                // There is a header, but it's not in the DOM yet. Need to add it.
                firstChild = moduleElement.firstChild;
                if (firstChild) {
                    moduleElement.insertBefore(this.header, firstChild);
                } else {
                    moduleElement.appendChild(this.header);
                }
            }

            if (this.body && ! Dom.inDocument(this.body)) {
                // There is a body, but it's not in the DOM yet. Need to add it.		
                if (this.footer && Dom.isAncestor(this.moduleElement, this.footer)) {
                    moduleElement.insertBefore(this.body, this.footer);
                } else {
                    moduleElement.appendChild(this.body);
                }
            }

            if (this.footer && ! Dom.inDocument(this.footer)) {
                // There is a footer, but it's not in the DOM yet. Need to add it.
                moduleElement.appendChild(this.footer);
            }

            this.renderEvent.fire();
            return true;
        },

        /**
        * Removes the Module element from the DOM and sets all child elements 
        * to null.
        * @method destroy
        */
        destroy: function () {

            var parent,
                e;

            if (this.element) {
                Event.purgeElement(this.element, true);
                parent = this.element.parentNode;
            }

            if (parent) {
                parent.removeChild(this.element);
            }
        
            this.element = null;
            this.header = null;
            this.body = null;
            this.footer = null;

            Module.textResizeEvent.unsubscribe(this.onDomResize, this);

            this.cfg.destroy();
            this.cfg = null;

            this.destroyEvent.fire();
        
            for (e in this) {
                if (e instanceof CustomEvent) {
                    e.unsubscribeAll();
                }
            }

        },

        /**
        * Shows the Module element by setting the visible configuration 
        * property to true. Also fires two events: beforeShowEvent prior to 
        * the visibility change, and showEvent after.
        * @method show
        */
        show: function () {
            this.cfg.setProperty("visible", true);
        },

        /**
        * Hides the Module element by setting the visible configuration 
        * property to false. Also fires two events: beforeHideEvent prior to 
        * the visibility change, and hideEvent after.
        * @method hide
        */
        hide: function () {
            this.cfg.setProperty("visible", false);
        },
        
        // BUILT-IN EVENT HANDLERS FOR MODULE //
        /**
        * Default event handler for changing the visibility property of a 
        * Module. By default, this is achieved by switching the "display" style 
        * between "block" and "none".
        * This method is responsible for firing showEvent and hideEvent.
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        * @method configVisible
        */
        configVisible: function (type, args, obj) {
            var visible = args[0];
            if (visible) {
                this.beforeShowEvent.fire();
                Dom.setStyle(this.element, "display", "block");
                this.showEvent.fire();
            } else {
                this.beforeHideEvent.fire();
                Dom.setStyle(this.element, "display", "none");
                this.hideEvent.fire();
            }
        },
        
        /**
        * Default event handler for the "monitorresize" configuration property
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        * @method configMonitorResize
        */
        configMonitorResize: function (type, args, obj) {
            var monitor = args[0];
            if (monitor) {
                this.initResizeMonitor();
            } else {
                Module.textResizeEvent.unsubscribe(this.onDomResize, this, true);
                this.resizeMonitor = null;
            }
        },

        /**
         * This method is a protected helper, used when constructing the DOM structure for the module 
         * to account for situations which may cause Operation Aborted errors in IE. It should not 
         * be used for general DOM construction.
         * <p>
         * If the parentNode is not document.body, the element is appended as the last element.
         * </p>
         * <p>
         * If the parentNode is document.body the element is added as the first child to help
         * prevent Operation Aborted errors in IE.
         * </p>
         *
         * @param {parentNode} The HTML element to which the element will be added
         * @param {element} The HTML element to be added to parentNode's children
         * @method _addToParent
         * @protected
         */
        _addToParent: function(parentNode, element) {
            if (!this.cfg.getProperty("appendtodocumentbody") && parentNode === document.body && parentNode.firstChild) {
                parentNode.insertBefore(element, parentNode.firstChild);
            } else {
                parentNode.appendChild(element);
            }
        },

        /**
        * Returns a String representation of the Object.
        * @method toString
        * @return {String} The string representation of the Module
        */
        toString: function () {
            return "Module " + this.id;
        }
    };

    YAHOO.lang.augmentProto(Module, YAHOO.util.EventProvider);

}());

(function () {

    /**
    * Overlay is a Module that is absolutely positioned above the page flow. It 
    * has convenience methods for positioning and sizing, as well as options for 
    * controlling zIndex and constraining the Overlay's position to the current 
    * visible viewport. Overlay also contains a dynamicly generated IFRAME which 
    * is placed beneath it for Internet Explorer 6 and 5.x so that it will be 
    * properly rendered above SELECT elements.
    * @namespace YAHOO.widget
    * @class Overlay
    * @extends YAHOO.widget.Module
    * @param {String} el The element ID representing the Overlay <em>OR</em>
    * @param {HTMLElement} el The element representing the Overlay
    * @param {Object} userConfig The configuration object literal containing 
    * the configuration that should be set for this Overlay. See configuration 
    * documentation for more details.
    * @constructor
    */
    YAHOO.widget.Overlay = function (el, userConfig) {
        YAHOO.widget.Overlay.superclass.constructor.call(this, el, userConfig);
    };

    var Lang = YAHOO.lang,
        CustomEvent = YAHOO.util.CustomEvent,
        Module = YAHOO.widget.Module,
        Event = YAHOO.util.Event,
        Dom = YAHOO.util.Dom,
        Config = YAHOO.util.Config,
        Overlay = YAHOO.widget.Overlay,

        m_oIFrameTemplate,

        /**
        * Constant representing the name of the Overlay's events
        * @property EVENT_TYPES
        * @private
        * @final
        * @type Object
        */
        EVENT_TYPES = {
            "BEFORE_MOVE": "beforeMove",
            "MOVE": "move"
        },

        /**
        * Constant representing the Overlay's configuration properties
        * @property DEFAULT_CONFIG
        * @private
        * @final
        * @type Object
        */
        DEFAULT_CONFIG = {

            "X": { 
                key: "x", 
                validator: Lang.isNumber, 
                suppressEvent: true, 
                supercedes: ["iframe"]
            },

            "Y": { 
                key: "y", 
                validator: Lang.isNumber, 
                suppressEvent: true, 
                supercedes: ["iframe"]
            },

            "XY": { 
                key: "xy", 
                suppressEvent: true, 
                supercedes: ["iframe"] 
            },

            "CONTEXT": { 
                key: "context", 
                suppressEvent: true, 
                supercedes: ["iframe"] 
            },

            "FIXED_CENTER": { 
                key: "fixedcenter", 
                value: false, 
                validator: Lang.isBoolean, 
                supercedes: ["iframe", "visible"] 
            },

            "WIDTH": { 
                key: "width", 
                suppressEvent: true, 
                supercedes: ["context", "fixedcenter", "iframe"] 
            }, 

            "HEIGHT": { 
                key: "height", 
                suppressEvent: true, 
                supercedes: ["context", "fixedcenter", "iframe"] 
            },

            "ZINDEX": { 
                key: "zindex", 
                value: null 
            },

            "CONSTRAIN_TO_VIEWPORT": { 
                key: "constraintoviewport", 
                value: false, 
                validator: Lang.isBoolean, 
                supercedes: ["iframe", "x", "y", "xy"]
            }, 

            "IFRAME": { 
                key: "iframe", 
                value: (YAHOO.env.ua.ie == 6 ? true : false), 
                validator: Lang.isBoolean, 
                supercedes: ["zindex"] 
            }
        };

    /**
    * The URL that will be placed in the iframe
    * @property YAHOO.widget.Overlay.IFRAME_SRC
    * @static
    * @final
    * @type String
    */
    Overlay.IFRAME_SRC = "javascript:false;";

    /**
    * Number representing how much the iframe shim should be offset from each 
    * side of an Overlay instance, in pixels.
    * @property YAHOO.widget.Overlay.IFRAME_SRC
    * @default 3
    * @static
    * @final
    * @type Number
    */
    Overlay.IFRAME_OFFSET = 3;

    /**
    * Number representing the minimum distance an Overlay instance should be 
    * positioned relative to the boundaries of the browser's viewport, in pixels.
    * @property YAHOO.widget.Overlay.VIEWPORT_OFFSET
    * @default 10
    * @static
    * @final
    * @type Number
    */
    Overlay.VIEWPORT_OFFSET = 10;

    /**
    * Constant representing the top left corner of an element, used for 
    * configuring the context element alignment
    * @property YAHOO.widget.Overlay.TOP_LEFT
    * @static
    * @final
    * @type String
    */
    Overlay.TOP_LEFT = "tl";

    /**
    * Constant representing the top right corner of an element, used for 
    * configuring the context element alignment
    * @property YAHOO.widget.Overlay.TOP_RIGHT
    * @static
    * @final
    * @type String
    */
    Overlay.TOP_RIGHT = "tr";

    /**
    * Constant representing the top bottom left corner of an element, used for 
    * configuring the context element alignment
    * @property YAHOO.widget.Overlay.BOTTOM_LEFT
    * @static
    * @final
    * @type String
    */
    Overlay.BOTTOM_LEFT = "bl";

    /**
    * Constant representing the bottom right corner of an element, used for 
    * configuring the context element alignment
    * @property YAHOO.widget.Overlay.BOTTOM_RIGHT
    * @static
    * @final
    * @type String
    */
    Overlay.BOTTOM_RIGHT = "br";

    /**
    * Constant representing the default CSS class used for an Overlay
    * @property YAHOO.widget.Overlay.CSS_OVERLAY
    * @static
    * @final
    * @type String
    */
    Overlay.CSS_OVERLAY = "yui-overlay";

    /**
    * A singleton CustomEvent used for reacting to the DOM event for 
    * window scroll
    * @event YAHOO.widget.Overlay.windowScrollEvent
    */
    Overlay.windowScrollEvent = new CustomEvent("windowScroll");

    /**
    * A singleton CustomEvent used for reacting to the DOM event for
    * window resize
    * @event YAHOO.widget.Overlay.windowResizeEvent
    */
    Overlay.windowResizeEvent = new CustomEvent("windowResize");

    /**
    * The DOM event handler used to fire the CustomEvent for window scroll
    * @method YAHOO.widget.Overlay.windowScrollHandler
    * @static
    * @param {DOMEvent} e The DOM scroll event
    */
    Overlay.windowScrollHandler = function (e) {

        if (YAHOO.env.ua.ie) {

            if (! window.scrollEnd) {
                window.scrollEnd = -1;
            }

            clearTimeout(window.scrollEnd);
    
            window.scrollEnd = setTimeout(function () { 
                Overlay.windowScrollEvent.fire(); 
            }, 1);
    
        } else {
            Overlay.windowScrollEvent.fire();
        }
    };

    /**
    * The DOM event handler used to fire the CustomEvent for window resize
    * @method YAHOO.widget.Overlay.windowResizeHandler
    * @static
    * @param {DOMEvent} e The DOM resize event
    */
    Overlay.windowResizeHandler = function (e) {

        if (YAHOO.env.ua.ie) {
            if (! window.resizeEnd) {
                window.resizeEnd = -1;
            }

            clearTimeout(window.resizeEnd);

            window.resizeEnd = setTimeout(function () {
                Overlay.windowResizeEvent.fire(); 
            }, 100);
        } else {
            Overlay.windowResizeEvent.fire();
        }
    };

    /**
    * A boolean that indicated whether the window resize and scroll events have 
    * already been subscribed to.
    * @property YAHOO.widget.Overlay._initialized
    * @private
    * @type Boolean
    */
    Overlay._initialized = null;

    if (Overlay._initialized === null) {
        Event.on(window, "scroll", Overlay.windowScrollHandler);
        Event.on(window, "resize", Overlay.windowResizeHandler);
    
        Overlay._initialized = true;
    }

    YAHOO.extend(Overlay, Module, {

        /**
        * The Overlay initialization method, which is executed for Overlay and  
        * all of its subclasses. This method is automatically called by the 
        * constructor, and  sets up all DOM references for pre-existing markup, 
        * and creates required markup if it is not already present.
        * @method init
        * @param {String} el The element ID representing the Overlay <em>OR</em>
        * @param {HTMLElement} el The element representing the Overlay
        * @param {Object} userConfig The configuration object literal 
        * containing the configuration that should be set for this Overlay. 
        * See configuration documentation for more details.
        */
        init: function (el, userConfig) {
    
            /*
                 Note that we don't pass the user config in here yet because we
                 only want it executed once, at the lowest subclass level
            */
    
            Overlay.superclass.init.call(this, el/*, userConfig*/);  

            this.beforeInitEvent.fire(Overlay);
            
            Dom.addClass(this.element, Overlay.CSS_OVERLAY);
            
            if (userConfig) {
                this.cfg.applyConfig(userConfig, true);
            }

            if (this.platform == "mac" && YAHOO.env.ua.gecko) {

                if (! Config.alreadySubscribed(this.showEvent,
                    this.showMacGeckoScrollbars, this)) {

                    this.showEvent.subscribe(this.showMacGeckoScrollbars, 
                        this, true);

                }

                if (! Config.alreadySubscribed(this.hideEvent, 
                    this.hideMacGeckoScrollbars, this)) {

                    this.hideEvent.subscribe(this.hideMacGeckoScrollbars, 
                        this, true);

                }
            }

            this.initEvent.fire(Overlay);
        },
        
        /**
        * Initializes the custom events for Overlay which are fired  
        * automatically at appropriate times by the Overlay class.
        * @method initEvents
        */
        initEvents: function () {
    
            Overlay.superclass.initEvents.call(this);
            
            var SIGNATURE = CustomEvent.LIST;
            
            /**
            * CustomEvent fired before the Overlay is moved.
            * @event beforeMoveEvent
            * @param {Number} x x coordinate
            * @param {Number} y y coordinate
            */
            this.beforeMoveEvent = this.createEvent(EVENT_TYPES.BEFORE_MOVE);
            this.beforeMoveEvent.signature = SIGNATURE;
            
            /**
            * CustomEvent fired after the Overlay is moved.
            * @event moveEvent
            * @param {Number} x x coordinate
            * @param {Number} y y coordinate
            */
            this.moveEvent = this.createEvent(EVENT_TYPES.MOVE);
            this.moveEvent.signature = SIGNATURE;
        
        },
        
        /**
        * Initializes the class's configurable properties which can be changed 
        * using the Overlay's Config object (cfg).
        * @method initDefaultConfig
        */
        initDefaultConfig: function () {
    
            Overlay.superclass.initDefaultConfig.call(this);
            
            
            // Add overlay config properties //
            
            /**
            * The absolute x-coordinate position of the Overlay
            * @config x
            * @type Number
            * @default null
            */
            this.cfg.addProperty(DEFAULT_CONFIG.X.key, { 
    
                handler: this.configX, 
                validator: DEFAULT_CONFIG.X.validator, 
                suppressEvent: DEFAULT_CONFIG.X.suppressEvent, 
                supercedes: DEFAULT_CONFIG.X.supercedes
    
            });

            /**
            * The absolute y-coordinate position of the Overlay
            * @config y
            * @type Number
            * @default null
            */
            this.cfg.addProperty(DEFAULT_CONFIG.Y.key, {

                handler: this.configY, 
                validator: DEFAULT_CONFIG.Y.validator, 
                suppressEvent: DEFAULT_CONFIG.Y.suppressEvent, 
                supercedes: DEFAULT_CONFIG.Y.supercedes

            });
    
            /**
            * An array with the absolute x and y positions of the Overlay
            * @config xy
            * @type Number[]
            * @default null
            */
            this.cfg.addProperty(DEFAULT_CONFIG.XY.key, {
            
                handler: this.configXY, 
                suppressEvent: DEFAULT_CONFIG.XY.suppressEvent, 
                supercedes: DEFAULT_CONFIG.XY.supercedes
            
            });
    
            /**
            * The array of context arguments for context-sensitive positioning.  
            * The format is: [id or element, element corner, context corner]. 
            * For example, setting this property to ["img1", "tl", "bl"] would 
            * align the Overlay's top left corner to the context element's 
            * bottom left corner.
            * @config context
            * @type Array
            * @default null
            */
            this.cfg.addProperty(DEFAULT_CONFIG.CONTEXT.key, {
            
                handler: this.configContext, 
                suppressEvent: DEFAULT_CONFIG.CONTEXT.suppressEvent, 
                supercedes: DEFAULT_CONFIG.CONTEXT.supercedes
            
            });

            /**
            * True if the Overlay should be anchored to the center of 
            * the viewport.
            * @config fixedcenter
            * @type Boolean
            * @default false
            */
            this.cfg.addProperty(DEFAULT_CONFIG.FIXED_CENTER.key, {
            
                handler: this.configFixedCenter,
                value: DEFAULT_CONFIG.FIXED_CENTER.value, 
                validator: DEFAULT_CONFIG.FIXED_CENTER.validator, 
                supercedes: DEFAULT_CONFIG.FIXED_CENTER.supercedes
            
            });
    
            /**
            * CSS width of the Overlay.
            * @config width
            * @type String
            * @default null
            */
            this.cfg.addProperty(DEFAULT_CONFIG.WIDTH.key, {

                handler: this.configWidth, 
                suppressEvent: DEFAULT_CONFIG.WIDTH.suppressEvent, 
                supercedes: DEFAULT_CONFIG.WIDTH.supercedes

            });

            /**
            * CSS height of the Overlay.
            * @config height
            * @type String
            * @default null
            */
            this.cfg.addProperty(DEFAULT_CONFIG.HEIGHT.key, {

                handler: this.configHeight, 
                suppressEvent: DEFAULT_CONFIG.HEIGHT.suppressEvent, 
                supercedes: DEFAULT_CONFIG.HEIGHT.supercedes
            
            });
            
            /**
            * CSS z-index of the Overlay.
            * @config zIndex
            * @type Number
            * @default null
            */
            this.cfg.addProperty(DEFAULT_CONFIG.ZINDEX.key, {

                handler: this.configzIndex,
                value: DEFAULT_CONFIG.ZINDEX.value

            });

            /**
            * True if the Overlay should be prevented from being positioned 
            * out of the viewport.
            * @config constraintoviewport
            * @type Boolean
            * @default false
            */
            this.cfg.addProperty(DEFAULT_CONFIG.CONSTRAIN_TO_VIEWPORT.key, {

                handler: this.configConstrainToViewport, 
                value: DEFAULT_CONFIG.CONSTRAIN_TO_VIEWPORT.value, 
                validator: DEFAULT_CONFIG.CONSTRAIN_TO_VIEWPORT.validator, 
                supercedes: DEFAULT_CONFIG.CONSTRAIN_TO_VIEWPORT.supercedes

            });

            /**
            * @config iframe
            * @description Boolean indicating whether or not the Overlay should 
            * have an IFRAME shim; used to prevent SELECT elements from 
            * poking through an Overlay instance in IE6.  When set to "true", 
            * the iframe shim is created when the Overlay instance is intially
            * made visible.
            * @type Boolean
            * @default true for IE6 and below, false for all other browsers.
            */
            this.cfg.addProperty(DEFAULT_CONFIG.IFRAME.key, {

                handler: this.configIframe, 
                value: DEFAULT_CONFIG.IFRAME.value, 
                validator: DEFAULT_CONFIG.IFRAME.validator, 
                supercedes: DEFAULT_CONFIG.IFRAME.supercedes

            });
        },

        /**
        * Moves the Overlay to the specified position. This function is  
        * identical to calling this.cfg.setProperty("xy", [x,y]);
        * @method moveTo
        * @param {Number} x The Overlay's new x position
        * @param {Number} y The Overlay's new y position
        */
        moveTo: function (x, y) {
            this.cfg.setProperty("xy", [x, y]);
        },

        /**
        * Adds a CSS class ("hide-scrollbars") and removes a CSS class 
        * ("show-scrollbars") to the Overlay to fix a bug in Gecko on Mac OS X 
        * (https://bugzilla.mozilla.org/show_bug.cgi?id=187435)
        * @method hideMacGeckoScrollbars
        */
        hideMacGeckoScrollbars: function () {
    
            Dom.removeClass(this.element, "show-scrollbars");
            Dom.addClass(this.element, "hide-scrollbars");
    
        },

        /**
        * Adds a CSS class ("show-scrollbars") and removes a CSS class 
        * ("hide-scrollbars") to the Overlay to fix a bug in Gecko on Mac OS X 
        * (https://bugzilla.mozilla.org/show_bug.cgi?id=187435)
        * @method showMacGeckoScrollbars
        */
        showMacGeckoScrollbars: function () {
    
            Dom.removeClass(this.element, "hide-scrollbars");
            Dom.addClass(this.element, "show-scrollbars");
    
        },

        // BEGIN BUILT-IN PROPERTY EVENT HANDLERS //
        /**
        * The default event handler fired when the "visible" property is 
        * changed.  This method is responsible for firing showEvent
        * and hideEvent.
        * @method configVisible
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configVisible: function (type, args, obj) {

            var visible = args[0],
                currentVis = Dom.getStyle(this.element, "visibility"),
                effect = this.cfg.getProperty("effect"),
                effectInstances = [],
                isMacGecko = (this.platform == "mac" && YAHOO.env.ua.gecko),
                alreadySubscribed = Config.alreadySubscribed,
                eff, ei, e, i, j, k, h,
                nEffects,
                nEffectInstances;

            if (currentVis == "inherit") {
                e = this.element.parentNode;

                while (e.nodeType != 9 && e.nodeType != 11) {
                    currentVis = Dom.getStyle(e, "visibility");

                    if (currentVis != "inherit") { 
                        break; 
                    }

                    e = e.parentNode;
                }

                if (currentVis == "inherit") {
                    currentVis = "visible";
                }
            }

            if (effect) {
                if (effect instanceof Array) {
                    nEffects = effect.length;

                    for (i = 0; i < nEffects; i++) {
                        eff = effect[i];
                        effectInstances[effectInstances.length] = 
                            eff.effect(this, eff.duration);

                    }
                } else {
                    effectInstances[effectInstances.length] = 
                        effect.effect(this, effect.duration);
                }
            }


            if (visible) { // Show
                if (isMacGecko) {
                    this.showMacGeckoScrollbars();
                }

                if (effect) { // Animate in
                    if (visible) { // Animate in if not showing
                        if (currentVis != "visible" || currentVis === "") {
                            this.beforeShowEvent.fire();
                            nEffectInstances = effectInstances.length;

                            for (j = 0; j < nEffectInstances; j++) {
                                ei = effectInstances[j];
                                if (j === 0 && !alreadySubscribed(
                                        ei.animateInCompleteEvent, 
                                        this.showEvent.fire, this.showEvent)) {

                                    /*
                                         Delegate showEvent until end 
                                         of animateInComplete
                                    */

                                    ei.animateInCompleteEvent.subscribe(
                                     this.showEvent.fire, this.showEvent, true);
                                }
                                ei.animateIn();
                            }
                        }
                    }
                } else { // Show
                    if (currentVis != "visible" || currentVis === "") {
                        this.beforeShowEvent.fire();

                        Dom.setStyle(this.element, "visibility", "visible");

                        this.cfg.refireEvent("iframe");
                        this.showEvent.fire();
                    }
                }
            } else { // Hide

                if (isMacGecko) {
                    this.hideMacGeckoScrollbars();
                }
                    
                if (effect) { // Animate out if showing
                    if (currentVis == "visible") {
                        this.beforeHideEvent.fire();

                        nEffectInstances = effectInstances.length;
                        for (k = 0; k < nEffectInstances; k++) {
                            h = effectInstances[k];
    
                            if (k === 0 && !alreadySubscribed(
                                h.animateOutCompleteEvent, this.hideEvent.fire, 
                                this.hideEvent)) {
    
                                /*
                                     Delegate hideEvent until end 
                                     of animateOutComplete
                                */
    
                                h.animateOutCompleteEvent.subscribe(
                                    this.hideEvent.fire, this.hideEvent, true);
    
                            }
                            h.animateOut();
                        }

                    } else if (currentVis === "") {
                        Dom.setStyle(this.element, "visibility", "hidden");
                    }

                } else { // Simple hide

                    if (currentVis == "visible" || currentVis === "") {
                        this.beforeHideEvent.fire();
                        Dom.setStyle(this.element, "visibility", "hidden");
                        this.hideEvent.fire();
                    }
                }
            }
        },

        /**
        * Center event handler used for centering on scroll/resize, but only if 
        * the Overlay is visible
        * @method doCenterOnDOMEvent
        */
        doCenterOnDOMEvent: function () {
            if (this.cfg.getProperty("visible")) {
                this.center();
            }
        },

        /**
        * The default event handler fired when the "fixedcenter" property 
        * is changed.
        * @method configFixedCenter
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configFixedCenter: function (type, args, obj) {

            var val = args[0],
                alreadySubscribed = Config.alreadySubscribed,
                windowResizeEvent = Overlay.windowResizeEvent,
                windowScrollEvent = Overlay.windowScrollEvent;

            if (val) {
                this.center();

                if (!alreadySubscribed(this.beforeShowEvent, this.center, this)) {
                    this.beforeShowEvent.subscribe(this.center);
                }

                if (!alreadySubscribed(windowResizeEvent, this.doCenterOnDOMEvent, this)) {
                    windowResizeEvent.subscribe(this.doCenterOnDOMEvent, this, true);
                }

                if (!alreadySubscribed(windowScrollEvent, this.doCenterOnDOMEvent, this)) {
                    windowScrollEvent.subscribe(this.doCenterOnDOMEvent, this, true);
                }

            } else {
                this.beforeShowEvent.unsubscribe(this.center);

                windowResizeEvent.unsubscribe(this.doCenterOnDOMEvent, this);
                windowScrollEvent.unsubscribe(this.doCenterOnDOMEvent, this);
            }
        },
        
        /**
        * The default event handler fired when the "height" property is changed.
        * @method configHeight
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configHeight: function (type, args, obj) {

            var height = args[0],
                el = this.element;

            Dom.setStyle(el, "height", height);
            this.cfg.refireEvent("iframe");
        },

        /**
        * The default event handler fired when the "width" property is changed.
        * @method configWidth
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configWidth: function (type, args, obj) {

            var width = args[0],
                el = this.element;
    
            Dom.setStyle(el, "width", width);
            this.cfg.refireEvent("iframe");
        },
        
        /**
        * The default event handler fired when the "zIndex" property is changed.
        * @method configzIndex
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configzIndex: function (type, args, obj) {

            var zIndex = args[0],
                el = this.element;

            if (! zIndex) {
                zIndex = Dom.getStyle(el, "zIndex");
                if (! zIndex || isNaN(zIndex)) {
                    zIndex = 0;
                }
            }

            if (this.iframe || this.cfg.getProperty("iframe") === true) {
                if (zIndex <= 0) {
                    zIndex = 1;
                }
            }

            Dom.setStyle(el, "zIndex", zIndex);
            this.cfg.setProperty("zIndex", zIndex, true);

            if (this.iframe) {
                this.stackIframe();
            }
        },

        /**
        * The default event handler fired when the "xy" property is changed.
        * @method configXY
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configXY: function (type, args, obj) {

            var pos = args[0],
                x = pos[0],
                y = pos[1];

            this.cfg.setProperty("x", x);
            this.cfg.setProperty("y", y);

            this.beforeMoveEvent.fire([x, y]);

            x = this.cfg.getProperty("x");
            y = this.cfg.getProperty("y");


            this.cfg.refireEvent("iframe");
            this.moveEvent.fire([x, y]);
        },

        /**
        * The default event handler fired when the "x" property is changed.
        * @method configX
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configX: function (type, args, obj) {

            var x = args[0],
                y = this.cfg.getProperty("y");

            this.cfg.setProperty("x", x, true);
            this.cfg.setProperty("y", y, true);

            this.beforeMoveEvent.fire([x, y]);

            x = this.cfg.getProperty("x");
            y = this.cfg.getProperty("y");
            
            Dom.setX(this.element, x, true);

            this.cfg.setProperty("xy", [x, y], true);

            this.cfg.refireEvent("iframe");
            this.moveEvent.fire([x, y]);
        },

        /**
        * The default event handler fired when the "y" property is changed.
        * @method configY
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configY: function (type, args, obj) {

            var x = this.cfg.getProperty("x"),
                y = args[0];

            this.cfg.setProperty("x", x, true);
            this.cfg.setProperty("y", y, true);

            this.beforeMoveEvent.fire([x, y]);

            x = this.cfg.getProperty("x");
            y = this.cfg.getProperty("y");

            Dom.setY(this.element, y, true);

            this.cfg.setProperty("xy", [x, y], true);

            this.cfg.refireEvent("iframe");
            this.moveEvent.fire([x, y]);
        },
        
        /**
        * Shows the iframe shim, if it has been enabled.
        * @method showIframe
        */
        showIframe: function () {

            var oIFrame = this.iframe,
                oParentNode;

            if (oIFrame) {
                oParentNode = this.element.parentNode;

                if (oParentNode != oIFrame.parentNode) {
                    this._addToParent(oParentNode, oIFrame);
                }
                oIFrame.style.display = "block";
            }
        },

        /**
        * Hides the iframe shim, if it has been enabled.
        * @method hideIframe
        */
        hideIframe: function () {
            if (this.iframe) {
                this.iframe.style.display = "none";
            }
        },

        /**
        * Syncronizes the size and position of iframe shim to that of its 
        * corresponding Overlay instance.
        * @method syncIframe
        */
        syncIframe: function () {

            var oIFrame = this.iframe,
                oElement = this.element,
                nOffset = Overlay.IFRAME_OFFSET,
                nDimensionOffset = (nOffset * 2),
                aXY;

            if (oIFrame) {
                // Size <iframe>
                oIFrame.style.width = (oElement.offsetWidth + nDimensionOffset + "px");
                oIFrame.style.height = (oElement.offsetHeight + nDimensionOffset + "px");

                // Position <iframe>
                aXY = this.cfg.getProperty("xy");

                if (!Lang.isArray(aXY) || (isNaN(aXY[0]) || isNaN(aXY[1]))) {
                    this.syncPosition();
                    aXY = this.cfg.getProperty("xy");
                }
                Dom.setXY(oIFrame, [(aXY[0] - nOffset), (aXY[1] - nOffset)]);
            }
        },

        /**
         * Sets the zindex of the iframe shim, if it exists, based on the zindex of
         * the Overlay element. The zindex of the iframe is set to be one less 
         * than the Overlay element's zindex.
         * 
         * <p>NOTE: This method will not bump up the zindex of the Overlay element
         * to ensure that the iframe shim has a non-negative zindex.
         * If you require the iframe zindex to be 0 or higher, the zindex of 
         * the Overlay element should be set to a value greater than 0, before 
         * this method is called.
         * </p>
         * @method stackIframe
         */
        stackIframe: function () {
            if (this.iframe) {
                var overlayZ = Dom.getStyle(this.element, "zIndex");
                if (!YAHOO.lang.isUndefined(overlayZ) && !isNaN(overlayZ)) {
                    Dom.setStyle(this.iframe, "zIndex", (overlayZ - 1));
                }
            }
        },

        /**
        * The default event handler fired when the "iframe" property is changed.
        * @method configIframe
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configIframe: function (type, args, obj) {

            var bIFrame = args[0];

            function createIFrame() {

                var oIFrame = this.iframe,
                    oElement = this.element,
                    oParent;

                if (!oIFrame) {
                    if (!m_oIFrameTemplate) {
                        m_oIFrameTemplate = document.createElement("iframe");

                        if (this.isSecure) {
                            m_oIFrameTemplate.src = Overlay.IFRAME_SRC;
                        }

                        /*
                            Set the opacity of the <iframe> to 0 so that it 
                            doesn't modify the opacity of any transparent 
                            elements that may be on top of it (like a shadow).
                        */

                        if (YAHOO.env.ua.ie) {
                            m_oIFrameTemplate.style.filter = "alpha(opacity=0)";
                            /*
                                 Need to set the "frameBorder" property to 0 
                                 supress the default <iframe> border in IE.  
                                 Setting the CSS "border" property alone 
                                 doesn't supress it.
                            */
                            m_oIFrameTemplate.frameBorder = 0;
                        }
                        else {
                            m_oIFrameTemplate.style.opacity = "0";
                        }

                        m_oIFrameTemplate.style.position = "absolute";
                        m_oIFrameTemplate.style.border = "none";
                        m_oIFrameTemplate.style.margin = "0";
                        m_oIFrameTemplate.style.padding = "0";
                        m_oIFrameTemplate.style.display = "none";
                    }

                    oIFrame = m_oIFrameTemplate.cloneNode(false);
                    oParent = oElement.parentNode;

                    var parentNode = oParent || document.body;

                    this._addToParent(parentNode, oIFrame);
                    this.iframe = oIFrame;
                }

                /*
                     Show the <iframe> before positioning it since the "setXY" 
                     method of DOM requires the element be in the document 
                     and visible.
                */
                this.showIframe();

                /*
                     Syncronize the size and position of the <iframe> to that 
                     of the Overlay.
                */
                this.syncIframe();
                this.stackIframe();

                // Add event listeners to update the <iframe> when necessary
                if (!this._hasIframeEventListeners) {
                    this.showEvent.subscribe(this.showIframe);
                    this.hideEvent.subscribe(this.hideIframe);
                    this.changeContentEvent.subscribe(this.syncIframe);

                    this._hasIframeEventListeners = true;
                }
            }

            function onBeforeShow() {
                createIFrame.call(this);
                this.beforeShowEvent.unsubscribe(onBeforeShow);
                this._iframeDeferred = false;
            }

            if (bIFrame) { // <iframe> shim is enabled

                if (this.cfg.getProperty("visible")) {
                    createIFrame.call(this);
                } else {
                    if (!this._iframeDeferred) {
                        this.beforeShowEvent.subscribe(onBeforeShow);
                        this._iframeDeferred = true;
                    }
                }

            } else {    // <iframe> shim is disabled
                this.hideIframe();

                if (this._hasIframeEventListeners) {
                    this.showEvent.unsubscribe(this.showIframe);
                    this.hideEvent.unsubscribe(this.hideIframe);
                    this.changeContentEvent.unsubscribe(this.syncIframe);

                    this._hasIframeEventListeners = false;
                }
            }
        },

        /**
         * Set's the container's XY value from DOM if not already set.
         * 
         * Differs from syncPosition, in that the XY value is only sync'd with DOM if 
         * not already set. The method also refire's the XY config property event, so any
         * beforeMove, Move event listeners are invoked.
         * 
         * @method _primeXYFromDOM
         * @protected
         */
        _primeXYFromDOM : function() {
            if (YAHOO.lang.isUndefined(this.cfg.getProperty("xy"))) {
                // Set CFG XY based on DOM XY
                this.syncPosition();
                // Account for XY being set silently in syncPosition (no moveTo fired/called)
                this.cfg.refireEvent("xy");
                this.beforeShowEvent.unsubscribe(this._primeXYFromDOM);
            }
        },

        /**
        * The default event handler fired when the "constraintoviewport" 
        * property is changed.
        * @method configConstrainToViewport
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for 
        * the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configConstrainToViewport: function (type, args, obj) {
            var val = args[0];

            if (val) {
                if (! Config.alreadySubscribed(this.beforeMoveEvent, this.enforceConstraints, this)) {
                    this.beforeMoveEvent.subscribe(this.enforceConstraints, this, true);
                }
                if (! Config.alreadySubscribed(this.beforeShowEvent, this._primeXYFromDOM)) {
                    this.beforeShowEvent.subscribe(this._primeXYFromDOM);
                }
            } else {
                this.beforeShowEvent.unsubscribe(this._primeXYFromDOM);
                this.beforeMoveEvent.unsubscribe(this.enforceConstraints, this);
            }
        },

         /**
        * The default event handler fired when the "context" property 
        * is changed.
        * @method configContext
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configContext: function (type, args, obj) {
    
            var contextArgs = args[0],
                contextEl,
                elementMagnetCorner,
                contextMagnetCorner;

            if (contextArgs) {
                contextEl = contextArgs[0];
                elementMagnetCorner = contextArgs[1];
                contextMagnetCorner = contextArgs[2];
                
                if (contextEl) {
                    if (typeof contextEl == "string") {
                        this.cfg.setProperty("context", 
                            [document.getElementById(contextEl), 
                                elementMagnetCorner, contextMagnetCorner], 
                                true);
                    }
                    
                    if (elementMagnetCorner && contextMagnetCorner) {
                        this.align(elementMagnetCorner, contextMagnetCorner);
                    }
                }
            }
        },

        // END BUILT-IN PROPERTY EVENT HANDLERS //
        /**
        * Aligns the Overlay to its context element using the specified corner 
        * points (represented by the constants TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, 
        * and BOTTOM_RIGHT.
        * @method align
        * @param {String} elementAlign  The String representing the corner of 
        * the Overlay that should be aligned to the context element
        * @param {String} contextAlign  The corner of the context element 
        * that the elementAlign corner should stick to.
        */
        align: function (elementAlign, contextAlign) {

            var contextArgs = this.cfg.getProperty("context"),
                me = this,
                context,
                element,
                contextRegion;

            function doAlign(v, h) {
    
                switch (elementAlign) {
    
                case Overlay.TOP_LEFT:
                    me.moveTo(h, v);
                    break;
    
                case Overlay.TOP_RIGHT:
                    me.moveTo((h - element.offsetWidth), v);
                    break;
    
                case Overlay.BOTTOM_LEFT:
                    me.moveTo(h, (v - element.offsetHeight));
                    break;
    
                case Overlay.BOTTOM_RIGHT:
                    me.moveTo((h - element.offsetWidth), 
                        (v - element.offsetHeight));
                    break;
                }
            }
    
    
            if (contextArgs) {
            
                context = contextArgs[0];
                element = this.element;
                me = this;
                
                if (! elementAlign) {
                    elementAlign = contextArgs[1];
                }
                
                if (! contextAlign) {
                    contextAlign = contextArgs[2];
                }
                
                if (element && context) {
                    contextRegion = Dom.getRegion(context);

                    switch (contextAlign) {
    
                    case Overlay.TOP_LEFT:
                        doAlign(contextRegion.top, contextRegion.left);
                        break;
    
                    case Overlay.TOP_RIGHT:
                        doAlign(contextRegion.top, contextRegion.right);
                        break;
    
                    case Overlay.BOTTOM_LEFT:
                        doAlign(contextRegion.bottom, contextRegion.left);
                        break;
    
                    case Overlay.BOTTOM_RIGHT:
                        doAlign(contextRegion.bottom, contextRegion.right);
                        break;
                    }
    
                }
    
            }
            
        },

        /**
        * The default event handler executed when the moveEvent is fired, if the 
        * "constraintoviewport" is set to true.
        * @method enforceConstraints
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        enforceConstraints: function (type, args, obj) {
            var pos = args[0];
            var cXY = this.getConstrainedXY(pos[0], pos[1]);
            this.cfg.setProperty("x", cXY[0], true);
            this.cfg.setProperty("y", cXY[1], true);
            this.cfg.setProperty("xy", cXY, true);
        },

        /**
         * Given x, y coordinate values, returns the calculated coordinates required to 
         * position the Overlay if it is to be constrained to the viewport, based on the 
         * current element size, viewport dimensions and scroll values.
         *
         * @param {Number} x The X coordinate value to be constrained
         * @param {Number} y The Y coordinate value to be constrained
         * @return {Array} The constrained x and y coordinates at index 0 and 1 respectively;
         */
        getConstrainedXY: function(x, y) {

            var nViewportOffset = Overlay.VIEWPORT_OFFSET,
                viewPortWidth = Dom.getViewportWidth(),
                viewPortHeight = Dom.getViewportHeight(),
                offsetHeight = this.element.offsetHeight,
                offsetWidth = this.element.offsetWidth,
                scrollX = Dom.getDocumentScrollLeft(),
                scrollY = Dom.getDocumentScrollTop();

            var xNew = x;
            var yNew = y;

            if (offsetWidth + nViewportOffset < viewPortWidth) {

                var leftConstraint = scrollX + nViewportOffset;
                var rightConstraint = scrollX + viewPortWidth - offsetWidth - nViewportOffset;

                if (x < leftConstraint) {
                    xNew = leftConstraint;
                } else if (x > rightConstraint) {
                    xNew = rightConstraint;
                }
            } else {
                xNew = nViewportOffset + scrollX;
            }

            if (offsetHeight + nViewportOffset < viewPortHeight) {

                var topConstraint = scrollY + nViewportOffset;
                var bottomConstraint = scrollY + viewPortHeight - offsetHeight - nViewportOffset;

                if (y < topConstraint) {
                    yNew  = topConstraint;
                } else if (y  > bottomConstraint) {
                    yNew  = bottomConstraint;
                }
            } else {
                yNew = nViewportOffset + scrollY;
            }

            return [xNew, yNew];
        },

        /**
        * Centers the container in the viewport.
        * @method center
        */
        center: function () {

            var nViewportOffset = Overlay.VIEWPORT_OFFSET,
                elementWidth = this.element.offsetWidth,
                elementHeight = this.element.offsetHeight,
                viewPortWidth = Dom.getViewportWidth(),
                viewPortHeight = Dom.getViewportHeight(),
                x,
                y;

            if (elementWidth < viewPortWidth) {
                x = (viewPortWidth / 2) - (elementWidth / 2) + Dom.getDocumentScrollLeft();
            } else {
                x = nViewportOffset + Dom.getDocumentScrollLeft();
            }

            if (elementHeight < viewPortHeight) {
                y = (viewPortHeight / 2) - (elementHeight / 2) + Dom.getDocumentScrollTop();
            } else {
                y = nViewportOffset + Dom.getDocumentScrollTop();
            }

            this.cfg.setProperty("xy", [parseInt(x, 10), parseInt(y, 10)]);
            this.cfg.refireEvent("iframe");
        },

        /**
        * Synchronizes the Panel's "xy", "x", and "y" properties with the 
        * Panel's position in the DOM. This is primarily used to update  
        * position information during drag & drop.
        * @method syncPosition
        */
        syncPosition: function () {

            var pos = Dom.getXY(this.element);

            this.cfg.setProperty("x", pos[0], true);
            this.cfg.setProperty("y", pos[1], true);
            this.cfg.setProperty("xy", pos, true);

        },

        /**
        * Event handler fired when the resize monitor element is resized.
        * @method onDomResize
        * @param {DOMEvent} e The resize DOM event
        * @param {Object} obj The scope object
        */
        onDomResize: function (e, obj) {

            var me = this;

            Overlay.superclass.onDomResize.call(this, e, obj);

            setTimeout(function () {
                me.syncPosition();
                me.cfg.refireEvent("iframe");
                me.cfg.refireEvent("context");
            }, 0);
    
        },

        /**
        * Places the Overlay on top of all other instances of 
        * YAHOO.widget.Overlay.
        * @method bringToTop
        */
        bringToTop: function () {

            var aOverlays = [],
                oElement = this.element;

            function compareZIndexDesc(p_oOverlay1, p_oOverlay2) {

                var sZIndex1 = Dom.getStyle(p_oOverlay1, "zIndex"),
                    sZIndex2 = Dom.getStyle(p_oOverlay2, "zIndex"),

                    nZIndex1 = (!sZIndex1 || isNaN(sZIndex1)) ? 0 : parseInt(sZIndex1, 10),
                    nZIndex2 = (!sZIndex2 || isNaN(sZIndex2)) ? 0 : parseInt(sZIndex2, 10);

                if (nZIndex1 > nZIndex2) {
                    return -1;
                } else if (nZIndex1 < nZIndex2) {
                    return 1;
                } else {
                    return 0;
                }
            }

            function isOverlayElement(p_oElement) {

                var oOverlay = Dom.hasClass(p_oElement, Overlay.CSS_OVERLAY),
                    Panel = YAHOO.widget.Panel;

                if (oOverlay && !Dom.isAncestor(oElement, oOverlay)) {
                    if (Panel && Dom.hasClass(p_oElement, Panel.CSS_PANEL)) {
                        aOverlays[aOverlays.length] = p_oElement.parentNode;
                    } else {
                        aOverlays[aOverlays.length] = p_oElement;
                    }
                }
            }

            Dom.getElementsBy(isOverlayElement, "DIV", document.body);

            aOverlays.sort(compareZIndexDesc);

            var oTopOverlay = aOverlays[0],
                nTopZIndex;

            if (oTopOverlay) {
                nTopZIndex = Dom.getStyle(oTopOverlay, "zIndex");

                if (!isNaN(nTopZIndex)) {
                    var bRequiresBump = false;

                    if (oTopOverlay != oElement) {
                        bRequiresBump = true;
                    } else if (aOverlays.length > 1) {
                        var nNextZIndex = Dom.getStyle(aOverlays[1], "zIndex");
                        // Don't rely on DOM order to stack if 2 overlays are at the same zindex.
                        if (!isNaN(nNextZIndex) && (nTopZIndex == nNextZIndex)) {
                            bRequiresBump = true;
                        }
                    }
                    if (bRequiresBump) {
                        this.cfg.setProperty("zindex", (parseInt(nTopZIndex, 10) + 2));
                    }
                }
            }
        },

        /**
        * Removes the Overlay element from the DOM and sets all child 
        * elements to null.
        * @method destroy
        */
        destroy: function () {

            if (this.iframe) {
                this.iframe.parentNode.removeChild(this.iframe);
            }

            this.iframe = null;
        
            Overlay.windowResizeEvent.unsubscribe(
                this.doCenterOnDOMEvent, this);
    
            Overlay.windowScrollEvent.unsubscribe(
                this.doCenterOnDOMEvent, this);
        
            Overlay.superclass.destroy.call(this);
        },
        
        /**
        * Returns a String representation of the object.
        * @method toString
        * @return {String} The string representation of the Overlay.
        */
        toString: function () {
            return "Overlay " + this.id;
        }

    });
}());

(function () {
    
    /**
    * OverlayManager is used for maintaining the focus status of 
    * multiple Overlays.
    * @namespace YAHOO.widget
    * @namespace YAHOO.widget
    * @class OverlayManager
    * @constructor
    * @param {Array} overlays Optional. A collection of Overlays to register 
    * with the manager.
    * @param {Object} userConfig  The object literal representing the user 
    * configuration of the OverlayManager
    */
    YAHOO.widget.OverlayManager = function (userConfig) {
        this.init(userConfig);
    };

    var Overlay = YAHOO.widget.Overlay,
        Event = YAHOO.util.Event,
        Dom = YAHOO.util.Dom,
        Config = YAHOO.util.Config,
        CustomEvent = YAHOO.util.CustomEvent,
        OverlayManager = YAHOO.widget.OverlayManager;
    
    /**
    * The CSS class representing a focused Overlay
    * @property OverlayManager.CSS_FOCUSED
    * @static
    * @final
    * @type String
    */
    OverlayManager.CSS_FOCUSED = "focused";
    
    OverlayManager.prototype = {
    
        /**
        * The class's constructor function
        * @property contructor
        * @type Function
        */
        constructor: OverlayManager,
        
        /**
        * The array of Overlays that are currently registered
        * @property overlays
        * @type YAHOO.widget.Overlay[]
        */
        overlays: null,
        
        /**
        * Initializes the default configuration of the OverlayManager
        * @method initDefaultConfig
        */
        initDefaultConfig: function () {
        
            /**
            * The collection of registered Overlays in use by 
            * the OverlayManager
            * @config overlays
            * @type YAHOO.widget.Overlay[]
            * @default null
            */
            this.cfg.addProperty("overlays", { suppressEvent: true } );
        
            /**
            * The default DOM event that should be used to focus an Overlay
            * @config focusevent
            * @type String
            * @default "mousedown"
            */
            this.cfg.addProperty("focusevent", { value: "mousedown" } );

        },

        /**
        * Initializes the OverlayManager
        * @method init
        * @param {Overlay[]} overlays Optional. A collection of Overlays to 
        * register with the manager.
        * @param {Object} userConfig  The object literal representing the user 
        * configuration of the OverlayManager
        */
        init: function (userConfig) {

            /**
            * The OverlayManager's Config object used for monitoring 
            * configuration properties.
            * @property cfg
            * @type Config
            */
            this.cfg = new Config(this);

            this.initDefaultConfig();

            if (userConfig) {
                this.cfg.applyConfig(userConfig, true);
            }
            this.cfg.fireQueue();

            /**
            * The currently activated Overlay
            * @property activeOverlay
            * @private
            * @type YAHOO.widget.Overlay
            */
            var activeOverlay = null;

            /**
            * Returns the currently focused Overlay
            * @method getActive
            * @return {Overlay} The currently focused Overlay
            */
            this.getActive = function () {
                return activeOverlay;
            };

            /**
            * Focuses the specified Overlay
            * @method focus
            * @param {Overlay} overlay The Overlay to focus
            * @param {String} overlay The id of the Overlay to focus
            */
            this.focus = function (overlay) {
                var o = this.find(overlay);
                if (o) {
                    if (activeOverlay != o) {
                        if (activeOverlay) {
                            activeOverlay.blur();
                        }
                        this.bringToTop(o);

                        activeOverlay = o;

                        Dom.addClass(activeOverlay.element, 
                            OverlayManager.CSS_FOCUSED);

                        o.focusEvent.fire();
                    }
                }
            };
        
            /**
            * Removes the specified Overlay from the manager
            * @method remove
            * @param {Overlay} overlay The Overlay to remove
            * @param {String} overlay The id of the Overlay to remove
            */
            this.remove = function (overlay) {
                var o = this.find(overlay), 
                        originalZ;
                if (o) {
                    if (activeOverlay == o) {
                        activeOverlay = null;
                    }

                    var bDestroyed = (o.element === null && o.cfg === null) ? true : false;

                    if (!bDestroyed) {
                        // Set it's zindex so that it's sorted to the end.
                        originalZ = Dom.getStyle(o.element, "zIndex");
                        o.cfg.setProperty("zIndex", -1000, true);
                    }

                    this.overlays.sort(this.compareZIndexDesc);
                    this.overlays = this.overlays.slice(0, (this.overlays.length - 1));

                    o.hideEvent.unsubscribe(o.blur);
                    o.destroyEvent.unsubscribe(this._onOverlayDestroy, o);

                    if (!bDestroyed) {
                        Event.removeListener(o.element, 
                                    this.cfg.getProperty("focusevent"), 
                                    this._onOverlayElementFocus);

                        o.cfg.setProperty("zIndex", originalZ, true);
                        o.cfg.setProperty("manager", null);
                    }

                    o.focusEvent.unsubscribeAll();
                    o.blurEvent.unsubscribeAll();

                    o.focusEvent = null;
                    o.blurEvent = null;

                    o.focus = null;
                    o.blur = null;
                }
            };

            /**
            * Removes focus from all registered Overlays in the manager
            * @method blurAll
            */
            this.blurAll = function () {
    
                var nOverlays = this.overlays.length,
                    i;

                if (nOverlays > 0) {
                    i = nOverlays - 1;

                    do {
                        this.overlays[i].blur();
                    }
                    while(i--);
                }
            };
        
            this._onOverlayBlur = function (p_sType, p_aArgs) {
                activeOverlay = null;
            };
        
            var overlays = this.cfg.getProperty("overlays");
        
            if (! this.overlays) {
                this.overlays = [];
            }
        
            if (overlays) {
                this.register(overlays);
                this.overlays.sort(this.compareZIndexDesc);
            }
        },
        
        
        /**
        * @method _onOverlayElementFocus
        * @description Event handler for the DOM event that is used to focus 
        * the Overlay instance as specified by the "focusevent" 
        * configuration property.
        * @private
        * @param {Event} p_oEvent Object representing the DOM event 
        * object passed back by the event utility (Event).
        */
        _onOverlayElementFocus: function (p_oEvent) {
        
            var oTarget = Event.getTarget(p_oEvent),
                oClose = this.close;
            
            if (oClose && (oTarget == oClose || Dom.isAncestor(oClose, oTarget))) {
                this.blur();
            } else {
                this.focus();
            }
        },
        
        
        /**
        * @method _onOverlayDestroy
        * @description "destroy" event handler for the Overlay.
        * @private
        * @param {String} p_sType String representing the name of the event  
        * that was fired.
        * @param {Array} p_aArgs Array of arguments sent when the event 
        * was fired.
        * @param {Overlay} p_oOverlay Object representing the menu that 
        * fired the event.
        */
        _onOverlayDestroy: function (p_sType, p_aArgs, p_oOverlay) {
            this.remove(p_oOverlay);
        },
        
        /**
        * Registers an Overlay or an array of Overlays with the manager. Upon 
        * registration, the Overlay receives functions for focus and blur, 
        * along with CustomEvents for each.
        * @method register
        * @param {Overlay} overlay  An Overlay to register with the manager.
        * @param {Overlay[]} overlay  An array of Overlays to register with 
        * the manager.
        * @return {Boolean} True if any Overlays are registered.
        */
        register: function (overlay) {
        
            var mgr = this,
                zIndex,
                regcount,
                i,
                nOverlays;
        
            if (overlay instanceof Overlay) {

                overlay.cfg.addProperty("manager", { value: this } );

                overlay.focusEvent = overlay.createEvent("focus");
                overlay.focusEvent.signature = CustomEvent.LIST;

                overlay.blurEvent = overlay.createEvent("blur");
                overlay.blurEvent.signature = CustomEvent.LIST;
        
                overlay.focus = function () {
                    mgr.focus(this);
                };
        
                overlay.blur = function () {
                    if (mgr.getActive() == this) {
                        Dom.removeClass(this.element, OverlayManager.CSS_FOCUSED);
                        this.blurEvent.fire();
                    }
                };
        
                overlay.blurEvent.subscribe(mgr._onOverlayBlur);
                overlay.hideEvent.subscribe(overlay.blur);
                
                overlay.destroyEvent.subscribe(this._onOverlayDestroy, overlay, this);
        
                Event.on(overlay.element, this.cfg.getProperty("focusevent"), 
                            this._onOverlayElementFocus, null, overlay);
        
                zIndex = Dom.getStyle(overlay.element, "zIndex");

                if (!isNaN(zIndex)) {
                    overlay.cfg.setProperty("zIndex", parseInt(zIndex, 10));
                } else {
                    overlay.cfg.setProperty("zIndex", 0);
                }

                this.overlays.push(overlay);
                this.bringToTop(overlay);

                return true;

            } else if (overlay instanceof Array) {

                regcount = 0;
                nOverlays = overlay.length;

                for (i = 0; i < nOverlays; i++) {
                    if (this.register(overlay[i])) {
                        regcount++;
                    }
                }

                if (regcount > 0) {
                    return true;
                }
            } else {
                return false;
            }
        },

        /**
        * Places the specified Overlay instance on top of all other 
        * Overlay instances.
        * @method bringToTop
        * @param {YAHOO.widget.Overlay} p_oOverlay Object representing an 
        * Overlay instance.
        * @param {String} p_oOverlay String representing the id of an 
        * Overlay instance.
        */        
        bringToTop: function (p_oOverlay) {

            var oOverlay = this.find(p_oOverlay),
                nTopZIndex,
                oTopOverlay,
                aOverlays;

            if (oOverlay) {

                aOverlays = this.overlays;
                aOverlays.sort(this.compareZIndexDesc);

                oTopOverlay = aOverlays[0];

                if (oTopOverlay) {
                    nTopZIndex = Dom.getStyle(oTopOverlay.element, "zIndex");

                    if (!isNaN(nTopZIndex)) {

                        var bRequiresBump = false;

                        if (oTopOverlay !== oOverlay) {
                            bRequiresBump = true;
                        } else if (aOverlays.length > 1) {
                            var nNextZIndex = Dom.getStyle(aOverlays[1].element, "zIndex");
                            // Don't rely on DOM order to stack if 2 overlays are at the same zindex.
                            if (!isNaN(nNextZIndex) && (nTopZIndex == nNextZIndex)) {
                                bRequiresBump = true;
                            }
                        }

                        if (bRequiresBump) {
                            oOverlay.cfg.setProperty("zindex", (parseInt(nTopZIndex, 10) + 2));
                        }
                    }
                    aOverlays.sort(this.compareZIndexDesc);
                }
            }
        },

        /**
        * Attempts to locate an Overlay by instance or ID.
        * @method find
        * @param {Overlay} overlay  An Overlay to locate within the manager
        * @param {String} overlay  An Overlay id to locate within the manager
        * @return {Overlay} The requested Overlay, if found, or null if it 
        * cannot be located.
        */
        find: function (overlay) {

            var aOverlays = this.overlays,
                nOverlays = aOverlays.length,
                i;

            if (nOverlays > 0) {
                i = nOverlays - 1;

                if (overlay instanceof Overlay) {
                    do {
                        if (aOverlays[i] == overlay) {
                            return aOverlays[i];
                        }
                    }
                    while(i--);

                } else if (typeof overlay == "string") {
                    do {
                        if (aOverlays[i].id == overlay) {
                            return aOverlays[i];
                        }
                    }
                    while(i--);
                }
                return null;
            }
        },
        
        /**
        * Used for sorting the manager's Overlays by z-index.
        * @method compareZIndexDesc
        * @private
        * @return {Number} 0, 1, or -1, depending on where the Overlay should 
        * fall in the stacking order.
        */
        compareZIndexDesc: function (o1, o2) {

            var zIndex1 = (o1.cfg) ? o1.cfg.getProperty("zIndex") : null, // Sort invalid (destroyed)
                zIndex2 = (o2.cfg) ? o2.cfg.getProperty("zIndex") : null; // objects at bottom.

            if (zIndex1 === null && zIndex2 === null) {
                return 0;
            } else if (zIndex1 === null){
                return 1;
            } else if (zIndex2 === null) {
                return -1;
            } else if (zIndex1 > zIndex2) {
                return -1;
            } else if (zIndex1 < zIndex2) {
                return 1;
            } else {
                return 0;
            }
        },
        
        /**
        * Shows all Overlays in the manager.
        * @method showAll
        */
        showAll: function () {
        
            var aOverlays = this.overlays,
                nOverlays = aOverlays.length,
                i;

            if (nOverlays > 0) {
                i = nOverlays - 1;
                do {
                    aOverlays[i].show();
                }
                while(i--);
            }
        },

        /**
        * Hides all Overlays in the manager.
        * @method hideAll
        */
        hideAll: function () {
        
            var aOverlays = this.overlays,
                nOverlays = aOverlays.length,
                i;

            if (nOverlays > 0) {
                i = nOverlays - 1;
                do {
                    aOverlays[i].hide();
                }
                while(i--);
            }
        },

        /**
        * Returns a string representation of the object.
        * @method toString
        * @return {String} The string representation of the OverlayManager
        */
        toString: function () {
            return "OverlayManager";
        }
    };

}());

(function () {

    /**
    * Tooltip is an implementation of Overlay that behaves like an OS tooltip, 
    * displaying when the user mouses over a particular element, and 
    * disappearing on mouse out.
    * @namespace YAHOO.widget
    * @class Tooltip
    * @extends YAHOO.widget.Overlay
    * @constructor
    * @param {String} el The element ID representing the Tooltip <em>OR</em>
    * @param {HTMLElement} el The element representing the Tooltip
    * @param {Object} userConfig The configuration object literal containing 
    * the configuration that should be set for this Overlay. See configuration 
    * documentation for more details.
    */
    YAHOO.widget.Tooltip = function (el, userConfig) {
        YAHOO.widget.Tooltip.superclass.constructor.call(this, el, userConfig);
    };

    var Lang = YAHOO.lang,
        Event = YAHOO.util.Event,
        CustomEvent = YAHOO.util.CustomEvent,
        Dom = YAHOO.util.Dom,
        Tooltip = YAHOO.widget.Tooltip,

        m_oShadowTemplate,

        /**
        * Constant representing the Tooltip's configuration properties
        * @property DEFAULT_CONFIG
        * @private
        * @final
        * @type Object
        */
        DEFAULT_CONFIG = {

            "PREVENT_OVERLAP": { 
                key: "preventoverlap", 
                value: true, 
                validator: Lang.isBoolean, 
                supercedes: ["x", "y", "xy"] 
            },

            "SHOW_DELAY": { 
                key: "showdelay", 
                value: 200, 
                validator: Lang.isNumber 
            }, 

            "AUTO_DISMISS_DELAY": { 
                key: "autodismissdelay", 
                value: 5000, 
                validator: Lang.isNumber 
            }, 

            "HIDE_DELAY": { 
                key: "hidedelay", 
                value: 250, 
                validator: Lang.isNumber 
            }, 

            "TEXT": { 
                key: "text", 
                suppressEvent: true 
            }, 

            "CONTAINER": { 
                key: "container"
            },

            "DISABLED": {
                key: "disabled",
                value: false,
                suppressEvent: true
            }
        },

        /**
        * Constant representing the name of the Tooltip's events
        * @property EVENT_TYPES
        * @private
        * @final
        * @type Object
        */
        EVENT_TYPES = {
            "CONTEXT_MOUSE_OVER": "contextMouseOver",
            "CONTEXT_MOUSE_OUT": "contextMouseOut",
            "CONTEXT_TRIGGER": "contextTrigger"
        };

    /**
    * Constant representing the Tooltip CSS class
    * @property YAHOO.widget.Tooltip.CSS_TOOLTIP
    * @static
    * @final
    * @type String
    */
    Tooltip.CSS_TOOLTIP = "yui-tt";

    /* 
        "hide" event handler that sets a Tooltip instance's "width"
        configuration property back to its original value before 
        "setWidthToOffsetWidth" was called.
    */
    function restoreOriginalWidth(p_sType, p_aArgs, p_oObject) {

        var sOriginalWidth = p_oObject[0],
            sNewWidth = p_oObject[1],
            oConfig = this.cfg,
            sCurrentWidth = oConfig.getProperty("width");

        if (sCurrentWidth == sNewWidth) {
            oConfig.setProperty("width", sOriginalWidth);
        }

        this.unsubscribe("hide", this._onHide, p_oObject);
    }

    /* 
        "beforeShow" event handler that sets a Tooltip instance's "width"
        configuration property to the value of its root HTML 
        elements's offsetWidth
    */

    function setWidthToOffsetWidth(p_sType, p_aArgs) {

        var oBody = document.body,
            oConfig = this.cfg,
            sOriginalWidth = oConfig.getProperty("width"),
            sNewWidth,
            oClone;

        if ((!sOriginalWidth || sOriginalWidth == "auto") && 
            (oConfig.getProperty("container") != oBody || 
            oConfig.getProperty("x") >= Dom.getViewportWidth() || 
            oConfig.getProperty("y") >= Dom.getViewportHeight())) {

            oClone = this.element.cloneNode(true);
            oClone.style.visibility = "hidden";
            oClone.style.top = "0px";
            oClone.style.left = "0px";

            oBody.appendChild(oClone);

            sNewWidth = (oClone.offsetWidth + "px");

            oBody.removeChild(oClone);
            oClone = null;

            oConfig.setProperty("width", sNewWidth);
            oConfig.refireEvent("xy");

            this.subscribe("hide", restoreOriginalWidth, [(sOriginalWidth || ""), sNewWidth]);
        }
    }

    // "onDOMReady" that renders the ToolTip

    function onDOMReady(p_sType, p_aArgs, p_oObject) {
        this.render(p_oObject);
    }

    //  "init" event handler that automatically renders the Tooltip

    function onInit() {
        Event.onDOMReady(onDOMReady, this.cfg.getProperty("container"), this);
    }

    YAHOO.extend(Tooltip, YAHOO.widget.Overlay, { 

        /**
        * The Tooltip initialization method. This method is automatically 
        * called by the constructor. A Tooltip is automatically rendered by 
        * the init method, and it also is set to be invisible by default, 
        * and constrained to viewport by default as well.
        * @method init
        * @param {String} el The element ID representing the Tooltip <em>OR</em>
        * @param {HTMLElement} el The element representing the Tooltip
        * @param {Object} userConfig The configuration object literal 
        * containing the configuration that should be set for this Tooltip. 
        * See configuration documentation for more details.
        */
        init: function (el, userConfig) {


            Tooltip.superclass.init.call(this, el);

            this.beforeInitEvent.fire(Tooltip);

            Dom.addClass(this.element, Tooltip.CSS_TOOLTIP);

            if (userConfig) {
                this.cfg.applyConfig(userConfig, true);
            }

            this.cfg.queueProperty("visible", false);
            this.cfg.queueProperty("constraintoviewport", true);

            this.setBody("");

            this.subscribe("beforeShow", setWidthToOffsetWidth);
            this.subscribe("init", onInit);
            this.subscribe("render", this.onRender);

            this.initEvent.fire(Tooltip);
        },

        /**
        * Initializes the custom events for Tooltip
        * @method initEvents
        */
        initEvents: function () {

            Tooltip.superclass.initEvents.call(this);
            var SIGNATURE = CustomEvent.LIST;

            /**
            * CustomEvent fired when user mouses over a context element. Returning false from
            * a subscriber to this event will prevent the tooltip from being displayed for
            * the current context element.
            * 
            * @event contextMouseOverEvent
            * @param {HTMLElement} context The context element which the user just moused over
            * @param {DOMEvent} e The DOM event object, associated with the mouse over
            */
            this.contextMouseOverEvent = this.createEvent(EVENT_TYPES.CONTEXT_MOUSE_OVER);
            this.contextMouseOverEvent.signature = SIGNATURE;

            /**
            * CustomEvent fired when the user mouses out of a context element.
            * 
            * @event contextMouseOutEvent
            * @param {HTMLElement} context The context element which the user just moused out of
            * @param {DOMEvent} e The DOM event object, associated with the mouse out
            */
            this.contextMouseOutEvent = this.createEvent(EVENT_TYPES.CONTEXT_MOUSE_OUT);
            this.contextMouseOutEvent.signature = SIGNATURE;

            /**
            * CustomEvent fired just before the tooltip is displayed for the current context.
            * <p>
            *  You can subscribe to this event if you need to set up the text for the 
            *  tooltip based on the context element for which it is about to be displayed.
            * </p>
            * <p>This event differs from the beforeShow event in following respects:</p>
            * <ol>
            *   <li>
            *    When moving from one context element to another, if the tooltip is not
            *    hidden (the <code>hidedelay</code> is not reached), the beforeShow and Show events will not
            *    be fired when the tooltip is displayed for the new context since it is already visible.
            *    However the contextTrigger event is always fired before displaying the tooltip for
            *    a new context.
            *   </li>
            *   <li>
            *    The trigger event provides access to the context element, allowing you to 
            *    set the text of the tooltip based on context element for which the tooltip is
            *    triggered.
            *   </li>
            * </ol>
            * <p>
            *  It is not possible to prevent the tooltip from being displayed
            *  using this event. You can use the contextMouseOverEvent if you need to prevent
            *  the tooltip from being displayed.
            * </p>
            * @event contextTriggerEvent
            * @param {HTMLElement} context The context element for which the tooltip is triggered
            */
            this.contextTriggerEvent = this.createEvent(EVENT_TYPES.CONTEXT_TRIGGER);
            this.contextTriggerEvent.signature = SIGNATURE;
        },

        /**
        * Initializes the class's configurable properties which can be 
        * changed using the Overlay's Config object (cfg).
        * @method initDefaultConfig
        */
        initDefaultConfig: function () {

            Tooltip.superclass.initDefaultConfig.call(this);

            /**
            * Specifies whether the Tooltip should be kept from overlapping 
            * its context element.
            * @config preventoverlap
            * @type Boolean
            * @default true
            */
            this.cfg.addProperty(DEFAULT_CONFIG.PREVENT_OVERLAP.key, {
                value: DEFAULT_CONFIG.PREVENT_OVERLAP.value, 
                validator: DEFAULT_CONFIG.PREVENT_OVERLAP.validator, 
                supercedes: DEFAULT_CONFIG.PREVENT_OVERLAP.supercedes
            });

            /**
            * The number of milliseconds to wait before showing a Tooltip 
            * on mouseover.
            * @config showdelay
            * @type Number
            * @default 200
            */
            this.cfg.addProperty(DEFAULT_CONFIG.SHOW_DELAY.key, {
                handler: this.configShowDelay,
                value: 200, 
                validator: DEFAULT_CONFIG.SHOW_DELAY.validator
            });

            /**
            * The number of milliseconds to wait before automatically 
            * dismissing a Tooltip after the mouse has been resting on the 
            * context element.
            * @config autodismissdelay
            * @type Number
            * @default 5000
            */
            this.cfg.addProperty(DEFAULT_CONFIG.AUTO_DISMISS_DELAY.key, {
                handler: this.configAutoDismissDelay,
                value: DEFAULT_CONFIG.AUTO_DISMISS_DELAY.value,
                validator: DEFAULT_CONFIG.AUTO_DISMISS_DELAY.validator
            });

            /**
            * The number of milliseconds to wait before hiding a Tooltip 
            * on mouseover.
            * @config hidedelay
            * @type Number
            * @default 250
            */
            this.cfg.addProperty(DEFAULT_CONFIG.HIDE_DELAY.key, {
                handler: this.configHideDelay,
                value: DEFAULT_CONFIG.HIDE_DELAY.value, 
                validator: DEFAULT_CONFIG.HIDE_DELAY.validator
            });

            /**
            * Specifies the Tooltip's text. 
            * @config text
            * @type String
            * @default null
            */
            this.cfg.addProperty(DEFAULT_CONFIG.TEXT.key, {
                handler: this.configText,
                suppressEvent: DEFAULT_CONFIG.TEXT.suppressEvent
            });

            /**
            * Specifies the container element that the Tooltip's markup 
            * should be rendered into.
            * @config container
            * @type HTMLElement/String
            * @default document.body
            */
            this.cfg.addProperty(DEFAULT_CONFIG.CONTAINER.key, {
                handler: this.configContainer,
                value: document.body
            });

            /**
            * Specifies whether or not the tooltip is disabled. Disabled tooltips
            * will not be displayed. If the tooltip is driven by the title attribute
            * of the context element, the title attribute will still be removed for 
            * disabled tooltips, to prevent default tooltip behavior.
            * 
            * @config disabled
            * @type Boolean
            * @default false
            */
            this.cfg.addProperty(DEFAULT_CONFIG.DISABLED.key, {
                handler: this.configContainer,
                value: DEFAULT_CONFIG.DISABLED.value,
                supressEvent: DEFAULT_CONFIG.DISABLED.suppressEvent
            });

            /**
            * Specifies the element or elements that the Tooltip should be 
            * anchored to on mouseover.
            * @config context
            * @type HTMLElement[]/String[]
            * @default null
            */ 

            /**
            * String representing the width of the Tooltip.  <em>Please note:
            * </em> As of version 2.3 if either no value or a value of "auto" 
            * is specified, and the Toolip's "container" configuration property
            * is set to something other than <code>document.body</code> or 
            * its "context" element resides outside the immediately visible 
            * portion of the document, the width of the Tooltip will be 
            * calculated based on the offsetWidth of its root HTML and set just 
            * before it is made visible.  The original value will be 
            * restored when the Tooltip is hidden. This ensures the Tooltip is 
            * rendered at a usable width.  For more information see 
            * SourceForge bug #1685496 and SourceForge 
            * bug #1735423.
            * @config width
            * @type String
            * @default null
            */
        
        },
        
        // BEGIN BUILT-IN PROPERTY EVENT HANDLERS //
        
        /**
        * The default event handler fired when the "text" property is changed.
        * @method configText
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configText: function (type, args, obj) {
            var text = args[0];
            if (text) {
                this.setBody(text);
            }
        },
        
        /**
        * The default event handler fired when the "container" property 
        * is changed.
        * @method configContainer
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For 
        * configuration handlers, args[0] will equal the newly applied value 
        * for the property.
        * @param {Object} obj The scope object. For configuration handlers,
        * this will usually equal the owner.
        */
        configContainer: function (type, args, obj) {
            var container = args[0];

            if (typeof container == 'string') {
                this.cfg.setProperty("container", document.getElementById(container), true);
            }
        },
        
        /**
        * @method _removeEventListeners
        * @description Removes all of the DOM event handlers from the HTML
        *  element(s) that trigger the display of the tooltip.
        * @protected
        */
        _removeEventListeners: function () {
        
            var aElements = this._context,
                nElements,
                oElement,
                i;

            if (aElements) {
                nElements = aElements.length;
                if (nElements > 0) {
                    i = nElements - 1;
                    do {
                        oElement = aElements[i];
                        Event.removeListener(oElement, "mouseover", this.onContextMouseOver);
                        Event.removeListener(oElement, "mousemove", this.onContextMouseMove);
                        Event.removeListener(oElement, "mouseout", this.onContextMouseOut);
                    }
                    while (i--);
                }
            }
        },
        
        /**
        * The default event handler fired when the "context" property 
        * is changed.
        * @method configContext
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers,
        * this will usually equal the owner.
        */
        configContext: function (type, args, obj) {
        
            var context = args[0],
                aElements,
                nElements,
                oElement,
                i;

            if (context) {

                // Normalize parameter into an array
                if (! (context instanceof Array)) {
                    if (typeof context == "string") {
                        this.cfg.setProperty("context", [document.getElementById(context)], true);
                    } else { // Assuming this is an element
                        this.cfg.setProperty("context", [context], true);
                    }
                    context = this.cfg.getProperty("context");
                }

                // Remove any existing mouseover/mouseout listeners
                this._removeEventListeners();

                // Add mouseover/mouseout listeners to context elements
                this._context = context;

                aElements = this._context;

                if (aElements) {
                    nElements = aElements.length;
                    if (nElements > 0) {
                        i = nElements - 1;
                        do {
                            oElement = aElements[i];
                            Event.on(oElement, "mouseover", this.onContextMouseOver, this);
                            Event.on(oElement, "mousemove", this.onContextMouseMove, this);
                            Event.on(oElement, "mouseout", this.onContextMouseOut, this);
                        }
                        while (i--);
                    }
                }
            }
        },

        // END BUILT-IN PROPERTY EVENT HANDLERS //

        // BEGIN BUILT-IN DOM EVENT HANDLERS //

        /**
        * The default event handler fired when the user moves the mouse while 
        * over the context element.
        * @method onContextMouseMove
        * @param {DOMEvent} e The current DOM event
        * @param {Object} obj The object argument
        */
        onContextMouseMove: function (e, obj) {
            obj.pageX = Event.getPageX(e);
            obj.pageY = Event.getPageY(e);
        },

        /**
        * The default event handler fired when the user mouses over the 
        * context element.
        * @method onContextMouseOver
        * @param {DOMEvent} e The current DOM event
        * @param {Object} obj The object argument
        */
        onContextMouseOver: function (e, obj) {
            var context = this;

            if (context.title) {
                obj._tempTitle = context.title;
                context.title = "";
            }

            // Fire first, to honor disabled set in the listner
            if (obj.fireEvent("contextMouseOver", context, e) !== false 
                    && !obj.cfg.getProperty("disabled")) {

                // Stop the tooltip from being hidden (set on last mouseout)
                if (obj.hideProcId) {
                    clearTimeout(obj.hideProcId);
                    obj.hideProcId = null;
                }

                Event.on(context, "mousemove", obj.onContextMouseMove, obj);

                /**
                * The unique process ID associated with the thread responsible 
                * for showing the Tooltip.
                * @type int
                */
                obj.showProcId = obj.doShow(e, context);
            }
        },

        /**
        * The default event handler fired when the user mouses out of 
        * the context element.
        * @method onContextMouseOut
        * @param {DOMEvent} e The current DOM event
        * @param {Object} obj The object argument
        */
        onContextMouseOut: function (e, obj) {
            var el = this;

            if (obj._tempTitle) {
                el.title = obj._tempTitle;
                obj._tempTitle = null;
            }

            if (obj.showProcId) {
                clearTimeout(obj.showProcId);
                obj.showProcId = null;
            }

            if (obj.hideProcId) {
                clearTimeout(obj.hideProcId);
                obj.hideProcId = null;
            }

            obj.fireEvent("contextMouseOut", el, e);

            obj.hideProcId = setTimeout(function () {
                obj.hide();
            }, obj.cfg.getProperty("hidedelay"));
        },

        // END BUILT-IN DOM EVENT HANDLERS //

        /**
        * Processes the showing of the Tooltip by setting the timeout delay 
        * and offset of the Tooltip.
        * @method doShow
        * @param {DOMEvent} e The current DOM event
        * @return {Number} The process ID of the timeout function associated 
        * with doShow
        */
        doShow: function (e, context) {

            var yOffset = 25,
                me = this;

            if (YAHOO.env.ua.opera && context.tagName && 
                context.tagName.toUpperCase() == "A") {
                yOffset += 12;
            }

            return setTimeout(function () {

                var txt = me.cfg.getProperty("text");

                // title does not over-ride text
                if (me._tempTitle && (txt === "" || YAHOO.lang.isUndefined(txt) || YAHOO.lang.isNull(txt))) {
                    me.setBody(me._tempTitle);
                } else {
                    me.cfg.refireEvent("text");
                }

                me.moveTo(me.pageX, me.pageY + yOffset);

                if (me.cfg.getProperty("preventoverlap")) {
                    me.preventOverlap(me.pageX, me.pageY);
                }

                Event.removeListener(context, "mousemove", me.onContextMouseMove);

                me.contextTriggerEvent.fire(context);

                me.show();

                me.hideProcId = me.doHide();

            }, this.cfg.getProperty("showdelay"));
        },

        /**
        * Sets the timeout for the auto-dismiss delay, which by default is 5 
        * seconds, meaning that a tooltip will automatically dismiss itself 
        * after 5 seconds of being displayed.
        * @method doHide
        */
        doHide: function () {

            var me = this;


            return setTimeout(function () {

                me.hide();

            }, this.cfg.getProperty("autodismissdelay"));

        },
        
        /**
        * Fired when the Tooltip is moved, this event handler is used to 
        * prevent the Tooltip from overlapping with its context element.
        * @method preventOverlay
        * @param {Number} pageX The x coordinate position of the mouse pointer
        * @param {Number} pageY The y coordinate position of the mouse pointer
        */
        preventOverlap: function (pageX, pageY) {
        
            var height = this.element.offsetHeight,
                mousePoint = new YAHOO.util.Point(pageX, pageY),
                elementRegion = Dom.getRegion(this.element);
        
            elementRegion.top -= 5;
            elementRegion.left -= 5;
            elementRegion.right += 5;
            elementRegion.bottom += 5;
        
        
            if (elementRegion.contains(mousePoint)) {
                this.cfg.setProperty("y", (pageY - height - 5));
            }
        },


        /**
        * @method onRender
        * @description "render" event handler for the Tooltip.
        * @param {String} p_sType String representing the name of the event  
        * that was fired.
        * @param {Array} p_aArgs Array of arguments sent when the event 
        * was fired.
        */
        onRender: function (p_sType, p_aArgs) {
    
            function sizeShadow() {
    
                var oElement = this.element,
                    oShadow = this._shadow;
            
                if (oShadow) {
                    oShadow.style.width = (oElement.offsetWidth + 6) + "px";
                    oShadow.style.height = (oElement.offsetHeight + 1) + "px"; 
                }
            
            }

            function addShadowVisibleClass() {
                Dom.addClass(this._shadow, "yui-tt-shadow-visible");
            }
            

            function removeShadowVisibleClass() {
                Dom.removeClass(this._shadow, "yui-tt-shadow-visible");
            }

            function createShadow() {
    
                var oShadow = this._shadow,
                    oElement,
                    Module,
                    nIE,
                    me;
    
                if (!oShadow) {
    
                    oElement = this.element;
                    Module = YAHOO.widget.Module;
                    nIE = YAHOO.env.ua.ie;
                    me = this;

                    if (!m_oShadowTemplate) {
                        m_oShadowTemplate = document.createElement("div");
                        m_oShadowTemplate.className = "yui-tt-shadow";
                    }

                    oShadow = m_oShadowTemplate.cloneNode(false);

                    oElement.appendChild(oShadow);

                    this._shadow = oShadow;

                    addShadowVisibleClass.call(this);

                    this.subscribe("beforeShow", addShadowVisibleClass);
                    this.subscribe("beforeHide", removeShadowVisibleClass);

                    if (nIE == 6 || (nIE == 7 && document.compatMode == "BackCompat")) {
                        window.setTimeout(function () { 
                            sizeShadow.call(me); 
                        }, 0);
    
                        this.cfg.subscribeToConfigEvent("width", sizeShadow);
                        this.cfg.subscribeToConfigEvent("height", sizeShadow);
                        this.subscribe("changeContent", sizeShadow);

                        Module.textResizeEvent.subscribe(sizeShadow, this, true);
                        this.subscribe("destroy", function () {
                            Module.textResizeEvent.unsubscribe(sizeShadow, this);
                        });
                    }
                }
            }

            function onBeforeShow() {
                createShadow.call(this);
                this.unsubscribe("beforeShow", onBeforeShow);
            }

            if (this.cfg.getProperty("visible")) {
                createShadow.call(this);
            } else {
                this.subscribe("beforeShow", onBeforeShow);
            }
        
        },
        
        /**
        * Removes the Tooltip element from the DOM and sets all child 
        * elements to null.
        * @method destroy
        */
        destroy: function () {
        
            // Remove any existing mouseover/mouseout listeners
            this._removeEventListeners();

            Tooltip.superclass.destroy.call(this);  
        
        },
        
        /**
        * Returns a string representation of the object.
        * @method toString
        * @return {String} The string representation of the Tooltip
        */
        toString: function () {
            return "Tooltip " + this.id;
        }
    
    });

}());

(function () {

    /**
    * Panel is an implementation of Overlay that behaves like an OS window, 
    * with a draggable header and an optional close icon at the top right.
    * @namespace YAHOO.widget
    * @class Panel
    * @extends YAHOO.widget.Overlay
    * @constructor
    * @param {String} el The element ID representing the Panel <em>OR</em>
    * @param {HTMLElement} el The element representing the Panel
    * @param {Object} userConfig The configuration object literal containing 
    * the configuration that should be set for this Panel. See configuration 
    * documentation for more details.
    */
    YAHOO.widget.Panel = function (el, userConfig) {
        YAHOO.widget.Panel.superclass.constructor.call(this, el, userConfig);
    };

    var Lang = YAHOO.lang,
        DD = YAHOO.util.DD,
        Dom = YAHOO.util.Dom,
        Event = YAHOO.util.Event,
        Overlay = YAHOO.widget.Overlay,
        CustomEvent = YAHOO.util.CustomEvent,
        Config = YAHOO.util.Config,
        Panel = YAHOO.widget.Panel,

        m_oMaskTemplate,
        m_oUnderlayTemplate,
        m_oCloseIconTemplate,

        /**
        * Constant representing the name of the Panel's events
        * @property EVENT_TYPES
        * @private
        * @final
        * @type Object
        */
        EVENT_TYPES = {
            "SHOW_MASK": "showMask",
            "HIDE_MASK": "hideMask",
            "DRAG": "drag"
        },

        /**
        * Constant representing the Panel's configuration properties
        * @property DEFAULT_CONFIG
        * @private
        * @final
        * @type Object
        */
        DEFAULT_CONFIG = {

            "CLOSE": { 
                key: "close", 
                value: true, 
                validator: Lang.isBoolean, 
                supercedes: ["visible"] 
            },

            "DRAGGABLE": { 
                key: "draggable", 
                value: (DD ? true : false), 
                validator: Lang.isBoolean, 
                supercedes: ["visible"]  
            },

            "DRAG_ONLY" : {
                key: "dragonly",
                value: false,
                validator: Lang.isBoolean,
                supercedes: ["draggable"]
            },

            "UNDERLAY": { 
                key: "underlay", 
                value: "shadow", 
                supercedes: ["visible"] 
            },

            "MODAL": { 
                key: "modal", 
                value: false, 
                validator: Lang.isBoolean, 
                supercedes: ["visible", "zindex"]
            },

            "KEY_LISTENERS": {
                key: "keylisteners",
                suppressEvent: true,
                supercedes: ["visible"]
            }
        };

    /**
    * Constant representing the default CSS class used for a Panel
    * @property YAHOO.widget.Panel.CSS_PANEL
    * @static
    * @final
    * @type String
    */
    Panel.CSS_PANEL = "yui-panel";
    
    /**
    * Constant representing the default CSS class used for a Panel's 
    * wrapping container
    * @property YAHOO.widget.Panel.CSS_PANEL_CONTAINER
    * @static
    * @final
    * @type String
    */
    Panel.CSS_PANEL_CONTAINER = "yui-panel-container";

    /**
     * Constant representing the default set of focusable elements 
     * on the pagewhich Modal Panels will prevent access to, when
     * the modal mask is displayed
     * 
     * @property YAHOO.widget.Panel.FOCUSABLE
     * @static
     * @type Array
     */
    Panel.FOCUSABLE = [
        "a",
        "button",
        "select",
        "textarea",
        "input"
    ];

    // Private CustomEvent listeners

    /* 
        "beforeRender" event handler that creates an empty header for a Panel 
        instance if its "draggable" configuration property is set to "true" 
        and no header has been created.
    */

    function createHeader(p_sType, p_aArgs) {
        if (!this.header && this.cfg.getProperty("draggable")) {
            this.setHeader("&#160;");
        }
    }

    /* 
        "hide" event handler that sets a Panel instance's "width"
        configuration property back to its original value before 
        "setWidthToOffsetWidth" was called.
    */
    
    function restoreOriginalWidth(p_sType, p_aArgs, p_oObject) {

        var sOriginalWidth = p_oObject[0],
            sNewWidth = p_oObject[1],
            oConfig = this.cfg,
            sCurrentWidth = oConfig.getProperty("width");

        if (sCurrentWidth == sNewWidth) {
            oConfig.setProperty("width", sOriginalWidth);
        }

        this.unsubscribe("hide", restoreOriginalWidth, p_oObject);
    }

    /* 
        "beforeShow" event handler that sets a Panel instance's "width"
        configuration property to the value of its root HTML 
        elements's offsetWidth
    */

    function setWidthToOffsetWidth(p_sType, p_aArgs) {

        var nIE = YAHOO.env.ua.ie,
            oConfig,
            sOriginalWidth,
            sNewWidth;

        if (nIE == 6 || (nIE == 7 && document.compatMode == "BackCompat")) {

            oConfig = this.cfg;
            sOriginalWidth = oConfig.getProperty("width");
            
            if (!sOriginalWidth || sOriginalWidth == "auto") {
    
                sNewWidth = (this.element.offsetWidth + "px");
    
                oConfig.setProperty("width", sNewWidth);
                
                this.subscribe("hide", restoreOriginalWidth, 
                    [(sOriginalWidth || ""), sNewWidth]);
            
            }
        }
    }

    YAHOO.extend(Panel, Overlay, {

        /**
        * The Overlay initialization method, which is executed for Overlay and 
        * all of its subclasses. This method is automatically called by the 
        * constructor, and  sets up all DOM references for pre-existing markup, 
        * and creates required markup if it is not already present.
        * @method init
        * @param {String} el The element ID representing the Overlay <em>OR</em>
        * @param {HTMLElement} el The element representing the Overlay
        * @param {Object} userConfig The configuration object literal 
        * containing the configuration that should be set for this Overlay. 
        * See configuration documentation for more details.
        */
        init: function (el, userConfig) {
    
            /*
                 Note that we don't pass the user config in here yet because 
                 we only want it executed once, at the lowest subclass level
            */

            Panel.superclass.init.call(this, el/*, userConfig*/);  

            this.beforeInitEvent.fire(Panel);

            Dom.addClass(this.element, Panel.CSS_PANEL);

            this.buildWrapper();

            if (userConfig) {
                this.cfg.applyConfig(userConfig, true);
            }

            this.subscribe("showMask", this._addFocusHandlers);
            this.subscribe("hideMask", this._removeFocusHandlers);
            this.subscribe("beforeRender", createHeader);

            this.initEvent.fire(Panel);
        },

        /**
         * @method _onElementFocus 
         * @private
         * 
         * "focus" event handler for a focuable element. Used to automatically 
         * blur the element when it receives focus to ensure that a Panel 
         * instance's modality is not compromised.
         * 
         * @param {Event} e The DOM event object
         */
        _onElementFocus : function(e){
            this.blur();
        },

        /** 
         *  @method _addFocusHandlers
         *  @protected
         *  
         *  "showMask" event handler that adds a "focus" event handler to all
         *  focusable elements in the document to enforce a Panel instance's 
         *  modality from being compromised.
         *  
         *  @param p_sType {String} Custom event type
         *  @param p_aArgs {Array} Custom event arguments
         */
        _addFocusHandlers: function(p_sType, p_aArgs) {
            var me = this,
                focus = "focus",
                hidden = "hidden";

            function isFocusable(el) {
                // NOTE: if e.type is undefined that's fine, want to avoid perf 
                // impact of tagName check to filter for inputs
                if (el.type !== hidden && !Dom.isAncestor(me.element, el)) {
                    Event.on(el, focus, me._onElementFocus);
                    return true;
                }
                return false;
            }

            var focusable = Panel.FOCUSABLE,
                l = focusable.length,
                arr = [];

            for (var i = 0; i < l; i++) {
                arr = arr.concat(Dom.getElementsBy(isFocusable, focusable[i]));
            }

            this.focusableElements = arr;
        },

        /** 
         *  @method _removeFocusHandlers
         *  @protected
         *  
         *  "hideMask" event handler that removes all "focus" event handlers added 
         *  by the "addFocusEventHandlers" method.
         *  
         *  @param p_sType {String} Event type
         *  @param p_aArgs {Array} Event Arguments
         */
        _removeFocusHandlers: function(p_sType, p_aArgs) {
            var aElements = this.focusableElements,
                nElements = aElements.length,
                focus = "focus";

            if (aElements) {
                for (var i = 0; i < nElements; i++) {
                    Event.removeListener(aElements[i], focus, this._onElementFocus);
                }
            }
        },

        /**
        * Initializes the custom events for Module which are fired 
        * automatically at appropriate times by the Module class.
        */
        initEvents: function () {
            Panel.superclass.initEvents.call(this);
        
            var SIGNATURE = CustomEvent.LIST;
        
            /**
            * CustomEvent fired after the modality mask is shown
            * @event showMaskEvent
            */
            this.showMaskEvent = this.createEvent(EVENT_TYPES.SHOW_MASK);
            this.showMaskEvent.signature = SIGNATURE;
        
            /**
            * CustomEvent fired after the modality mask is hidden
            * @event hideMaskEvent
            */
            this.hideMaskEvent = this.createEvent(EVENT_TYPES.HIDE_MASK);
            this.hideMaskEvent.signature = SIGNATURE;
        
            /**
            * CustomEvent when the Panel is dragged
            * @event dragEvent
            */
            this.dragEvent = this.createEvent(EVENT_TYPES.DRAG);
            this.dragEvent.signature = SIGNATURE;
        
        },
        
        /**
        * Initializes the class's configurable properties which can be changed 
        * using the Panel's Config object (cfg).
        * @method initDefaultConfig
        */
        initDefaultConfig: function () {
            Panel.superclass.initDefaultConfig.call(this);
        
            // Add panel config properties //
        
            /**
            * True if the Panel should display a "close" button
            * @config close
            * @type Boolean
            * @default true
            */
            this.cfg.addProperty(DEFAULT_CONFIG.CLOSE.key, { 
                handler: this.configClose, 
                value: DEFAULT_CONFIG.CLOSE.value, 
                validator: DEFAULT_CONFIG.CLOSE.validator, 
                supercedes: DEFAULT_CONFIG.CLOSE.supercedes 
            });
        
            /**
            * Boolean specifying if the Panel should be draggable.  The default 
            * value is "true" if the Drag and Drop utility is included, 
            * otherwise it is "false." <strong>PLEASE NOTE:</strong> There is a 
            * known issue in IE 6 (Strict Mode and Quirks Mode) and IE 7 
            * (Quirks Mode) where Panels that either don't have a value set for 
            * their "width" configuration property, or their "width" 
            * configuration property is set to "auto" will only be draggable by
            * placing the mouse on the text of the Panel's header element.
            * To fix this bug, draggable Panels missing a value for their 
            * "width" configuration property, or whose "width" configuration 
            * property is set to "auto" will have it set to the value of 
            * their root HTML element's offsetWidth before they are made 
            * visible.  The calculated width is then removed when the Panel is   
            * hidden. <em>This fix is only applied to draggable Panels in IE 6 
            * (Strict Mode and Quirks Mode) and IE 7 (Quirks Mode)</em>. For 
            * more information on this issue see:
            * SourceForge bugs #1726972 and #1589210.
            * @config draggable
            * @type Boolean
            * @default true
            */
            this.cfg.addProperty(DEFAULT_CONFIG.DRAGGABLE.key, { 
                handler: this.configDraggable, 
                value: DEFAULT_CONFIG.DRAGGABLE.value, 
                validator: DEFAULT_CONFIG.DRAGGABLE.validator, 
                supercedes: DEFAULT_CONFIG.DRAGGABLE.supercedes 
            });

            /**
            * Boolean specifying if the draggable Panel should be drag only, not interacting with drop 
            * targets on the page.
            * <p>
            * When set to true, draggable Panels will not check to see if they are over drop targets,
            * or fire the DragDrop events required to support drop target interaction (onDragEnter, 
            * onDragOver, onDragOut, onDragDrop etc.).
            * If the Panel is not designed to be dropped on any target elements on the page, then this 
            * flag can be set to true to improve performance.
            * </p>
            * <p>
            * When set to false, all drop target related events will be fired.
            * </p>
            * <p>
            * The property is set to false by default to maintain backwards compatibility but should be 
            * set to true if drop target interaction is not required for the Panel, to improve performance.</p>
            * 
            * @config dragOnly
            * @type Boolean
            * @default false
            */
            this.cfg.addProperty(DEFAULT_CONFIG.DRAG_ONLY.key, { 
                value: DEFAULT_CONFIG.DRAG_ONLY.value, 
                validator: DEFAULT_CONFIG.DRAG_ONLY.validator, 
                supercedes: DEFAULT_CONFIG.DRAG_ONLY.supercedes 
            });

            /**
            * Sets the type of underlay to display for the Panel. Valid values 
            * are "shadow," "matte," and "none".  <strong>PLEASE NOTE:</strong> 
            * The creation of the underlay element is deferred until the Panel 
            * is initially made visible.  For Gecko-based browsers on Mac
            * OS X the underlay elment is always created as it is used as a 
            * shim to prevent Aqua scrollbars below a Panel instance from poking 
            * through it (See SourceForge bug #836476).
            * @config underlay
            * @type String
            * @default shadow
            */
            this.cfg.addProperty(DEFAULT_CONFIG.UNDERLAY.key, { 
                handler: this.configUnderlay, 
                value: DEFAULT_CONFIG.UNDERLAY.value, 
                supercedes: DEFAULT_CONFIG.UNDERLAY.supercedes 
            });
        
            /**
            * True if the Panel should be displayed in a modal fashion, 
            * automatically creating a transparent mask over the document that
            * will not be removed until the Panel is dismissed.
            * @config modal
            * @type Boolean
            * @default false
            */
            this.cfg.addProperty(DEFAULT_CONFIG.MODAL.key, { 
                handler: this.configModal, 
                value: DEFAULT_CONFIG.MODAL.value,
                validator: DEFAULT_CONFIG.MODAL.validator, 
                supercedes: DEFAULT_CONFIG.MODAL.supercedes 
            });
        
            /**
            * A KeyListener (or array of KeyListeners) that will be enabled 
            * when the Panel is shown, and disabled when the Panel is hidden.
            * @config keylisteners
            * @type YAHOO.util.KeyListener[]
            * @default null
            */
            this.cfg.addProperty(DEFAULT_CONFIG.KEY_LISTENERS.key, { 
                handler: this.configKeyListeners, 
                suppressEvent: DEFAULT_CONFIG.KEY_LISTENERS.suppressEvent, 
                supercedes: DEFAULT_CONFIG.KEY_LISTENERS.supercedes 
            });
        
        },
        
        // BEGIN BUILT-IN PROPERTY EVENT HANDLERS //
        
        /**
        * The default event handler fired when the "close" property is changed.
        * The method controls the appending or hiding of the close icon at the 
        * top right of the Panel.
        * @method configClose
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configClose: function (type, args, obj) {

            var val = args[0],
                oClose = this.close;
        
            function doHide(e, obj) {
                obj.hide();
            }
        
            if (val) {
                if (!oClose) {
                    if (!m_oCloseIconTemplate) {
                        m_oCloseIconTemplate = document.createElement("span");
                        m_oCloseIconTemplate.innerHTML = "&#160;";
                        m_oCloseIconTemplate.className = "container-close";
                    }

                    oClose = m_oCloseIconTemplate.cloneNode(true);
                    this.innerElement.appendChild(oClose);
                    Event.on(oClose, "click", doHide, this);
                    
                    this.close = oClose;

                } else {
                    oClose.style.display = "block";
                }

            } else {
                if (oClose) {
                    oClose.style.display = "none";
                }
            }

        },

        /**
        * The default event handler fired when the "draggable" property 
        * is changed.
        * @method configDraggable
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configDraggable: function (type, args, obj) {
            var val = args[0];

            if (val) {
                if (!DD) {
                    this.cfg.setProperty("draggable", false);
                    return;
                }

                if (this.header) {
                    Dom.setStyle(this.header, "cursor", "move");
                    this.registerDragDrop();
                }

                this.subscribe("beforeShow", setWidthToOffsetWidth);

            } else {

                if (this.dd) {
                    this.dd.unreg();
                }

                if (this.header) {
                    Dom.setStyle(this.header,"cursor","auto");
                }

                this.unsubscribe("beforeShow", setWidthToOffsetWidth);
            }
        },
      
        /**
        * The default event handler fired when the "underlay" property 
        * is changed.
        * @method configUnderlay
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configUnderlay: function (type, args, obj) {

            var UA = YAHOO.env.ua,
                bMacGecko = (this.platform == "mac" && UA.gecko),
                bIEQuirks = (UA.ie == 6 || (UA.ie == 7 && document.compatMode == "BackCompat")),
                sUnderlay = args[0].toLowerCase(),
                oUnderlay = this.underlay,
                oElement = this.element;
                
            function fixWebkitUnderlay() {
                // Webkit 419.3 (Safari 2.x) does not update
                // it's Render Tree for the Container when content changes. 
                // We need to force it to update using this contentChange 
                // listener

                // Webkit 523.6 doesn't have this problem and doesn't 
                // need the fix
                var u = this.underlay;
                Dom.addClass(u, "yui-force-redraw");
                window.setTimeout(function(){Dom.removeClass(u, "yui-force-redraw");}, 0);
            }

            function createUnderlay() {
                var bNew = false;
                if (!oUnderlay) { // create if not already in DOM

                    if (!m_oUnderlayTemplate) {
                        m_oUnderlayTemplate = document.createElement("div");
                        m_oUnderlayTemplate.className = "underlay";
                    }

                    oUnderlay = m_oUnderlayTemplate.cloneNode(false);
                    this.element.appendChild(oUnderlay);

                    this.underlay = oUnderlay;

                    if (bIEQuirks) {
                        this.sizeUnderlay();
                        this.cfg.subscribeToConfigEvent("width", this.sizeUnderlay);
                        this.cfg.subscribeToConfigEvent("height",this.sizeUnderlay);
                        this.changeContentEvent.subscribe(this.sizeUnderlay);
                        YAHOO.widget.Module.textResizeEvent.subscribe(this.sizeUnderlay, this, true);
                    }

                    if (UA.webkit && UA.webkit < 420) {
                        this.changeContentEvent.subscribe(fixWebkitUnderlay);
                    }
                    bNew = true;
                }
            }

            function onBeforeShow() {
                var bNew = createUnderlay.call(this);
                if (!bNew && bIEQuirks) {
                    this.sizeUnderlay();
                }
                this._underlayDeferred = false;
                this.beforeShowEvent.unsubscribe(onBeforeShow);
            }

            function destroyUnderlay() {
                if (this._underlayDeferred) {
                    this.beforeShowEvent.unsubscribe(onBeforeShow);
                    this._underlayDeferred = false;
                }

                if (oUnderlay) {
                    this.cfg.unsubscribeFromConfigEvent("width", this.sizeUnderlay);
                    this.cfg.unsubscribeFromConfigEvent("height",this.sizeUnderlay);
                    this.changeContentEvent.unsubscribe(this.sizeUnderlay);
                    this.changeContentEvent.unsubscribe(fixWebkitUnderlay);
                    YAHOO.widget.Module.textResizeEvent.unsubscribe(this.sizeUnderlay, this, true);

                    this.element.removeChild(oUnderlay);

                    this.underlay = null;
                }
            }

            switch (sUnderlay) {
                case "shadow":
                    Dom.removeClass(oElement, "matte");
                    Dom.addClass(oElement, "shadow");
                    break;
                case "matte":
                    if (!bMacGecko) {
                        destroyUnderlay.call(this);
                    }
                    Dom.removeClass(oElement, "shadow");
                    Dom.addClass(oElement, "matte");
                    break;
                default:
                    if (!bMacGecko) {
                        destroyUnderlay.call(this);
                    }
                    Dom.removeClass(oElement, "shadow");
                    Dom.removeClass(oElement, "matte");
                    break;
            }

            if ((sUnderlay == "shadow") || (bMacGecko && !oUnderlay)) {
                if (this.cfg.getProperty("visible")) {
                    var bNew = createUnderlay.call(this);
                    if (!bNew && bIEQuirks) {
                        this.sizeUnderlay();
                    }
                } else {
                    if (!this._underlayDeferred) {
                        this.beforeShowEvent.subscribe(onBeforeShow);
                        this._underlayDeferred = true;
                    }
                }
            }
        },
        
        /**
        * The default event handler fired when the "modal" property is 
        * changed. This handler subscribes or unsubscribes to the show and hide
        * events to handle the display or hide of the modality mask.
        * @method configModal
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configModal: function (type, args, obj) {

            var modal = args[0];
            if (modal) {
                if (!this._hasModalityEventListeners) {

                    this.subscribe("beforeShow", this.buildMask);
                    this.subscribe("beforeShow", this.bringToTop);
                    this.subscribe("beforeShow", this.showMask);
                    this.subscribe("hide", this.hideMask);

                    Overlay.windowResizeEvent.subscribe(this.sizeMask, 
                        this, true);

                    this._hasModalityEventListeners = true;
                }
            } else {
                if (this._hasModalityEventListeners) {

                    if (this.cfg.getProperty("visible")) {
                        this.hideMask();
                        this.removeMask();
                    }

                    this.unsubscribe("beforeShow", this.buildMask);
                    this.unsubscribe("beforeShow", this.bringToTop);
                    this.unsubscribe("beforeShow", this.showMask);
                    this.unsubscribe("hide", this.hideMask);

                    Overlay.windowResizeEvent.unsubscribe(this.sizeMask, this);
                    
                    this._hasModalityEventListeners = false;
                }
            }
        },
        
        /**
        * Removes the modality mask.
        * @method removeMask
        */
        removeMask: function () {
        
            var oMask = this.mask,
                oParentNode;
        
            if (oMask) {
                /*
                    Hide the mask before destroying it to ensure that DOM
                    event handlers on focusable elements get removed.
                */
                this.hideMask();
                
                oParentNode = oMask.parentNode;
                if (oParentNode) {
                    oParentNode.removeChild(oMask);
                }

                this.mask = null;
            }
        },
        
        /**
        * The default event handler fired when the "keylisteners" property 
        * is changed.
        * @method configKeyListeners
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configKeyListeners: function (type, args, obj) {

            var listeners = args[0],
                listener,
                nListeners,
                i;
        
            if (listeners) {

                if (listeners instanceof Array) {

                    nListeners = listeners.length;

                    for (i = 0; i < nListeners; i++) {

                        listener = listeners[i];
        
                        if (!Config.alreadySubscribed(this.showEvent, 
                            listener.enable, listener)) {

                            this.showEvent.subscribe(listener.enable, 
                                listener, true);

                        }

                        if (!Config.alreadySubscribed(this.hideEvent, 
                            listener.disable, listener)) {

                            this.hideEvent.subscribe(listener.disable, 
                                listener, true);

                            this.destroyEvent.subscribe(listener.disable, 
                                listener, true);
                        }

                    }

                } else {

                    if (!Config.alreadySubscribed(this.showEvent, 
                        listeners.enable, listeners)) {

                        this.showEvent.subscribe(listeners.enable, 
                            listeners, true);
                    }

                    if (!Config.alreadySubscribed(this.hideEvent, 
                        listeners.disable, listeners)) {

                        this.hideEvent.subscribe(listeners.disable, 
                            listeners, true);

                        this.destroyEvent.subscribe(listeners.disable, 
                            listeners, true);

                    }

                }

            }

        },
        
        /**
        * The default event handler fired when the "height" property is changed.
        * @method configHeight
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configHeight: function (type, args, obj) {
    
            var height = args[0],
                el = this.innerElement;
    
            Dom.setStyle(el, "height", height);
            this.cfg.refireEvent("iframe");
    
        },
        
        /**
        * The default event handler fired when the "width" property is changed.
        * @method configWidth
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configWidth: function (type, args, obj) {
    
            var width = args[0],
                el = this.innerElement;
    
            Dom.setStyle(el, "width", width);
            this.cfg.refireEvent("iframe");
    
        },
        
        /**
        * The default event handler fired when the "zIndex" property is changed.
        * @method configzIndex
        * @param {String} type The CustomEvent type (usually the property name)
        * @param {Object[]} args The CustomEvent arguments. For configuration 
        * handlers, args[0] will equal the newly applied value for the property.
        * @param {Object} obj The scope object. For configuration handlers, 
        * this will usually equal the owner.
        */
        configzIndex: function (type, args, obj) {
            Panel.superclass.configzIndex.call(this, type, args, obj);

            if (this.mask || this.cfg.getProperty("modal") === true) {
                var panelZ = Dom.getStyle(this.element, "zIndex");
                if (!panelZ || isNaN(panelZ)) {
                    panelZ = 0;
                }

                if (panelZ === 0) {
                    // Recursive call to configzindex (which should be stopped
                    // from going further because panelZ should no longer === 0)
                    this.cfg.setProperty("zIndex", 1);
                } else {
                    this.stackMask();
                }
            }
        },

        // END BUILT-IN PROPERTY EVENT HANDLERS //
        /**
        * Builds the wrap